Koncord
|
37e9cafbf7
|
Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
|
2016-11-04 03:01:26 +08:00 |
|
David Cernat
|
107dacac6d
|
Add OnPlayerChangeInventory server script callback
|
2016-11-03 16:39:31 +02:00 |
|
David Cernat
|
9c12aa2141
|
Fix formatting
|
2016-10-30 12:58:58 +02:00 |
|
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
2016-10-23 18:32:03 +03:00 |
|
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
2016-10-23 17:57:38 +03:00 |
|
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
2016-10-23 16:55:30 +03:00 |
|
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
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2016-10-23 02:57:49 +08:00 |
|
David Cernat
|
f218613231
|
Rename client Networking's GetPacket method into GetPlayerPacket
|
2016-10-19 22:49:35 +03:00 |
|
David Cernat
|
e0361835b0
|
Allow script-induced setting of equipment
|
2016-09-30 12:36:20 +03:00 |
|
David Cernat
|
728a09e423
|
Reorder functions in LocalPlayer and make their names more consistent
|
2016-09-30 08:59:58 +03:00 |
|
David Cernat
|
6650b74498
|
Add handling of skill increases
|
2016-09-30 07:15:59 +03:00 |
|
David Cernat
|
f4621d8529
|
Use setLevelProgress when setting LocalPlayer's skills
|
2016-09-30 06:27:26 +03:00 |
|
David Cernat
|
a0e9a672a5
|
Split updateClassStats in 3 and add handling of level progress
|
2016-09-30 04:52:21 +03:00 |
|
David Cernat
|
2ab619b0e3
|
Constantly update skill progress from LocalPlayer
|
2016-09-30 03:43:49 +03:00 |
|
David Cernat
|
afbd3274cc
|
Clean up handling of stat packets on client
|
2016-09-29 13:10:32 +03:00 |
|
David Cernat
|
bc0aa86bcf
|
Make variable names more consistent and easier to understand
|
2016-09-29 12:05:44 +03:00 |
|
David Cernat
|
694ce537b6
|
Allow script-induced dynamic stat changes, part 2
|
2016-09-29 11:02:57 +03:00 |
|
David Cernat
|
18cd964d21
|
Allow script-induced dynamic stat changes
|
2016-09-29 10:19:39 +03:00 |
|
David Cernat
|
16216b30f7
|
Fix formatting
|
2016-09-28 14:27:35 +03:00 |
|
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
2016-09-28 14:13:24 +03:00 |
|
David Cernat
|
57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
|
2016-09-28 11:45:14 +03:00 |
|
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
2016-09-28 11:36:29 +03:00 |
|
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
2016-09-28 07:50:16 +03:00 |
|
David Cernat
|
4d7130b12f
|
Improve logic for script-induced cell changes
|
2016-09-27 11:28:44 +03:00 |
|
David Cernat
|
01af4f3bbc
|
Update position before sending cell packet
|
2016-09-26 17:00:09 +03:00 |
|
David Cernat
|
1ee2458f6e
|
Add packet for player levels, part 2
|
2016-09-26 13:19:01 +03:00 |
|
David Cernat
|
046a1ea899
|
Add packet for player levels
|
2016-09-25 14:28:25 +03:00 |
|
David Cernat
|
8abef0bebe
|
Remove outdated ID_GAME_UPDATE_SKILLS packet
|
2016-09-02 07:36:39 +03:00 |
|
David Cernat
|
dafc6c0843
|
Save and load birthsigns
|
2016-09-02 06:57:13 +03:00 |
|
David Cernat
|
941d76fce0
|
Fix setting of default classes and initialize classes safely on server
|
2016-09-02 04:31:35 +03:00 |
|
Koncord
|
534ef527b9
|
Fix my stupid epic fail
|
2016-09-02 07:35:53 +08:00 |
|
David Cernat
|
a20e7890a2
|
Fix formatting
|
2016-08-30 10:52:30 +03:00 |
|
Koncord
|
11eae277a9
|
Characters Class API
Added some new functions
|
2016-08-30 11:18:19 +08:00 |
|
David Cernat
|
00e7810428
|
Add script functions for saving and loading non-custom player classes
|
2016-08-27 00:14:50 +03:00 |
|
David Cernat
|
5385563972
|
Let players inform others about Lua script-induced cell & pos changes
|
2016-08-24 02:53:39 +03:00 |
|
David Cernat
|
7b187d0295
|
Fix visual glitch when jumping without adjusting camera afterwards
|
2016-08-23 22:27:12 +03:00 |
|
David Cernat
|
03d6e0cb62
|
Send attributes and skills to server whenever they change
|
2016-08-23 02:24:10 +03:00 |
|
David Cernat
|
c4f49e05e3
|
Remove manual newlines for logger
|
2016-08-19 07:54:10 +03:00 |
|
Koncord
|
90215f4e7c
|
Fix log messages for GCC compatibility
|
2016-08-19 09:37:24 +08:00 |
|
David Cernat
|
2337a0becb
|
Add LOG_APPEND method for writing to log without timestamp and level
|
2016-08-18 23:17:46 +03:00 |
|
David Cernat
|
97f944dde7
|
Use logger for most console messages
|
2016-08-18 20:20:17 +03:00 |
|
David Cernat
|
e5cb58e7c4
|
Add debug info about ID_GAME_BASE_INFO packets
|
2016-08-17 21:18:04 +03:00 |
|
David Cernat
|
8eda381016
|
Make formatting consistent, part 2
|
2016-08-17 18:20:36 +03:00 |
|
David Cernat
|
1363c4c5b6
|
Make formatting consistent
|
2016-08-17 18:04:35 +03:00 |
|
David Cernat
|
8dd8e22a0b
|
Replace tabs with spaces in LocalPlayer changes
|
2016-08-04 00:55:28 +03:00 |
|
David Cernat
|
3362902396
|
Update position after changing cell (for real)
|
2016-08-04 00:03:05 +03:00 |
|
David Cernat
|
b0bd10f219
|
Allow script-based teleportation from interior to exterior cell 0,0
|
2016-08-03 22:07:49 +03:00 |
|
Koncord
|
31e2ab54d6
|
Revert "Update position after changing cell"
This reverts commit 5e072b9d3c .
|
2016-07-30 04:57:43 +08:00 |
|
Koncord
|
5e072b9d3c
|
Update position after changing cell
|
2016-07-30 04:12:47 +08:00 |
|
Koncord
|
7107136808
|
New API
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
|
2016-07-30 01:33:28 +08:00 |
|