Commit Graph

450 Commits (ecef6fd7b53f5272df234c7dccc012b930efb65e)

Author SHA1 Message Date
Alexei Kotov 4f521a94d7 Allow opting out of water culling (#7318) 2 months ago
psi29a cb009db4bb Merge branch 'topicHighlighting' into 'master'
Topic Highlighting Mouse Over Fix

See merge request OpenMW/openmw!4113
3 months ago
Alexei Kotov b412b60a07 Update topic highlighting documentation 3 months ago
Alexei Kotov 2ab6dd0229 Address my own review concerns
Correct the number of hyphens in documentation
Use the correct settings tag
Simplify color values
3 months ago
Alexei Kotov 176dec45a7 Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
4 months ago
Max Yari 55ffb6d7d2 Animation blending implementation for NIF and osgAnimation through YAML files
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
5 months ago
Alexei Kotov 888abc0097 Remove time played setting 6 months ago
Alexei Kotov 348ef6ff2f Update settings-default.cfg light bounds multiplier comment 6 months ago
Kagernac f7628ff0a8 Code cleanup and documentation
Added documentation in GUI.rst for the new settings

Cleaned up the MR with some remnant changes.
6 months ago
Alexei Kotov 93d1c6d7e0 Drop 360-degree screenshot support (#7720) 7 months ago
Kagernac aca39c919f Changed the tagname to match the values in settings.cfg
Changed the values from int to float in settings.cfg. This is consistent with the older format.

The prefix is no longer referenced and hardcoded. There were four original values in the old color format, the parsing had to be modified to account for floats and four values.
7 months ago
Kagernac 3e6ccfce1f Took @Capostrophic's suggestion about leveraging a new tag format
Removed the color settings from Textcolours, they are unneccessary

Removed the Fallback workaround as a dedicated else condition was created with the new tag "fontcolouroptional". This code section has no involvement in Fallback

openmw_list.skin.xml was updated to reflect this new tag

settings.cfg was updated with the updated variable names
7 months ago
Kagernac f9577d904c This commit introduces six new color settings for dialogue topic keywords
referencing settings.cfg and settings-default.cfg. These settings work similarly
to the color references found in openmw.cfg and Morrowind.ini.

Changes include:

Removal of deprecated settings:
color topic specific
color topic exhausted
Addition of six new color settings to settings.cfg and settings-default.cfg
Updated description in settings-default.cfg to reflect the new color format
7 months ago
Alexei Kotov 5aa67abe47 Remove some more remnants of 'allow shadow map overlap' 8 months ago
Alexei Kotov f0e4793321 Remove allow shadow map overlap setting (#7939) 8 months ago
elsid 910c88325a
Add a setting to wait for all navmesh jobs on exit 9 months ago
elsid a1438f65fe
Set proper max tiles on initializing navmesh settings 9 months ago
Alexei Kotov 76105cc2d1 Make sunlight scattering and wobbly shores optional 9 months ago
psi29a 097fad352f Merge branch 'wtf-even-is-force-shaders' into 'master'
Clarify shaders documentation

See merge request OpenMW/openmw!3860
10 months ago
AnyOldName3 9c959d9698 Make a long sentence more concise
Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
11 months ago
AnyOldName3 91e7eebefb Clarify interaction between clamp lighting and terrain 11 months ago
Epoch 6486f3f2cf Add option to use camera as sound listener 11 months ago
AnyOldName3 567d36240e Clarify shaders documentation
We know people get confused by it. Hopefully this should help.
11 months ago
Alexei Kotov 99024d3826 Revamp NIF debug logging
Disabled by default
Extend it to supported files
Log more version info
Reduce noise
1 year ago
Mads Buvik Sandvei f41de6b02d Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement. 1 year ago
elsid dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
1 year ago
Abdu Sharif ee80f889b7 Make Per-Pixel Lighting option description a bit more neutral 1 year ago
Cody Glassman 5fc46b166a track debug window size and dimensions between sessions 1 year ago
elsid bdb4808588
Remove unused local map hud widget size setting
Unused since d1a3cc98ff
1 year ago
Petr Mikheev 718d5e4a71 Add setting "gmst overrides l10n" 2 years ago
elsid 7d11a18907
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2 years ago
Andrei Kortunov be488649c3 Add support for non-adaptive VSync (feature 7129) 2 years ago
psi29a b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2 years ago
Kindi 044d82a842 Remembering console commands between sessions 2 years ago
elsid 2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2 years ago
glassmancody.info ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
Petr Mikheev 1869aeae5c Move some of player controls logic from C++ to Lua 2 years ago
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2 years ago
psi29a 1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2 years ago
Petr Mikheev 7c36a7eb49 Run Lua GC in every frame 2 years ago
Petr Mikheev 55db95d4cf Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 2 years ago
Petr Mikheev 02a9069a0e Lua Profiler 2 years ago
Evil Eye a648e4cc11 Add option to restore non-MCP Calm spell behaviour 2 years ago
glassmancody.info 137baa4f75 remove deprecated setting 2 years ago
Andrei Kortunov 3037f190be Implement per-font resolution 2 years ago
psi29a 7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2 years ago
Andrei Kortunov c3d3f3140b Allow to change font settings in the launcher 2 years ago
Alexei Kotov 15f4b5515d Clarify object paging merge factor docs 2 years ago
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2 years ago