..
agentpath.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
agentpath.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
animblendrules.cpp
Remove superfluous includes from animblendrules.cpp
2025-01-20 16:49:22 +01:00
animblendrules.hpp
fitsRuleString dont reference string_view
2024-07-19 00:04:16 +01:00
attach.cpp
Properly initialize local static pointers and collections
2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
controller.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
cullsafeboundsvisitor.hpp
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
depth.cpp
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
depth.hpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp
Replace release by assigning nullptr
2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
extradata.cpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
extradata.hpp
support postprocess distortion
2023-12-21 10:56:38 -08:00
glextensions.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
glextensions.hpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
keyframe.hpp
Animation blending implementation for NIF and osgAnimation through YAML files
2024-07-19 00:04:15 +01:00
lightcommon.cpp
moved light common to its own file
2023-02-07 16:29:17 +01:00
lightcommon.hpp
Minor header cleanup
2023-04-30 16:26:03 +02:00
lightcontroller.cpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightcontroller.hpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightingmethod.hpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
lightmanager.cpp
Support light fade settings in legacy lighting method
2024-06-12 22:44:12 +03:00
lightmanager.hpp
Discard culled lights specifically for post-processing light buffer
2024-06-01 22:05:32 +03:00
lightutil.cpp
Give point lights a minimum radius of 16
2025-03-24 22:14:08 +03:00
lightutil.hpp
moved light common to its own file
2023-02-07 16:29:17 +01:00
morphgeometry.cpp
Use Rig/MorphGeometry state for its child geometry
2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp
Formatting mistakes
2025-01-29 23:01:34 +01:00
mwshadowtechnique.hpp
Restore valid per view shadow settings.
2025-01-26 16:31:52 +01:00
navmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
optimizer.hpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
osgacontroller.cpp
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
osgacontroller.hpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
pathgridutil.cpp
Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid
2025-02-16 17:46:52 +03:00
pathgridutil.hpp
Use more sensible types in pathgridutil
2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
riggeometry.cpp
Precompute bone matrices during skinning
2024-11-25 02:14:41 +03:00
riggeometry.hpp
Streamline passing influence data to skinning
2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
rtt.cpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
rtt.hpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
screencapture.cpp
Localize screenshot messages
2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp
Add a dummy serializer for billboards
2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp
Disable shadows even harder
2025-05-19 15:06:19 +01:00
shadow.hpp
Affect correct texture units when disabling shadows for stateset
2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2023-02-23 15:36:04 +03:00
skeleton.hpp
statesetupdater.cpp
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp
Filter evade directions by supported animations
2023-07-22 17:30:40 +02:00
texturetype.hpp
In TextureType, use osg::Object's name field
2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Use normalized path for glow texture names
2024-10-06 11:19:58 +02:00
util.hpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
visitor.cpp
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
visitor.hpp
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
workqueue.hpp
writescene.cpp
writescene.hpp