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openmw/components/sceneutil
AnyOldName3 47fff7f998 Disable shadows even harder
On GPUs that can detect when all fragments in an execution group take the same branch, this might run faster. Even if it doesn't, it might suppress any weirdness coming from sampling the dummy shadow maps.
2025-05-19 15:06:19 +01:00
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agentpath.cpp
agentpath.hpp
animblendrules.cpp
animblendrules.hpp
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp Give point lights a minimum radius of 16 2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
osgacontroller.hpp
pathgridutil.cpp Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 2025-02-16 17:46:52 +03:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp Add a dummy serializer for billboards 2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp Disable shadows even harder 2025-05-19 15:06:19 +01:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp