psi29a
f6b27f610d
Merge branch 'revert_and_twist' into 'master'
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Revert and restore the cell grid size with alternate fix
See merge request OpenMW/openmw!1259
2021-10-01 11:21:06 +00:00
Bret Curtis
52a10a4bc0
remove one last assert
2021-10-01 12:24:29 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
psi29a
9cf9da9cbd
Merge branch 'fix' into 'master'
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Resolve warning: lambda capture 'defaultCollisionType' is not required to be captured for this use
See merge request OpenMW/openmw!1247
2021-10-01 08:02:17 +00:00
psi29a
73581af5ee
Merge branch 'changelog' into 'master'
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Fix issue numbers in changelog
See merge request OpenMW/openmw!1258
2021-09-30 21:06:46 +00:00
Bret Curtis
8309910d9d
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
Evil Eye
f6c39b9f19
Fix issue numbers
2021-09-30 22:24:25 +02:00
Frederic Chardon
5f3a36a9b7
Merge branch 'fix_crash' into 'master'
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Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
See merge request OpenMW/openmw!1252
2021-09-30 07:32:21 +00:00
Petr Mikheev
24ecdc37a7
Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
2021-09-30 03:01:38 +02:00
Alexei Dobrohotov
e24937df3b
Merge branch 'opposable_thumbs' into 'master'
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Allow non-biped creatures using weapons to open doors
Closes #6172
See merge request OpenMW/openmw!1251
2021-09-29 21:24:06 +00:00
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
2021-09-29 21:21:52 +02:00
Evil Eye
8b84822271
Merge branch 'correct-path-and-formatting' into 'master'
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Unbreak the formatting broken by !1208
See merge request OpenMW/openmw!1249
2021-09-29 18:32:42 +00:00
Andrei Kortunov
5ce2eff3bd
Merge pull request #3135 from akortunov/master
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Revert PR3132 due to crashes
2021-09-29 21:10:38 +04:00
Andrei Kortunov
e109d86489
Revert "avoids creating empty statesets on drawables ( #3132 )"
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This reverts commit 957c25a491
.
2021-09-29 21:01:22 +04:00
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
2021-09-29 11:13:54 -05:00
Bret Curtis
b7c1d9edb0
remove unnecessary includes
2021-09-29 17:13:40 +02:00
Bo Svensson
d8707a763f
fixes build ( #3134 )
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* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp
2021-09-29 17:10:58 +02:00
Bret Curtis
803195a05f
add back some explicit includes
2021-09-29 16:29:10 +02:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Andrei Kortunov
1109cc3ac7
Remove unused data field ( #3133 )
2021-09-29 12:08:51 +02:00
Bo Svensson
957c25a491
avoids creating empty statesets on drawables ( #3132 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
2021-09-29 09:58:19 +02:00
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration ( #3130 )
2021-09-29 09:36:05 +02:00
Petr Mikheev
eb2f863b7d
Resolve unused-lambda-capture
warnings
2021-09-28 13:02:45 +02:00
psi29a
5794a3b346
Merge branch 'lua_raycasting' into 'master'
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Lua raycasting
Closes #6098
See merge request OpenMW/openmw!1175
2021-09-28 08:50:40 +00:00
Bo Svensson
e41fe7573a
avoids creating empty statesets for collada nodes ( #3128 )
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* avoids creating empty statesets for collada nodes
With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.
* scenemanager.cpp
2021-09-28 10:17:12 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Bret Curtis
fd251dfe55
remove unused member variable
2021-09-28 09:19:48 +02:00
Bo Svensson
5fde6867a2
removes unused code ( #3129 )
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* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Bo Svensson
d854e247b8
reword warning in settings-default.cfg ( #3124 )
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* reword warning in settings-default.cfg
The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.
* settings-default.cfg
2021-09-28 08:25:12 +02:00
psi29a
89af82684c
Merge branch 'stay_disabled' into 'master'
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Only add enabled objects to the scene
Closes #6302
See merge request OpenMW/openmw!1246
2021-09-28 06:16:33 +00:00
Evil Eye
77a23dab09
Only add enabled objects to the scene
2021-09-27 22:23:00 +02:00
Petr Mikheev
e760a6c7e6
Merge branch 'forlua' into 'master'
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Simple Physics API modification for Lua
See merge request OpenMW/openmw!1216
(cherry picked from commit d88494c90b501d0832ae0330a0ca81d8b8e5aa50)
02dd055a Save hitObject in castSphere() just like in castRay()
0793d0bf Allow to override collision mask and group for castSphere() as for castRay()
2021-09-27 19:50:57 +00:00
Bret Curtis
9fabf99250
remove mDebugChunks from chunkManager
2021-09-27 21:38:12 +02:00
Bo Svensson
01cc61087b
improves paging preloader ( #3126 )
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* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace
2021-09-27 21:32:18 +02:00
Bo Svensson
3f68ddd8f4
alternate debug chunks ( #3127 )
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* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.hpp
* quadtreeworld.hpp
* chunkmanager.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp [ci skip]
* quadtreeworld.hpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
2021-09-27 21:25:39 +02:00
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
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OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
2021-09-27 19:21:20 +00:00
psi29a
378b0eefeb
Merge branch 'undead_intelligence' into 'master'
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Make GetCurrentAIPackage return -1 for non-actors and dead actors
Closes #6283
See merge request OpenMW/openmw!1221
2021-09-27 19:12:32 +00:00
psi29a
908d196fee
Merge branch 'master' into 'undead_intelligence'
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# Conflicts:
# CHANGELOG.md
2021-09-27 19:12:13 +00:00
psi29a
ba0f6ada71
Merge branch 'the_goal_is_elevation' into 'master'
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Make names starting with digits use normal name parsing code
Closes #6282
See merge request OpenMW/openmw!1222
2021-09-27 19:10:48 +00:00
psi29a
47eda85b9f
Merge branch 'master' into 'the_goal_is_elevation'
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# Conflicts:
# CHANGELOG.md
2021-09-27 19:10:33 +00:00
psi29a
c7f668457c
Merge branch 'osg_stats_hist_threshold' into 'master'
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Stacked histogram for frames with duration over given threshold for osg_stats
See merge request OpenMW/openmw!1230
2021-09-27 19:06:35 +00:00
psi29a
449539c0ed
Update CHANGELOG.md
2021-09-27 19:04:38 +00:00
psi29a
ade6cd0127
Merge branch 'editor_columns_filtering' into 'master'
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Toggling table columns visibility. Partially implements #890
Closes #890
See merge request OpenMW/openmw!1232
2021-09-27 19:02:19 +00:00
psi29a
2cee222e73
Merge branch 'explosion_at_impact' into 'master'
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Bring arrow behaviour in line with vanilla (#6233 and other change)
See merge request OpenMW/openmw!1188
2021-09-27 19:00:53 +00:00
Bo Svensson
c6f7137ee1
fixes bugs with share state ( #3111 )
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* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp
2021-09-27 20:41:24 +02:00
Evil Eye
233bb287e1
Merge branch 'refactoring2' into 'master'
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Minor refactoring: use Misc::normalizeAngle in worldimp.cpp
See merge request OpenMW/openmw!1242
2021-09-27 16:01:31 +00:00
Evil Eye
30c998f34e
Merge branch 'test_cells' into 'master'
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Use same logic for testing cell as for loading cell
See merge request OpenMW/openmw!1240
2021-09-27 15:24:00 +00:00
Evil Eye
34cf66139a
Make GetCurrentAIPackage return -1 for non-actors and dead actors
2021-09-26 22:15:43 +02:00
Evil Eye
c679565893
Make names starting with digits use normal name parsing code
2021-09-26 22:13:53 +02:00