Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove superfluous includes from animblendrules.cpp 
						
					 
				 
				2025-01-20 16:49:22 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fitsRuleString dont reference string_view 
						
					 
				 
				2024-07-19 00:04:16 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Properly initialize local static pointers and collections 
						
					 
				 
				2024-09-21 13:52:43 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix and prevent -Wextra-semi warning 
						
					 
				 
				2022-10-06 00:26:43 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Revert "Merge branch 'fix_macos_build' into 'master'" 
						
					 
				 
				2022-10-12 22:48:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Revert "Merge branch 'fix_macos_build' into 'master'" 
						
					 
				 
				2022-10-12 22:48:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move some objects instead of copying 
						
					 
				 
				2023-07-31 20:43:46 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							lua - fix bounding box once and for all 
						
					 
				 
				2023-07-04 09:55:11 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Get the GLExtensions instance when a context is created 
						
					 
				 
				2024-02-23 00:15:23 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Change default depth test mode to <= ( #7040 ) 
						
					 
				 
				2024-11-23 08:32:25 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Replace release by assigning nullptr 
						
					 
				 
				2024-05-24 01:08:15 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use state sets without transparency support for recast mesh and agents paths 
						
					 
				 
				2024-05-24 00:05:10 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Change default depth test mode to <= ( #7040 ) 
						
					 
				 
				2024-11-23 08:32:25 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							support postprocess distortion 
						
					 
				 
				2023-12-21 10:56:38 -08:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 
						
					 
				 
				2024-02-24 16:59:11 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 
						
					 
				 
				2024-02-24 16:59:11 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Animation blending implementation for NIF and osgAnimation through YAML files 
						
					 
				 
				2024-07-19 00:04:15 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moved light common to its own file 
						
					 
				 
				2023-02-07 16:29:17 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Minor header cleanup 
						
					 
				 
				2023-04-30 16:26:03 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Disable specularity for negative lights 
						
					 
				 
				2024-05-24 00:50:29 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Disable specularity for negative lights 
						
					 
				 
				2024-05-24 00:50:29 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support light fade settings in legacy lighting method 
						
					 
				 
				2024-06-12 22:44:12 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Discard culled lights specifically for post-processing light buffer 
						
					 
				 
				2024-06-01 22:05:32 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Give point lights a minimum radius of 16 
						
					 
				 
				2025-03-24 22:14:08 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moved light common to its own file 
						
					 
				 
				2023-02-07 16:29:17 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use Rig/MorphGeometry state for its child geometry 
						
					 
				 
				2023-03-06 00:54:02 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Formatting mistakes 
						
					 
				 
				2025-01-29 23:01:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Restore valid per view shadow settings. 
						
					 
				 
				2025-01-26 16:31:52 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Reserve arrays before merging 
						
					 
				 
				2024-05-09 17:21:56 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Reserve arrays before merging 
						
					 
				 
				2024-05-09 17:21:56 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix osgAnimation for multiple creatures ( #8045 ) 
						
					 
				 
				2024-07-14 02:34:09 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 
						
					 
				 
				2024-04-05 01:59:40 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 
						
					 
				 
				2025-02-16 17:46:52 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use more sensible types in pathgridutil 
						
					 
				 
				2024-10-02 21:10:51 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add META_Node to clang-format StatementMacros 
						
					 
				 
				2022-10-06 21:11:52 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Precompute bone matrices during skinning 
						
					 
				 
				2024-11-25 02:14:41 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Streamline passing influence data to skinning 
						
					 
				 
				2023-12-08 20:58:34 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Do not copy osg::ref_ptr when possible 
						
					 
				 
				2023-07-31 20:43:46 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix and prevent -Wextra-semi warning 
						
					 
				 
				2022-10-06 00:26:43 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Localize screenshot messages 
						
					 
				 
				2024-02-08 12:50:12 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add a dummy serializer for billboards 
						
					 
				 
				2025-02-04 20:22:14 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Disable shadows even harder 
						
					 
				 
				2025-05-19 15:06:19 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Affect correct texture units when disabling shadows for stateset 
						
					 
				 
				2024-02-20 21:02:31 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Prefer the earliest eponymous nodes in skeletons (bug  #3842 ) 
						
					 
				 
				2023-02-23 15:36:04 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add META_Node to clang-format StatementMacros 
						
					 
				 
				2022-10-06 21:11:52 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 
						
					 
				 
				2023-04-22 16:11:42 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Filter evade directions by supported animations 
						
					 
				 
				2023-07-22 17:30:40 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							In TextureType, use osg::Object's name field 
						
					 
				 
				2024-05-31 14:42:48 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use normalized path for glow texture names 
						
					 
				 
				2024-10-06 11:19:58 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add helper method for texture type recovery 
						
					 
				 
				2024-05-19 02:26:40 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 
						
					 
				 
				2024-04-04 00:10:51 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 
						
					 
				 
				2024-04-11 02:16:06 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactor and fix wobbly shores 
						
					 
				 
				2021-08-04 17:49:57 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 
						
					 
				 
				2022-09-11 14:41:15 +02:00