..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
actoranimation.hpp
Remove animation objects from scene outside destructor
2022-07-24 21:08:27 +02:00
actorspaths.cpp
Support different agent collision shape type for pathfinding
2022-06-21 12:57:32 +02:00
actorspaths.hpp
Support different agent collision shape type for pathfinding
2022-06-21 12:57:32 +02:00
animation.cpp
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
animation.hpp
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
bulletdebugdraw.cpp
Don't rely on virtual dispatch in constructor
2022-07-06 13:52:28 +02:00
bulletdebugdraw.hpp
WIP-ish glPolygonOffset for Bullet debug geometry
2021-08-08 16:53:08 +01:00
camera.cpp
Add extraRoll to the Lua camera package
2022-05-12 23:21:47 +02:00
camera.hpp
Add extraRoll to the Lua camera package
2022-05-12 23:21:47 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
characterpreview.hpp
Initial commit
2022-04-28 21:05:34 +02:00
creatureanimation.cpp
Replace new with make_unique in openmw
2022-05-29 13:24:48 +02:00
creatureanimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
effectmanager.cpp
Fix effects not being removed from scene graph
2022-06-10 22:59:23 +03:00
effectmanager.hpp
Use vector for EffectManager effects
2022-06-09 20:43:53 +00:00
fogmanager.cpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
fogmanager.hpp
Add a FogManager
2020-06-07 15:51:03 +04:00
globalmap.cpp
reinstall fontconfig as needed; const an imbigious == operator
2022-03-01 10:53:01 +01:00
globalmap.hpp
Write png image of the global map for save asynchronously
2022-02-13 21:42:36 +01:00
groundcover.cpp
Remove redundant includes from groundcoverstore.hpp
2022-06-26 22:28:10 +02:00
groundcover.hpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
landmanager.cpp
Make Environment a storage of referencing pointers instead of owned
2022-05-06 23:44:01 +02:00
landmanager.hpp
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
localmap.cpp
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
localmap.hpp
Initial commit
2022-04-28 21:05:34 +02:00
luminancecalculator.cpp
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
luminancecalculator.hpp
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
navmesh.cpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
navmesh.hpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
navmeshmode.cpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
navmeshmode.hpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
npcanimation.cpp
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
npcanimation.hpp
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
objectpaging.cpp
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
objectpaging.hpp
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
objects.cpp
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
objects.hpp
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
pathgrid.cpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
pingpongcanvas.cpp
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
pingpongcanvas.hpp
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
pingpongcull.cpp
Check a result of dynamic_cast
2022-07-05 17:47:49 +04:00
pingpongcull.hpp
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
postprocessor.cpp
Merge branch 'SHADER_HOT_RELOAD' into 'master'
2022-08-21 09:10:29 +00:00
postprocessor.hpp
Merge branch 'SHADER_HOT_RELOAD' into 'master'
2022-08-21 09:10:29 +00:00
recastmesh.cpp
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
recastmesh.hpp
Replace detournavigator includes by forward declarations
2021-11-06 00:48:39 +01:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Merge branch 'SHADER_HOT_RELOAD' into 'master'
2022-08-21 09:10:29 +00:00
renderingmanager.hpp
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
rendermode.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
ripplesimulation.cpp
Remove redundant ostream, istream, iostream and sstream includes
2022-07-05 01:41:28 +02:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
rotatecontroller.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
screenshotmanager.cpp
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
screenshotmanager.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
sky.cpp
fix sky rtt traversing sky when sky disabled
2022-07-24 19:35:37 -07:00
sky.hpp
Better fog
2022-06-21 02:21:20 +02:00
skyutil.cpp
Merge branch 'cleanup' into 'master'
2022-08-09 23:08:37 +02:00
skyutil.hpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
terrainstorage.cpp
Don't use comma where there is no need to.
2021-08-29 14:12:14 +02:00
terrainstorage.hpp
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
transparentpass.cpp
dont ignore tested objects in postpass
2022-08-03 07:55:56 -07:00
transparentpass.hpp
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
util.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
util.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
vismask.hpp
improved toggle world
2021-10-27 09:16:01 -07:00
water.cpp
Replace new with make_unique in openmw
2022-05-29 13:24:48 +02:00
water.hpp
improved toggle world
2021-10-27 09:16:01 -07:00
weaponanimation.cpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
weaponanimation.hpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00