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openmw/apps/openmw/mwrender
2024-01-21 13:48:33 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
actoranimation.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
actorspaths.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actorspaths.hpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
actorutil.cpp Move animation handling to NpcAnimation 2024-01-01 13:58:55 +01:00
actorutil.hpp Move animation handling to NpcAnimation 2024-01-01 13:58:55 +01:00
animation.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
animation.hpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
camera.cpp Update camera logic related to paused game / opened UI 2023-09-03 04:21:18 +02:00
camera.hpp lua - add world to viewport function to camera 2023-06-14 11:47:11 -07:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp NpcAnimation: Assign parent animation time sources to body part controllers (bug #4822) 2023-12-14 00:48:40 +03:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
distortion.cpp support postprocess distortion 2023-12-21 10:56:38 -08:00
distortion.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
effectmanager.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
effectmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4npcanimation.cpp Merge branch 'rm_unused_vfs' into 'master' 2023-12-27 17:23:16 +00:00
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 2023-12-27 10:07:48 +01:00
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
fogmanager.hpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
globalmap.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
groundcover.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.cpp Use parent worldspace terrain when requested 2023-09-25 21:40:14 +03:00
landmanager.hpp Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
localmap.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
localmap.hpp Update cell local map on different neighbour cells 2023-05-11 10:41:15 +02:00
luminancecalculator.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
navmesh.hpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
npcanimation.cpp Improve legibility 2024-01-08 18:08:17 +01:00
npcanimation.hpp Support not only StringRefId for checking first person body part 2023-03-19 17:49:41 +01:00
objectpaging.cpp Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
objectpaging.hpp Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
objects.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp Add a missing assertion 2024-01-14 10:59:39 +04:00
pingpongcanvas.hpp Add missing initialization 2024-01-03 19:25:33 +04:00
pingpongcull.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp dont clear empty FBOs, fix doc example 2024-01-18 07:15:35 -08:00
postprocessor.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderbin.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp Expose requested apparent sun position (not normalized) to post-processing 2024-01-07 04:57:02 +03:00
renderingmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripples.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
ripples.hpp remove unused variables and commented out code 2023-07-23 22:43:28 +02:00
ripplesimulation.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
ripplesimulation.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
rotatecontroller.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
rotatecontroller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
screenshotmanager.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
screenshotmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
sky.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
sky.hpp Make rain and snow ripple settings global rather than per-weather (#7748) 2023-12-30 04:24:18 +03:00
skyutil.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 2024-01-07 04:56:36 +03:00
terrainstorage.cpp Use parent worldspace terrain when requested 2023-09-25 21:40:14 +03:00
terrainstorage.hpp Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
util.hpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
vismask.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
water.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
water.hpp Use fallback weather ripple settings (bug #7292) 2023-12-23 11:46:08 +03:00
weaponanimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00