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openmw/components/sceneutil
AnyOldName3 47fff7f998 Disable shadows even harder
On GPUs that can detect when all fragments in an execution group take the same branch, this might run faster. Even if it doesn't, it might suppress any weirdness coming from sampling the dummy shadow maps.
2025-05-19 15:06:19 +01:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
animblendrules.cpp Remove superfluous includes from animblendrules.cpp 2025-01-20 16:49:22 +01:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp Replace release by assigning nullptr 2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
extradata.hpp
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightcontroller.hpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightingmethod.hpp
lightmanager.cpp Support light fade settings in legacy lighting method 2024-06-12 22:44:12 +03:00
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
lightutil.cpp Give point lights a minimum radius of 16 2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Formatting mistakes 2025-01-29 23:01:34 +01:00
mwshadowtechnique.hpp Restore valid per view shadow settings. 2025-01-26 16:31:52 +01:00
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
optimizer.hpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 2025-02-16 17:46:52 +03:00
pathgridutil.hpp Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
riggeometry.cpp Precompute bone matrices during skinning 2024-11-25 02:14:41 +03:00
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
rtt.cpp
rtt.hpp
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Add a dummy serializer for billboards 2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp Disable shadows even harder 2025-05-19 15:06:19 +01:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp Use normalized path for glow texture names 2024-10-06 11:19:58 +02:00
util.hpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp