Cédric Mocquillon
dde8ee0611
Delay the deletion of esm versions after the deletion of the scene as it is used in one of its workers (the objectpaging one)
2022-11-20 20:48:48 +01:00
AnyOldName3
08361a6682
Merge branch 'LOD-support-to-Object-Paging' into 'master'
...
Add LOD support to Object Paging
See merge request OpenMW/openmw!2459
2022-11-12 15:25:57 +00:00
Cédric Mocquillon
7142bb4ce7
Select only one level of LOD outside the active grid
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Do not create group when not needed
2022-11-11 20:56:46 +01:00
psi29a
518bd03547
Merge branch 'post_ui' into 'master'
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Improve postprocess HUD layout
See merge request OpenMW/openmw!2505
2022-11-10 22:36:04 +00:00
Andrei Kortunov
da5b442fcf
Improve postprocess HUD layout
2022-11-10 08:31:21 +04:00
Alexei Kotov
1d31c5eb6f
Remove the correct bound item when the effect expires
2022-11-10 01:18:46 +03:00
psi29a
d29d68f1ba
Merge branch 'allycache' into 'master'
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Always consider an actor their own ally (bug #6313 )
Closes #4229 and #6313
See merge request OpenMW/openmw!2504
2022-11-09 21:01:57 +00:00
Cédric Mocquillon
4140e4ea05
Remove LOD which could never be displayed in a chunk
2022-11-09 21:57:48 +01:00
psi29a
577c9ad5fb
Merge branch 'deprecated' into 'master'
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Replace gmtime with safer equivalents
See merge request OpenMW/openmw!2503
2022-11-09 09:20:07 +00:00
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2022-11-08 20:13:20 +03:00
psi29a
7669a43495
Merge branch 'dialogue_result_scripts' into 'master'
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Reimplement --script-all-dialogue to be more useful to modders
See merge request OpenMW/openmw!2494
2022-11-08 15:46:16 +00:00
psi29a
fa50890633
Merge branch 'sm-snap-to-reference' into 'master'
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Open-CS: Snap to Reference
See merge request OpenMW/openmw!2484
2022-11-08 15:30:26 +00:00
Alexei Kotov
914fba229d
Replace gmtime with safer equivalents
2022-11-08 16:38:40 +03:00
Alexei Kotov
a5adb73900
Make idle emitters emit ripples every 1.5 seconds (bug #5883 )
2022-11-08 12:48:24 +03:00
psi29a
3ca17e5183
Merge branch 'landofwindandshade' into 'master'
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Handle landing in the frame the jump is over (bug #5849 )
Closes #5849
See merge request OpenMW/openmw!2499
2022-11-08 08:25:31 +00:00
Alexei Kotov
1db9247c45
Restart player block animation during blocking if necessary
2022-11-07 22:09:56 +03:00
Alexei Kotov
180963488f
Play shield hit sound when the hit is blocked (bug #6645 )
2022-11-07 22:02:30 +03:00
Alexei Kotov
9b8399c353
Handle landing in the frame the jump is over (bug #5849 )
2022-11-07 19:06:01 +03:00
Petr Mikheev
6025943fed
Add missing content=builtin.omwscripts if openmw is started via openmw-cs ( fixes #7056 )
2022-11-05 16:30:44 +01:00
Max Henzerling
897cdc62d8
Add snap to reference
2022-11-04 15:04:42 -07:00
Evil Eye
f61083d02c
Replace switch statements
2022-11-04 12:20:37 +01:00
Evil Eye
29a46b0fc0
Reimplement --script-all-dialogue to be more useful to modders
2022-11-03 20:54:44 +01:00
psi29a
6960fc9304
Merge branch 'opencs_iwyu' into 'master'
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Run IWYU on the opencs
See merge request OpenMW/openmw!2481
2022-11-02 21:41:53 +00:00
psi29a
fd176d6faf
Merge branch 'shutup_no_one_cares' into 'master'
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Ignore 0 attributes on dead NPCs
See merge request OpenMW/openmw!2490
2022-11-02 08:19:37 +00:00
elsid
013f56088b
Support negative days in TimeStamp
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As vanilla engine does.
2022-11-01 22:17:39 +01:00
Evil Eye
45cd5bdbd7
Ignore 0 attributes on dead NPCs
2022-11-01 20:14:40 +01:00
jvoisin
1a326294c0
Run IWYU on the opencs
2022-10-31 21:04:01 +01:00
Evil Eye
4a48156378
Only force adjust the player and NPCs teleported out of the active grid
2022-10-31 12:29:29 +01:00
Evil Eye
5448338b21
Allow bound effects to be recast if they're attached to a recastable effect
2022-10-28 23:10:47 +02:00
Petr Mikheev
4f5443118e
Merge branch 'fix_coroutine_crash' into 'master'
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Fix coroutine-related crashes
Closes #6996
See merge request OpenMW/openmw!2447
2022-10-18 22:30:13 +00:00
uramer
a2fa1fe0a5
Execute async callbacks on the main Lua stack
2022-10-18 22:12:11 +02:00
uramer
8108fa0724
Merge branch 'fix_7039' into 'master'
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Fix #7039 : freeze after throwing an error in a queued Lua callback
Closes #7039
See merge request OpenMW/openmw!2469
2022-10-18 19:53:30 +00:00
uramer
b13a4f6b01
Lua coroutine crash tests
2022-10-18 21:11:31 +02:00
Evil Eye
48726eedaa
Mark constant methods const
2022-10-18 20:28:35 +02:00
Evil Eye
a207b5e419
Prevent potentially returning garbage flags
2022-10-18 20:28:35 +02:00
Evil Eye
c8a594d9d2
Don't use potentially invalid cache entry
2022-10-18 20:28:35 +02:00
psi29a
bc1e0d3522
Merge branch 'grayscale_dialogue' into 'master'
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Fix dialogue issues
Closes #6419 and #7047
See merge request OpenMW/openmw!2478
2022-10-18 15:41:56 +00:00
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
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Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
psi29a
fdf1577918
Merge branch 'lua_records' into 'master'
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Lua Armor, Static and Light record bindings
See merge request OpenMW/openmw!2341
2022-10-17 13:10:19 +00:00
psi29a
da9cbbce8f
add some memory
2022-10-17 13:09:17 +00:00
Evil Eye
a24e9e4c0a
Mark constant methods const
2022-10-17 09:43:20 +02:00
Evil Eye
81f138cea0
Prevent potentially returning garbage flags
2022-10-17 09:37:56 +02:00
Evil Eye
1c17260d87
Don't use potentially invalid cache entry
2022-10-17 09:35:43 +02:00
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2022-10-14 19:35:28 +03:00
AnyOldName3
15c51dcbbc
Restore false-positive unused includes
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They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there.
They don't actually work on MacOS, so long-term, the code that uses
these defines should be changed to use #ifdef to check they're available
before using them.
2022-10-13 00:49:24 +01:00
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2022-10-13 02:07:23 +03:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
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As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2022-10-12 22:48:34 +01:00
mpeco
a2ce37b5b0
clang-format
2022-10-11 01:14:17 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00