Simon Meulenbeek 
								
							 
						 
						
							
							
							
							
								
							
							
								625744298b 
								
							 
						 
						
							
							
								
								change setValue to replace value instead of insert  
							
							
							
						 
						
							2021-07-05 13:22:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								94be4eba18 
								
							 
						 
						
							
							
								
								Merge branch 'even-fixier-alpha' into 'master'  
							
							... 
							
							
							
							Correctly track added and removed state to fix various alpha testing issues
Closes  #6119 
See merge request OpenMW/openmw!989  
							
						 
						
							2021-07-05 08:15:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f2aeabed72 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_memory' into 'master'  
							
							... 
							
							
							
							Reduce memory usage by navmesh
See merge request OpenMW/openmw!994  
							
						 
						
							2021-07-05 06:16:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84a9facedf 
								
							 
						 
						
							
							
								
								Disable coverage adjustment for blended objects  
							
							
							
						 
						
							2021-07-04 23:29:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e42b3bf960 
								
							 
						 
						
							
							
								
								Adapt destination alpha factor for AMD  
							
							... 
							
							
							
							As discussed in the comment, it's unclear to me whether this is a driver
bug or mandatory behaviour only AMD implement.
Some more context is here:
https://gitlab.com/OpenMW/openmw/-/issues/6119#note_618245903  
							
						 
						
							2021-07-04 23:00:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09f9075842 
								
							 
						 
						
							
							
								
								Use RecastMeshBuilder once to create RecastMesh  
							
							... 
							
							
							
							This allows to move all data out of the object instead of copying. 
							
						 
						
							2021-07-04 22:18:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0193c95b26 
								
							 
						 
						
							
							
								
								Shrink to fit recast mesh data  
							
							
							
						 
						
							2021-07-04 22:18:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								91cece5cc4 
								
							 
						 
						
							
							
								
								Define ESM::Land static constants as constexpr  
							
							... 
							
							
							
							To avoid linking issues. 
							
						 
						
							2021-07-04 22:17:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e57622bbe 
								
							 
						 
						
							
							
								
								Correctly track added and removed state  
							
							
							
						 
						
							2021-07-03 21:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94e460ba1e 
								
							 
						 
						
							
							
								
								Use proper check for distance  
							
							... 
							
							
							
							To avoid invalid results for r < 1. 
							
						 
						
							2021-06-30 20:11:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a54c4bc2e9 
								
							 
						 
						
							
							
								
								Check dtNavMeshQuery::findStraightPath status  
							
							
							
						 
						
							2021-06-30 20:10:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								793c30ab8d 
								
							 
						 
						
							
							
								
								Check dtNavMeshQuery::getPolyHeight status  
							
							... 
							
							
							
							Otherwise when it fails a node with zero height will be added to a path. 
							
						 
						
							2021-06-30 20:06:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7e1630a7ad 
								
							 
						 
						
							
							
								
								Remove redundant getPolyHeight wrapper  
							
							
							
						 
						
							2021-06-30 20:04:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cc08a45c31 
								
							 
						 
						
							
							
								
								Move include where it is needed  
							
							
							
						 
						
							2021-06-30 20:02:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a3942a1e0a 
								
							 
						 
						
							
							
								
								Remove redundant check for y coordinate in inRange function  
							
							
							
						 
						
							2021-06-30 20:00:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5c02e4dddc 
								
							 
						 
						
							
							
								
								Delete an outdated/irrelevant comment  
							
							
							
						 
						
							2021-06-29 22:52:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								48f915f1fe 
								
							 
						 
						
							
							
								
								Merge branch 'fontloader' into 'master'  
							
							... 
							
							
							
							Clean the fontloader's hack for polish font up
See merge request OpenMW/openmw!895  
							
						 
						
							2021-06-29 19:15:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								890eaabd4f 
								
							 
						 
						
							
							
								
								Merge branch 'clamp' into 'master'  
							
							... 
							
							
							
							Minor refactor making use of std::clamp
See merge request OpenMW/openmw!972  
							
						 
						
							2021-06-29 18:14:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4b98d460da 
								
							 
						 
						
							
							
								
								Merge branch 'const_moar' into 'master'  
							
							... 
							
							
							
							Sprinkle some const ref
See merge request OpenMW/openmw!963  
							
						 
						
							2021-06-29 17:28:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								8561245fda 
								
							 
						 
						
							
							
								
								Minor refactor making use of std::clamp  
							
							
							
						 
						
							2021-06-29 18:43:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5470b3168b 
								
							 
						 
						
							
							
								
								Use a switch-case instead of a map, on elsid@' advice  
							
							... 
							
							
							
							elsid@ said:
> From my measurements static map + exceptions is slower than original code
when loading polish morrowind localization by 25% with GCC 10.2.0. Switch-based
solution is about 25x times faster than the original and static map with find
only is ~20x faster. 
							
						 
						
							2021-06-29 18:24:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								770f91de77 
								
							 
						 
						
							
							
								
								Clean the fontloader's hack for polish font up  
							
							... 
							
							
							
							- The map can be static and const
- The map can be initialized inline
- No need to do a `find` + `[]` instead of `at` 
							
						 
						
							2021-06-29 18:24:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								4f264af5a9 
								
							 
						 
						
							
							
								
								Merge branch 'staticsload' into 'master'  
							
							... 
							
							
							
							Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588  
							
						 
						
							2021-06-28 20:25:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								67f32263b2 
								
							 
						 
						
							
							
								
								Merge branch 'fix_malexa_escape' into 'master'  
							
							... 
							
							
							
							Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes  #6114 
See merge request OpenMW/openmw!967  
							
						 
						
							2021-06-28 14:26:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								07a7a903a7 
								
							 
						 
						
							
							
								
								Merge branch 'alpha-test-override' into 'master'  
							
							... 
							
							
							
							Ensure original (removed) state overrides replacement state when recreating shaders
Closes  #6108 
See merge request OpenMW/openmw!966  
							
						 
						
							2021-06-28 13:54:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c795e0bce6 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on an object that belongs to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them. 
							
						 
						
							2021-06-28 09:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2147c18cf5 
								
							 
						 
						
							
							
								
								Do not overwrite old removed state with old dummy state  
							
							
							
						 
						
							2021-06-28 00:11:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1552e7e3e3 
								
							 
						 
						
							
							
								
								Add pathgrid edges as one direction off mesh connection  
							
							
							
						 
						
							2021-06-27 17:48:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff1af5e8ec 
								
							 
						 
						
							
							
								
								Use only off mesh connections starting or ending in a given tile  
							
							
							
						 
						
							2021-06-27 17:48:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8ba9a0e2a 
								
							 
						 
						
							
							
								
								Cleanup unused tile positions from OffMeshConnectionsManager  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								81e569c3d9 
								
							 
						 
						
							
							
								
								Move OffMeshConnectionsManager implementation into cpp  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7f65a2c4c2 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3e98db8d60 
								
							 
						 
						
							
							
								
								Fix styleguide  
							
							
							
						 
						
							2021-06-27 17:48:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84d6dea277 
								
							 
						 
						
							
							
								
								Inscribe physical bounding box into navmesh agent cylinder  
							
							... 
							
							
							
							To disallow too narrow navmesh for a bounding box. 
							
						 
						
							2021-06-27 13:44:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e122b1e3d 
								
							 
						 
						
							
							
								
								Avoid copy and deep equality check  
							
							
							
						 
						
							2021-06-27 01:48:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1b4bde8a 
								
							 
						 
						
							
							
								
								Ensure original (removed) state overrides replacement state when recreating shaders  
							
							... 
							
							
							
							When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves  #6108  
							
						 
						
							2021-06-27 00:12:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								9db7d0278a 
								
							 
						 
						
							
							
								
								Sprinkle some const ref  
							
							
							
						 
						
							2021-06-25 21:54:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8f328ac2 
								
							 
						 
						
							
							
								
								Use make_unique instead of unique_ptr+new  
							
							
							
						 
						
							2021-06-25 20:55:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								080106e802 
								
							 
						 
						
							
							
								
								Merge branch 'inline' into 'master'  
							
							... 
							
							
							
							Inline a couple of methods in esmreader.cpp
See merge request OpenMW/openmw!945  
							
						 
						
							2021-06-24 19:56:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b4cfa4328e 
								
							 
						 
						
							
							
								
								Merge branch 'keyword_soup' into 'master'  
							
							... 
							
							
							
							Strip quotes when treating keywords as strings
Closes  #6066 
See merge request OpenMW/openmw!921  
							
						 
						
							2021-06-24 19:51:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								0998929608 
								
							 
						 
						
							
							
								
								Merge branch 'noreturn' into 'master'  
							
							... 
							
							
							
							Sprinkle some [[noreturn]] where possible
See merge request OpenMW/openmw!793  
							
						 
						
							2021-06-24 19:21:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								822e331f64 
								
							 
						 
						
							
							
								
								Merge branch 'list_resources' into 'master'  
							
							... 
							
							
							
							Minor optimisation in VFS::FileSystemArchive::listResources
See merge request OpenMW/openmw!932  
							
						 
						
							2021-06-24 19:11:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								2be27da791 
								
							 
						 
						
							
							
								
								Merge branch 'const_refs' into 'master'  
							
							... 
							
							
							
							Add a ton of const refs
See merge request OpenMW/openmw!954  
							
						 
						
							2021-06-24 18:57:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9f7980ecd7 
								
							 
						 
						
							
							
								
								Merge branch 'refenreces' into 'master'  
							
							... 
							
							
							
							Sprinkle some references where it makes sense
See merge request OpenMW/openmw!952  
							
						 
						
							2021-06-24 17:40:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								1a421c3b2e 
								
							 
						 
						
							
							
								
								Merge branch 'multicast' into 'master'  
							
							... 
							
							
							
							Fix two excessive type casting instances
See merge request OpenMW/openmw!953  
							
						 
						
							2021-06-24 17:32:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								7e9785941c 
								
							 
						 
						
							
							
								
								Merge branch 'default' into 'master'  
							
							... 
							
							
							
							Use `default` instead of empty constructors/destructors
See merge request OpenMW/openmw!957  
							
						 
						
							2021-06-24 17:19:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								87c46fb3de 
								
							 
						 
						
							
							
								
								Merge branch 'useless_check' into 'master'  
							
							... 
							
							
							
							Simplify NodeMapVisitor::apply
See merge request OpenMW/openmw!955  
							
						 
						
							2021-06-24 17:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								cf11870b1c 
								
							 
						 
						
							
							
								
								Sprinkle some references where it makes sense  
							
							
							
						 
						
							2021-06-24 00:28:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5840279f16 
								
							 
						 
						
							
							
								
								Use default instead of empty constructors/destructors  
							
							... 
							
							
							
							See https://pvs-studio.com/en/docs/warnings/v832/  for details 
							
						 
						
							2021-06-24 00:26:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b2c170efa0 
								
							 
						 
						
							
							
								
								Use initialization lists where possible  
							
							
							
						 
						
							2021-06-23 23:36:43 +02:00