Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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2016-09-04 00:22:59 +02:00 |
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Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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2016-09-04 02:13:09 +09:00 |
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mrcheko
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0775ed75ea
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fix zero div in getXAngleToDir
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2016-09-03 17:50:06 +03:00 |
|
Allofich
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0d63d75bb0
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Remove no longer used parameter
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2016-09-03 22:40:24 +09:00 |
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Allofich
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286e4bb98f
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Remove attacktype movement
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2016-09-03 21:16:59 +09:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
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2016-08-31 17:18:23 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
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bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
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mrcheko
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612c7f1a2f
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Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec .
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2016-08-19 22:15:26 +03:00 |
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Allofich
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b332a13b4e
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Don't restart looped animations on repeated calls
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2016-08-18 23:23:38 +09:00 |
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Allofich
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c05782581e
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Account for all instances of play()
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2016-08-16 02:52:55 +09:00 |
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Allofich
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6163c7bb03
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Use loopfallback for idle animation groups
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2016-08-16 01:15:26 +09:00 |
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scrawl
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3732979eec
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Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37 , reversing
changes made to d7845012bf .
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2016-08-14 18:04:33 +02:00 |
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scrawl
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30b549124e
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Fix use-after-free
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2016-08-14 16:42:29 +02:00 |
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Allofich
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d617651307
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Don't allow re-casting of bound equipment spells
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2016-08-14 02:05:23 +09:00 |
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Allofich
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4b9aff7a03
|
Glowupdater fix when using shaders
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2016-08-10 00:43:14 +09:00 |
|
Allofich
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9b2cb2fb8c
|
Cleanups
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2016-08-10 00:25:33 +09:00 |
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Allofich
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775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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scrawl
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5190275b37
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Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
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2016-08-09 00:41:03 +02:00 |
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mrcheko
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e2cd87fcc7
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fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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mrcheko
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293a0f768c
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use real distance to target to determinate 'ready to attack' state
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2016-07-27 23:43:32 +03:00 |
|
mrcheko
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203804ff15
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fix AiPackage repeating
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2016-07-16 19:08:49 +03:00 |
|
mrcheko
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59a1a6d117
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checkWayIsClear: remove PATHFIND_CAUTION_DIST check
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2016-07-16 19:07:48 +03:00 |
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mrcheko
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b4e94e2aae
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
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2016-07-12 00:45:01 +03:00 |
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mrcheko
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8d4f0660ce
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fix hardcoded melee attack ranges
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2016-07-12 00:17:43 +03:00 |
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Allofich
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c57d177f1c
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Trim unneeded code
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2016-07-12 04:17:08 +09:00 |
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mrcheko
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05794505c8
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travis build fix
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2016-07-10 17:25:50 +03:00 |
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Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
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mrcheko
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f57858b750
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
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2016-07-10 14:36:48 +03:00 |
|
MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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2016-07-10 03:49:09 +02:00 |
|
MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
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mrcheko
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d2fe6fe857
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Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
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2016-07-09 22:59:54 +03:00 |
|
MiroslavR
|
dc0bc5b68c
|
Implement Face instruction (Feature #1424)
|
2016-07-09 02:16:47 +02:00 |
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scrawl
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6f376bd499
|
Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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MiroslavR
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80f2ae0ca7
|
Apply magic effects while waiting/sleeping
|
2016-07-06 00:20:23 +02:00 |
|
mrcheko
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0793e4a80e
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refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
|
2016-07-05 21:38:41 +03:00 |
|
Allofich
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199607423b
|
Use iMaxActivateDist for AI actors that use Activate packages
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2016-07-04 16:06:16 +09:00 |
|
MiroslavR
|
c8b61cb234
|
Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
|
MiroslavR
|
700dde116e
|
Show remnant corprus effects in magic window
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2016-07-02 05:17:24 +02:00 |
|
MiroslavR
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54f52f7bae
|
Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
|
Allofich
|
2290346296
|
Fix timing of some magicka calculations
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2016-06-30 02:59:09 +09:00 |
|
scrawl
|
fc293aa048
|
Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
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2016-06-27 17:05:05 +02:00 |
|
Allofich
|
1602eb3de8
|
Fix so that keepPlayerAlive() will not run twice
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2016-06-27 21:43:49 +09:00 |
|
Allofich
|
19a20a6871
|
Fix update of fatigue display
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2016-06-27 21:17:06 +09:00 |
|
MiroslavR
|
dfc62c99b4
|
Show correct class image in level-up dialog (Fixes #3443)
|
2016-06-26 03:22:58 +02:00 |
|
Allofich
|
dc468dd139
|
Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
|
Allofich
|
5d3aebd04b
|
Update disposition check between persuasion attempts
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2016-06-22 01:47:09 +09:00 |
|
terrorfisch
|
be25e2ba75
|
Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
|
Allofich
|
b1be3596dc
|
Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
|
Allofich
|
4a38fb8650
|
Use namespace block in aiactivate
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2016-06-17 20:59:37 +09:00 |
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scrawl
|
3ce63c3f6e
|
Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
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2016-06-16 20:22:51 +02:00 |
|
Allofich
|
c2b51112f2
|
AI package cleanups
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2016-06-16 17:17:56 +09:00 |
|
scrawl
|
693d3cea4a
|
Float to surface fix
|
2016-06-15 19:38:04 +02:00 |
|
scrawl
|
b5cb11ff07
|
Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
|
372f2e2f18
|
Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
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2016-06-14 20:47:32 +02:00 |
|
Allofich
|
3bebbab78e
|
Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
|
scrawl
|
3ec4ee6290
|
Make a copy of map key to work around it being invalidated (Fixes #3329)
|
2016-06-13 02:06:44 +02:00 |
|
scrawl
|
4acfe1a7e4
|
Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
|
2016-06-12 02:43:33 +02:00 |
|
scrawl
|
910ad76e29
|
Remove spell effects when a summoned creature expires (Bug #3439)
|
2016-06-12 00:41:13 +02:00 |
|
scrawl
|
b7e45b046d
|
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
|
2016-06-12 00:40:55 +02:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
37afe966cf
|
Update comment
|
2016-06-11 21:25:40 +02:00 |
|
scrawl
|
7a30ef5cc1
|
Do not consider actors following the player as hostiles
|
2016-06-11 18:26:20 +02:00 |
|
scrawl
|
8fcc1911d9
|
Use fCombatDistance as the creature attack range
|
2016-06-10 23:47:01 +02:00 |
|
scrawl
|
166cced22f
|
Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
|
2016-06-10 00:01:05 +02:00 |
|
scrawl
|
a14f1bc222
|
Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
|
2016-06-09 23:46:37 +02:00 |
|
Allofich
|
55ac1fab68
|
Change Wander duration to run on a counter
|
2016-06-10 04:36:18 +09:00 |
|
Daniel Pettersson
|
256439f884
|
Added 1.5 bonus for ranged weapons when weapons are rated
|
2016-06-09 21:23:36 +02:00 |
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scrawl
|
abcd2219e8
|
Ignore the calling actor in getEnemiesNearby / getActorsFighting
|
2016-06-08 22:13:21 +02:00 |
|
scrawl
|
165f048792
|
Do not count dead NPCs as observers (Fixes #3434)
|
2016-06-07 22:01:44 +02:00 |
|
scrawl
|
f417d7780a
|
Fix the enemy nearby check (Bug #3423)
|
2016-06-07 01:55:34 +02:00 |
|
scrawl
|
a45643f150
|
Merge pull request #949 from Allofich/master
Fix return values for AITravel
|
2016-06-05 21:16:28 +02:00 |
|
Allofich
|
065d6a391d
|
Don't repeat sequences of only one non-wander AI
|
2016-06-06 04:12:49 +09:00 |
|
Ben Shealy
|
5085afa3d7
|
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
|
2016-06-04 12:28:47 -04:00 |
|
Allofich
|
bce66c629a
|
Change editor-placed AI packages to cycle
|
2016-05-29 17:34:40 +09:00 |
|
scrawl
|
496cb85b01
|
Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
|
2016-05-28 20:27:05 +02:00 |
|
scrawl
|
0efbdb25ee
|
Improve const-correctness in Animation
|
2016-05-19 22:30:14 +02:00 |
|
scrawl
|
3749821809
|
Choose a random death animation for actors that start the game as dead (Fixes #3397)
|
2016-05-19 21:40:05 +02:00 |
|
scrawl
|
3b31e8f66e
|
Do not set AiPackageDone flag for non-Aipackages (Fixes #3392)
|
2016-05-14 19:19:37 +02:00 |
|
Roman Proskuryakov
|
d7046878a8
|
Fix uninitialized values in MWMechanics::AiCombat
|
2016-05-07 20:41:47 +03:00 |
|
Michał Moroz
|
40cc6a4164
|
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384)
|
2016-05-04 13:55:36 +02:00 |
|