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openmw/components/sceneutil
AnyOldName3 ee3d012a6a Use CLAMP_TO_EDGE for shadows
Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944

The border was necessary in the olden days when the FFP might have shadows, but they require shaders now.
2024-04-29 01:21:29 +01:00
..
agentpath.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
agentpath.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clearcolor.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
clone.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clone.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp Remove unused includes 2022-10-09 16:44:18 +02:00
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2023-02-05 00:40:33 +00:00
navmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
nodecallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
optimizer.cpp Disable clang-format for files that should have minimal diff with OSG 2022-09-12 23:57:10 +02:00
optimizer.hpp Disable clang-format for files that should have minimal diff with OSG 2022-09-12 23:57:10 +02:00
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 2024-04-17 08:16:48 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
positionattitudetransform.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
riggeometry.cpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometry.hpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
serialize.cpp Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
shadowsbin.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
unrefqueue.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp Generalize unsized pixel format computation 2024-04-16 02:52:25 +03:00
util.hpp Generalize unsized pixel format computation 2024-04-16 02:52:25 +03:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00