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openmw/components/sceneutil
psi29a c058b30322 Merge branch 'riggeometry' into 'master'
Refurbish SceneUtil::RigGeometry

See merge request OpenMW/openmw!3472
1 year ago
..
agentpath.cpp Apply clang-format to code base 2 years ago
agentpath.hpp Apply clang-format to code base 2 years ago
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 1 year ago
attach.hpp Apply clang-format to code base 2 years ago
clearcolor.hpp Fix and prevent -Wextra-semi warning 2 years ago
clone.cpp Apply clang-format to code base 2 years ago
clone.hpp Apply clang-format to code base 2 years ago
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
controller.cpp Move some objects instead of copying 1 year ago
controller.hpp Apply clang-format to code base 2 years ago
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2 years ago
depth.cpp Add missing array include 1 year ago
depth.hpp Apply clang-format to code base 2 years ago
detourdebugdraw.cpp Apply clang-format to code base 2 years ago
detourdebugdraw.hpp Apply clang-format to code base 2 years ago
extradata.cpp Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
extradata.hpp Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
keyframe.hpp Remove unused includes 2 years ago
lightcommon.cpp moved light common to its own file 2 years ago
lightcommon.hpp Minor header cleanup 2 years ago
lightcontroller.cpp Apply clang-format to code base 2 years ago
lightcontroller.hpp Apply clang-format to code base 2 years ago
lightingmethod.hpp Use settings values for Shaders settings 1 year ago
lightmanager.cpp Use settings values for Shaders settings 1 year ago
lightmanager.hpp Use settings values for Shaders settings 1 year ago
lightutil.cpp Cleanup includes 2 years ago
lightutil.hpp moved light common to its own file 2 years ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
morphgeometry.hpp Apply clang-format to code base 2 years ago
mwshadowtechnique.cpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2 years ago
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2 years ago
navmesh.cpp Apply clang-format to code base 2 years ago
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 3 years ago
nodecallback.hpp Apply clang-format to code base 2 years ago
optimizer.cpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
optimizer.hpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
osgacontroller.cpp Remove unused includes 2 years ago
osgacontroller.hpp Fix and prevent -Wextra-semi warning 2 years ago
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2 years ago
pathgridutil.hpp Apply clang-format to code base 2 years ago
positionattitudetransform.cpp Apply clang-format to code base 2 years ago
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2 years ago
recastmesh.cpp Apply clang-format to code base 2 years ago
recastmesh.hpp Apply clang-format to code base 2 years ago
riggeometry.cpp Refurbish RigGeometry 1 year ago
riggeometry.hpp Refurbish RigGeometry 1 year ago
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 1 year ago
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2 years ago
rtt.cpp Use settings values for Shaders settings 1 year ago
rtt.hpp Use settings values for Shaders settings 1 year ago
screencapture.cpp Move some objects instead of copying 1 year ago
screencapture.hpp Apply clang-format to code base 2 years ago
serialize.cpp Handle NiParticleBomb (feature #7634) 1 year ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2 years ago
shadow.hpp Use reserveGlobalTextureUnits for shadow maps 2 years ago
shadowsbin.cpp Apply clang-format to code base 2 years ago
shadowsbin.hpp Apply clang-format to code base 2 years ago
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2 years ago
skeleton.hpp Add META_Node to clang-format StatementMacros 2 years ago
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
statesetupdater.hpp Apply clang-format to code base 2 years ago
textkeymap.hpp Filter evade directions by supported animations 1 year ago
unrefqueue.cpp First pass with include-what-you-use 2 years ago
unrefqueue.hpp First pass with include-what-you-use 2 years ago
util.cpp Use settings values for Shaders settings 1 year ago
util.hpp Use settings values for Shaders settings 1 year ago
visitor.cpp Apply clang-format to code base 2 years ago
visitor.hpp Apply clang-format to code base 2 years ago
waterutil.cpp Apply clang-format to code base 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Apply clang-format to code base 2 years ago
workqueue.hpp First pass with include-what-you-use 2 years ago
writescene.cpp Apply clang-format to code base 2 years ago
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago