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openmw
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components
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sceneutil
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AnyOldName3
04f1dc282b
Merge branch 'fix-osga-rotate-wildly' into 'master'
...
Fix OSGAnimation issues See merge request
OpenMW/openmw!3989
2024-04-20 15:37:09 +00:00
..
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
extradata.hpp
glextensions.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
glextensions.hpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
getTranslation/getTransformForNode refactor, unit tests
2024-04-17 08:16:48 +01:00
osgacontroller.hpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp
serialize.hpp
shadow.cpp
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Generalize unsized pixel format computation
2024-04-16 02:52:25 +03:00
util.hpp
Generalize unsized pixel format computation
2024-04-16 02:52:25 +03:00
visitor.cpp
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
visitor.hpp
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp