scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								072dc6d438 
								
							 
						 
						
							
							
								
								Feature  #50 : Implement marksman mechanics.  
							
							
							
						 
						
							2014-03-08 06:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d926816b5 
								
							 
						 
						
							
							
								
								Terrain: background load blendmaps & layer textures. Refactor QuadTree update.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4e99c069 
								
							 
						 
						
							
							
								
								Set StaticGeometry origin  
							
							... 
							
							
							
							Fixes an exception for coordinates far away from (0,0,0). 
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195071efc7 
								
							 
						 
						
							
							
								
								Terrain: geometry is now loaded in background threads.  
							
							... 
							
							
							
							TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). 
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								065b6d3331 
								
							 
						 
						
							
							
								
								Terrain: moved ESM::Land load to earlier in the startup procedure  
							
							... 
							
							
							
							Required for background loading as we cannot load ESM::Land data from background threads. 
							
						 
						
							2014-03-05 21:46:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9e349f60f 
								
							 
						 
						
							
							
								
								Terrain: support alternate coordinate systems. Get rid of LoadingListener for now  
							
							
							
						 
						
							2014-03-05 21:46:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9d2fde783 
								
							 
						 
						
							
							
								
								Merge branch 'openmw-29'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp 
							
						 
						
							2014-03-04 09:34:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								56ae85df0c 
								
							 
						 
						
							
							
								
								Fix 32bit Windows crash while taking the save screenshot.  
							
							
							
						 
						
							2014-02-28 00:28:02 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7693f712bc 
								
							 
						 
						
							
							
								
								started making CellStore into a proper class; encapsulated mCell member  
							
							
							
						 
						
							2014-02-21 11:35:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1fba5d1bb9 
								
							 
						 
						
							
							
								
								Terrain: change world bounds from AABB to 4 floats  
							
							
							
						 
						
							2014-02-19 11:23:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc376e6649 
								
							 
						 
						
							
							
								
								Closes   #888 : Treat "Bip 01" as animation root if existing  
							
							
							
						 
						
							2014-02-19 11:23:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90f6cda4cc 
								
							 
						 
						
							
							
								
								Moved includes to appropriate place  
							
							
							
						 
						
							2014-02-19 11:23:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9c52820754 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-02-13 10:54:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c6fb0f2d9b 
								
							 
						 
						
							
							
								
								Removed terrain component's dependency on ESM  
							
							
							
						 
						
							2014-02-13 10:13:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a6be72673c 
								
							 
						 
						
							
							
								
								improves animation-controlled velocity check  
							
							
							
						 
						
							2014-02-08 16:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f949c6ae2 
								
							 
						 
						
							
							
								
								Fix lockpicks  
							
							
							
						 
						
							2014-02-08 07:35:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ff11d85a62 
								
							 
						 
						
							
							
								
								Fix wrong assertion  
							
							
							
						 
						
							2014-02-06 03:15:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aed4fcfa4 
								
							 
						 
						
							
							
								
								Correction for marksman weapon inventory preview  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b076aa570 
								
							 
						 
						
							
							
								
								Revert "Bug  #1074 : Inventory paperdoll obscures armour rating"  
							
							... 
							
							
							
							This reverts commit b017a3be3e 
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								761f13d3ce 
								
							 
						 
						
							
							
								
								activate whole-body attack animations  
							
							
							
						 
						
							2014-02-02 16:29:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dea9d21db6 
								
							 
						 
						
							
							
								
								Some additional safety checks for global map loading  
							
							
							
						 
						
							2014-02-01 18:42:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ec86d1c68 
								
							 
						 
						
							
							
								
								Bug  #1147 : Fix the inventory preview pose used for ranged weapons  
							
							
							
						 
						
							2014-01-31 05:06:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60bbab52fe 
								
							 
						 
						
							
							
								
								Support keyframe controllers for bones that aren't in the skeleton base  
							
							
							
						 
						
							2014-01-31 05:06:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e50e94af0b 
								
							 
						 
						
							
							
								
								remove CreatureStats::mAttackType, set/getAttackType()  
							
							
							
						 
						
							2014-01-27 23:05:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eba6c9a8fd 
								
							 
						 
						
							
							
								
								Fix massive console spam regarding the scrib's idle3 animation  
							
							
							
						 
						
							2014-01-26 02:49:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0de76a6f7 
								
							 
						 
						
							
							
								
								Save/load global map  
							
							
							
						 
						
							2014-01-25 19:06:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f09328ca84 
								
							 
						 
						
							
							
								
								Clear global map overlay when starting/loading a game  
							
							
							
						 
						
							2014-01-25 13:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								295aed3533 
								
							 
						 
						
							
							
								
								Implement savegame screenshots  
							
							
							
						 
						
							2014-01-24 17:49:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								786ed6ca5b 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							
							
						 
						
							2014-01-24 15:02:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf378ec31e 
								
							 
						 
						
							
							
								
								Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors  
							
							
							
						 
						
							2014-01-22 15:25:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9ebe66e693 
								
							 
						 
						
							
							
								
								improved cleanup; failed loads will now drop back into the main menu instead of crashing  
							
							
							
						 
						
							2014-01-21 14:50:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								205e8aa4e9 
								
							 
						 
						
							
							
								
								Feature  #957 : Implement area magic  
							
							
							
						 
						
							2014-01-20 13:11:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13646a651b 
								
							 
						 
						
							
							
								
								Issue  #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.  
							
							
							
						 
						
							2014-01-19 13:32:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								198bb0de60 
								
							 
						 
						
							
							
								
								Issue  #777 : Add CreatureAnimation variant for creatures with weapons/shields  
							
							
							
						 
						
							2014-01-19 13:05:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								589fbbd871 
								
							 
						 
						
							
							
								
								Issue  #777 : Create InventoryStore for creatures with weapons/shields  
							
							
							
						 
						
							2014-01-19 11:43:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								805843d7ff 
								
							 
						 
						
							
							
								
								Closes   #1086 : Implement blood effects  
							
							
							
						 
						
							2014-01-17 11:27:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								240d96a0f1 
								
							 
						 
						
							
							
								
								Renamed AnimationValue to AnimationTime  
							
							
							
						 
						
							2014-01-17 10:55:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da3295d69c 
								
							 
						 
						
							
							
								
								Closes   #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b03eec63e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-11 11:43:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15e48107f7 
								
							 
						 
						
							
							
								
								Use i1stPersonSneakDelta + some cleanup  
							
							
							
						 
						
							2014-01-10 22:39:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f62497dfdc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							
							
						 
						
							2014-01-10 19:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								ffcb7fb280 
								
							 
						 
						
							
							
								
								fix for bug scrawl mentioned  
							
							
							
						 
						
							2014-01-10 19:04:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d41f27451b 
								
							 
						 
						
							
							
								
								appropriate camera vanity<>preview mode switch + hit recoils fix  
							
							
							
						 
						
							2014-01-09 23:36:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa855e9524 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							
							
						 
						
							2014-01-09 20:56:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								85707b5e3e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-09 09:35:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f9113fe88 
								
							 
						 
						
							
							
								
								Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions  
							
							
							
						 
						
							2014-01-09 01:49:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a7be755db0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							
							
						 
						
							2014-01-08 20:13:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								46519062d3 
								
							 
						 
						
							
							
								
								hit recoils/knockdowns feature  
							
							
							
						 
						
							2014-01-08 16:05:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								728365b48d 
								
							 
						 
						
							
							
								
								Remove an unused hook  
							
							
							
						 
						
							2014-01-07 21:07:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03b6334ceb 
								
							 
						 
						
							
							
								
								Get rid of a hack  
							
							
							
						 
						
							2014-01-07 20:43:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								2591ff2d5a 
								
							 
						 
						
							
							
								
								bug repairing  
							
							
							
						 
						
							2014-01-06 22:00:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62774fcc4a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp 
							
						 
						
							2014-01-06 00:23:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c004fb778f 
								
							 
						 
						
							
							
								
								Get rid of underscore defines. They are reserved by the standard.  
							
							
							
						 
						
							2014-01-05 18:22:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								634a53211c 
								
							 
						 
						
							
							
								
								Make sure materials are built before trying to determine their transparency  
							
							
							
						 
						
							2014-01-04 22:56:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4e4a8fb57 
								
							 
						 
						
							
							
								
								Closes   #1083 : Fix werewolf change handling  
							
							
							
						 
						
							2014-01-04 20:50:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								7002412760 
								
							 
						 
						
							
							
								
								resolve conflict in character.cpp  
							
							
							
						 
						
							2014-01-04 17:55:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ee621245bb 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-03 15:59:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								623cdef69f 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2014-01-02 21:49:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								b017a3be3e 
								
							 
						 
						
							
							
								
								Bug  #1074 : Inventory paperdoll obscures armour rating  
							
							... 
							
							
							
							Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2014-01-02 20:20:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0990ca4b75 
								
							 
						 
						
							
							
								
								Closes   #1072 : Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly  
							
							
							
						 
						
							2014-01-02 15:58:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e6411686 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-02 12:12:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c6421276bd 
								
							 
						 
						
							
							
								
								Closes   #841 : Correct activation distance in third person mode  
							
							
							
						 
						
							2014-01-01 23:59:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5729672262 
								
							 
						 
						
							
							
								
								Show marked position on map. Implement Detect X magic effects.  
							
							
							
						 
						
							2014-01-01 22:37:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								09a0a69b04 
								
							 
						 
						
							
							
								
								more improvements  
							
							
							
						 
						
							2014-01-01 21:40:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e1355be47c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'lgro/valgrind_warnings'  
							
							
							
						 
						
							2014-01-01 19:41:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								2d4e06cd50 
								
							 
						 
						
							
							
								
								Updated comments about freeing format_ctx->pb->buffer.  
							
							... 
							
							
							
							Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2014-01-01 17:05:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be1938ee90 
								
							 
						 
						
							
							
								
								Closes   #805 : Don't add entities that are supposed to be invisible to static geometry  
							
							
							
						 
						
							2013-12-31 18:32:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								94cdc1efd2 
								
							 
						 
						
							
							
								
								Enable mipmap generator for 1.9+  
							
							
							
						 
						
							2013-12-31 00:54:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								cb04f43384 
								
							 
						 
						
							
							
								
								Fixes for "Conditional jump or move depends on uninitialised value(s)"  
							
							... 
							
							
							
							and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-30 23:08:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								5c5f87445b 
								
							 
						 
						
							
							
								
								Fixes for "Conditional jump or move depends on uninitialised value(s)"  
							
							... 
							
							
							
							and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-30 21:47:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596c9b80a9 
								
							 
						 
						
							
							
								
								Check if threads are joinable before joining (issue with boost 1.52)  
							
							
							
						 
						
							2013-12-27 22:38:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85ec80100c 
								
							 
						 
						
							
							
								
								Bug  #1005 : Hide torches/shields during spellcasting and hand-to-hand combat  
							
							
							
						 
						
							2013-12-27 22:00:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6400f23ab0 
								
							 
						 
						
							
							
								
								Use the material controller manager for effects with overridden texture  
							
							
							
						 
						
							2013-12-27 14:54:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d262d9e6b0 
								
							 
						 
						
							
							
								
								Bug  #1054 : Set render queue group for effects  
							
							
							
						 
						
							2013-12-27 14:51:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d09a86e208 
								
							 
						 
						
							
							
								
								Issue  #1018 : Don't allow view mode switching while performing an action  
							
							
							
						 
						
							2013-12-27 00:36:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d27ebabb6 
								
							 
						 
						
							
							
								
								Integrate AddGlow with material controllers  
							
							
							
						 
						
							2013-12-26 20:53:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb5e4ecec2 
								
							 
						 
						
							
							
								
								Remove more unused code  
							
							
							
						 
						
							2013-12-16 15:35:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fd9f8c34f6 
								
							 
						 
						
							
							
								
								bug fix  http://bugs.openmw.org/issues/428  
							
							
							
						 
						
							2013-12-15 18:50:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1624e0fd8a 
								
							 
						 
						
							
							
								
								Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.  
							
							
							
						 
						
							2013-12-07 20:15:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb70deabb1 
								
							 
						 
						
							
							
								
								Add an incomplete implementation of SayAnimationValue (lip animation)  
							
							
							
						 
						
							2013-12-07 14:15:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								030c733e2d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg 
							
						 
						
							2013-12-07 12:27:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e818d43bc3 
								
							 
						 
						
							
							
								
								removed an outdated typedef and some dead code  
							
							
							
						 
						
							2013-12-05 13:21:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4ffe4ddc 
								
							 
						 
						
							
							
								
								Fix new window size not being written to settings when manually resizing window  
							
							
							
						 
						
							2013-12-03 15:55:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffc885853a 
								
							 
						 
						
							
							
								
								Fix bolt for magic effects that don't have one specified  
							
							
							
						 
						
							2013-11-29 10:39:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97fadb24ca 
								
							 
						 
						
							
							
								
								Update the Ptr in mObjects in Objects::updateObjectCell  
							
							
							
						 
						
							2013-11-27 18:49:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ed77f3f2 
								
							 
						 
						
							
							
								
								Fix shields being visible during spellcasting  
							
							
							
						 
						
							2013-11-23 20:24:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d8c40562ae 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/light'  
							
							
							
						 
						
							2013-11-23 12:44:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1fe07181c 
								
							 
						 
						
							
							
								
								Fix rotation offset of some lights (bug 955)  
							
							
							
						 
						
							2013-11-23 05:55:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0e254aa7c7 
								
							 
						 
						
							
							
								
								Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.  
							
							
							
						 
						
							2013-11-23 03:25:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ed4c1e319 
								
							 
						 
						
							
							
								
								Add Vampirism and Sun Damage effects. Some fixes.  
							
							
							
						 
						
							2013-11-21 00:41:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3452bd2e0b 
								
							 
						 
						
							
							
								
								Add glow effect for enchanted items  
							
							
							
						 
						
							2013-11-20 00:13:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7993ced69 
								
							 
						 
						
							
							
								
								Fix invalid casts  
							
							
							
						 
						
							2013-11-17 04:33:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73217627e 
								
							 
						 
						
							
							
								
								Move code for listing effect sources to the spell management classes  
							
							
							
						 
						
							2013-11-15 20:29:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7befa3e54 
								
							 
						 
						
							
							
								
								Remove a no longer required method  
							
							
							
						 
						
							2013-11-15 02:20:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00af6b5617 
								
							 
						 
						
							
							
								
								Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.  
							
							
							
						 
						
							2013-11-15 02:08:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4083c55848 
								
							 
						 
						
							
							
								
								Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.  
							
							
							
						 
						
							2013-11-14 19:18:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								992a8e9c36 
								
							 
						 
						
							
							
								
								Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.  
							
							
							
						 
						
							2013-11-14 14:41:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5f5351b5 
								
							 
						 
						
							
							
								
								Fix continuous FX getting removed instantly  
							
							
							
						 
						
							2013-11-14 13:30:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da5c59c8af 
								
							 
						 
						
							
							
								
								addEffect should check effectId, not model.  
							
							
							
						 
						
							2013-11-13 19:07:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e2f43b75 
								
							 
						 
						
							
							
								
								Stop continuous VFX when the effect is no longer active.  
							
							
							
						 
						
							2013-11-13 15:44:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0e82a37f 
								
							 
						 
						
							
							
								
								Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)  
							
							
							
						 
						
							2013-11-13 14:02:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dab7031c0 
								
							 
						 
						
							
							
								
								Make sure effects are destroyed with the animation  
							
							
							
						 
						
							2013-11-12 02:22:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffdb91bb21 
								
							 
						 
						
							
							
								
								Add particles for Cast + Hit. Not looking quite right yet.  
							
							
							
						 
						
							2013-11-11 23:43:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								467bd91651 
								
							 
						 
						
							
							
								
								Update actor model on inventory change  
							
							
							
						 
						
							2013-11-10 02:45:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbe96a2170 
								
							 
						 
						
							
							
								
								Refactor ActiveSpells to track range type. Added basic self range magic.  
							
							
							
						 
						
							2013-11-09 07:51:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ce8694c84e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-10-13 18:55:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fa264935ff 
								
							 
						 
						
							
							
								
								We can apply vsync at runtime now that the Ogre bug is fixed.  
							
							
							
						 
						
							2013-10-13 17:56:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex "rainChu" Haddad 
								
							 
						 
						
							
							
							
							
								
							
							
								f1b4c2e400 
								
							 
						 
						
							
							
								
								Fixed first person offset to use world transform  
							
							... 
							
							
							
							It slipped my mind that some necks might not be perfectly vertical. 
							
						 
						
							2013-10-02 07:03:39 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex "rainChu" Haddad 
								
							 
						 
						
							
							
							
							
								
							
							
								ed0c31b485 
								
							 
						 
						
							
							
								
								Refactored, moved logic out of NpcAnimation  
							
							... 
							
							
							
							The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack. 
							
						 
						
							2013-10-02 05:16:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex "rainChu" Haddad 
								
							 
						 
						
							
							
							
							
								
							
							
								0ddb5097fc 
								
							 
						 
						
							
							
								
								Revert "Bug  #840 , First Person Sneaking Camera Height"  
							
							... 
							
							
							
							This reverts commit 296abfd48f 
							
						 
						
							2013-10-01 11:44:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex "rainChu" Haddad 
								
							 
						 
						
							
							
							
							
								
							
							
								296abfd48f 
								
							 
						 
						
							
							
								
								Bug  #840 , First Person Sneaking Camera Height  
							
							... 
							
							
							
							Also, added comments to existing code in the area. 
							
						 
						
							2013-10-01 10:48:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7076ea9467 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/map'  
							
							
							
						 
						
							2013-09-02 10:55:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ddeb075fb 
								
							 
						 
						
							
							
								
								Fix a cell border seam on the map  
							
							
							
						 
						
							2013-08-31 04:36:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f12d5b728a 
								
							 
						 
						
							
							
								
								Ogre 1.9 compatibility changes  
							
							
							
						 
						
							2013-08-29 17:14:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839d251cc5 
								
							 
						 
						
							
							
								
								Renamed Terrain::Terrain to Terrain::World to make VC happy  
							
							
							
						 
						
							2013-08-27 16:01:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dcc55b60c3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/misc-cleanup'  
							
							
							
						 
						
							2013-08-26 08:51:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0463dc0653 
								
							 
						 
						
							
							
								
								Use a smaller static geometry size for interior cells  
							
							
							
						 
						
							2013-08-25 16:08:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd6dd071aa 
								
							 
						 
						
							
							
								
								Use the non-accumulation root's parent as the accumulation root  
							
							... 
							
							
							
							This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case. 
							
						 
						
							2013-08-25 16:08:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5af89a9e8f 
								
							 
						 
						
							
							
								
								Fix an AABB assert for loading empty exterior cells  
							
							
							
						 
						
							2013-08-26 00:13:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1adce8afb3 
								
							 
						 
						
							
							
								
								Fix ambient light getting set from the cell data for non-interior cells  
							
							
							
						 
						
							2013-08-22 10:47:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce5ea6d7d2 
								
							 
						 
						
							
							
								
								Use a proper node hierarchy; disconnect the root when entering interior  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0e56b2facb 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into physics  
							
							
							
						 
						
							2013-08-20 04:42:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ecf7786d11 
								
							 
						 
						
							
							
								
								terrain_num_lights was removed  
							
							
							
						 
						
							2013-08-20 12:31:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fa76d1631b 
								
							 
						 
						
							
							
								
								Some terrain fixes  
							
							
							
						 
						
							2013-08-20 12:08:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a993af53e7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into physics  
							
							
							
						 
						
							2013-08-20 02:21:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3ca4d54bf9 
								
							 
						 
						
							
							
								
								Better handle animations with a 0-length loop  
							
							
							
						 
						
							2013-08-19 07:26:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75131e6a48 
								
							 
						 
						
							
							
								
								Rebuild the actor after switching between werewolf forms  
							
							
							
						 
						
							2013-08-08 17:16:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d77d60cbc2 
								
							 
						 
						
							
							
								
								Remove an unneeded forceUpdate method  
							
							
							
						 
						
							2013-08-08 15:37:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1f6055d54b 
								
							 
						 
						
							
							
								
								Don't try to apply body skins for werewolves  
							
							... 
							
							
							
							They instead use a hidden WerewolfRobe object for their body 
							
						 
						
							2013-08-08 04:40:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9694b18d1b 
								
							 
						 
						
							
							
								
								Update part skeletons immediately when added  
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f73578a832 
								
							 
						 
						
							
							
								
								Remove unnecessary mBodyPrefix field  
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5051544144 
								
							 
						 
						
							
							
								
								Remove some duplicate code  
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ceed2e30b8 
								
							 
						 
						
							
							
								
								Handle NPCs being a werewolf in NpcAnimation  
							
							... 
							
							
							
							Note that the body mesh comes from having a WerewolfRobe force-equipped. 
							
						 
						
							2013-08-08 04:40:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5ac82a50b7 
								
							 
						 
						
							
							
								
								Remove unused function  
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								076e7d8e16 
								
							 
						 
						
							
							
								
								Make insertBegin internal  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2b2101958d 
								
							 
						 
						
							
							
								
								Destroy the scene node we create  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0458fd5531 
								
							 
						 
						
							
							
								
								Remove unused/unneeded parameters  
							
							
							
						 
						
							2013-08-07 03:56:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								932fffd1a7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/light-objects'  
							
							
							
						 
						
							2013-08-07 11:21:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b095ca72 
								
							 
						 
						
							
							
								
								Don't try to get the center of a null bounding box  
							
							
							
						 
						
							2013-08-07 01:32:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80d271aeb1 
								
							 
						 
						
							
							
								
								Remove unused stuff  
							
							
							
						 
						
							2013-08-07 01:31:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3555476dfd 
								
							 
						 
						
							
							
								
								Use Animation-derived objects for generic objects  
							
							
							
						 
						
							2013-08-06 19:49:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9dca21d05 
								
							 
						 
						
							
							
								
								Create the Animation SceneNode in the constructor  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								48784c7e2f 
								
							 
						 
						
							
							
								
								Use for_each and functors to avoid some for loops  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de95926e9f 
								
							 
						 
						
							
							
								
								Use controllers to animate lights in ObjectLists  
							
							
							
						 
						
							2013-08-06 19:49:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8984d8f8ee 
								
							 
						 
						
							
							
								
								Use a map to simplify NPC part referencing  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e976bb16c5 
								
							 
						 
						
							
							
								
								Add a light for torches  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								57fb065a86 
								
							 
						 
						
							
							
								
								Add Ogre::Light objects to the object list  
							
							... 
							
							
							
							Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell. 
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1f436f9886 
								
							 
						 
						
							
							
								
								Render torches  
							
							
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f7daa4884 
								
							 
						 
						
							
							
								
								Forgot to change initTerrainTextures  
							
							
							
						 
						
							2013-08-07 02:58:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76e538c22a 
								
							 
						 
						
							
							
								
								Unused variable fix  
							
							
							
						 
						
							2013-08-07 02:03:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								726c93c365 
								
							 
						 
						
							
							
								
								Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10  
							
							
							
						 
						
							2013-08-07 01:34:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a5d8b6f5 
								
							 
						 
						
							
							
								
								Fix uninitialized AL listener position/orientation when the game is paused during the first frame  
							
							
							
						 
						
							2013-07-30 23:24:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								7c24c0a64e 
								
							 
						 
						
							
							
								
								fix uninitialized variables  
							
							
							
						 
						
							2013-07-29 16:45:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								d2b7cb5bb2 
								
							 
						 
						
							
							
								
								First/Third person transitions with mouse wheel  
							
							
							
						 
						
							2013-07-29 16:43:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3fa4a194a7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-07-29 09:59:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6164e5bae6 
								
							 
						 
						
							
							
								
								Restored window resizing  
							
							
							
						 
						
							2013-07-29 02:32:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								465f4d2063 
								
							 
						 
						
							
							
								
								Properly handle starting an animation at the end  
							
							
							
						 
						
							2013-07-28 09:56:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3fbbbdc64b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-07-26 08:06:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								92cc566fdc 
								
							 
						 
						
							
							
								
								Rename the Class::attack method to Class::hit  
							
							
							
						 
						
							2013-07-25 00:30:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59f1bc7542 
								
							 
						 
						
							
							
								
								Use time values for the aniamtion's start, stop, and loop points  
							
							... 
							
							
							
							This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key. 
							
						 
						
							2013-07-24 08:38:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0c8d4d9be2 
								
							 
						 
						
							
							
								
								Add beginnings of melee hits  
							
							
							
						 
						
							2013-07-24 02:51:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								45302f9e25 
								
							 
						 
						
							
							
								
								Handle controllers in the NPC's bound object parts  
							
							
							
						 
						
							2013-07-23 22:05:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fecb8c1cc4 
								
							 
						 
						
							
							
								
								Fix the completion amount for 0-length anims  
							
							
							
						 
						
							2013-07-23 05:30:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								537d5c4934 
								
							 
						 
						
							
							
								
								Avoid trying to play animations without any animation sources  
							
							
							
						 
						
							2013-07-23 04:36:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ad6d663e09 
								
							 
						 
						
							
							
								
								Remove some unnecessary debug messages  
							
							
							
						 
						
							2013-07-23 03:44:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ef17fdeb15 
								
							 
						 
						
							
							
								
								Remove some unused methods  
							
							
							
						 
						
							2013-07-23 01:37:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ec575200e3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/MeleeCombat2'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/animation.cpp 
							
						 
						
							2013-07-23 09:12:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a8168c58c2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kolek/thirdpersonzoom'  
							
							
							
						 
						
							2013-07-20 18:29:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kolzi 
								
							 
						 
						
							
							
							
							
								
							
							
								d12bac2d9e 
								
							 
						 
						
							
							
								
								Third person zoom - fixed code review issues.  
							
							
							
						 
						
							2013-07-20 16:55:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kolzi 
								
							 
						 
						
							
							
							
							
								
							
							
								1b7966ca27 
								
							 
						 
						
							
							
								
								Can zoom in and out in third person view.  
							
							
							
						 
						
							2013-07-19 16:12:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0cb7d186e7 
								
							 
						 
						
							
							
								
								Use Play_TypeFoot for 'left' and 'right' soundgen keys  
							
							
							
						 
						
							2013-07-18 21:50:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bf332b633e 
								
							 
						 
						
							
							
								
								Make VideoPlayer::playVideo block until the video finishes  
							
							
							
						 
						
							2013-07-18 14:14:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								fdd47e5b73 
								
							 
						 
						
							
							
								
								silenced a warning  
							
							
							
						 
						
							2013-07-18 13:50:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea6b22a83 
								
							 
						 
						
							
							
								
								Handle soundgen animation keys  
							
							
							
						 
						
							2013-07-17 23:58:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7692acb79 
								
							 
						 
						
							
							
								
								Update the player's Ptr in mwrender when changing cells  
							
							
							
						 
						
							2013-07-17 19:11:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91e95e1404 
								
							 
						 
						
							
							
								
								Use the correct slash, chop or thrust animation  
							
							
							
						 
						
							2013-07-16 23:32:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a932a89e02 
								
							 
						 
						
							
							
								
								Specify the velocity-based animation speed multiplier when playing it  
							
							
							
						 
						
							2013-07-16 01:30:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f296d13c20 
								
							 
						 
						
							
							
								
								Add a speed multiplier to the animation state  
							
							
							
						 
						
							2013-07-16 00:43:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								daf9dca121 
								
							 
						 
						
							
							
								
								Fix exception when starting a new game  
							
							
							
						 
						
							2013-07-15 20:37:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c81b852071 
								
							 
						 
						
							
							
								
								Fixes inaccurate ray casts; rely on getCameraToViewportRay  
							
							
							
						 
						
							2013-07-15 00:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fa5198d7b2 
								
							 
						 
						
							
							
								
								Fix an assertion  
							
							
							
						 
						
							2013-07-14 14:59:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								61661c8653 
								
							 
						 
						
							
							
								
								Fix first person meshes casting shadows  
							
							
							
						 
						
							2013-07-14 14:55:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a049638e7f 
								
							 
						 
						
							
							
								
								Fixes character previews getting shadowed randomly  
							
							
							
						 
						
							2013-07-14 14:54:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3771e5839e 
								
							 
						 
						
							
							
								
								Allow some more third person fallbacks in first person  
							
							
							
						 
						
							2013-07-13 17:03:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee889e8b6 
								
							 
						 
						
							
							
								
								Attach the camera to the Head node in first-person  
							
							
							
						 
						
							2013-07-13 16:12:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2d7620e774 
								
							 
						 
						
							
							
								
								Rotate the neck when looking up and down in first-person  
							
							
							
						 
						
							2013-07-13 12:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4df1f198a7 
								
							 
						 
						
							
							
								
								Avoid a map lookup for every skin body part when updating  
							
							
							
						 
						
							2013-07-12 22:32:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6de56615aa 
								
							 
						 
						
							
							
								
								Avoid casting shadows in first-person view  
							
							
							
						 
						
							2013-07-12 22:32:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								025fa4e0d5 
								
							 
						 
						
							
							
								
								Use a multimap for the bodypart map  
							
							
							
						 
						
							2013-07-12 22:32:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a5e4faaed2 
								
							 
						 
						
							
							
								
								Show arms and body parts in first person  
							
							... 
							
							
							
							This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation. 
							
						 
						
							2013-07-12 22:31:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								908f010c74 
								
							 
						 
						
							
							
								
								Reset the NPC object root when switching POV  
							
							... 
							
							
							
							When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models. 
							
						 
						
							2013-07-12 22:31:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72600a16cf 
								
							 
						 
						
							
							
								
								Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea  
							
							
							
						 
						
							2013-07-06 17:02:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miroslav Puda 
								
							 
						 
						
							
							
							
							
								
							
							
								743b3dec99 
								
							 
						 
						
							
							
								
								Correction of libavutil version  
							
							
							
						 
						
							2013-06-26 07:17:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									eroen 
								
							 
						 
						
							
							
							
							
								
							
							
								d75391de8e 
								
							 
						 
						
							
							
								
								libav-9 - fix missing includes  
							
							... 
							
							
							
							With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this. 
							
						 
						
							2013-06-24 21:08:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c8a04d9cb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into sdl_input2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp 
							
						 
						
							2013-06-15 17:41:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5252ffa104 
								
							 
						 
						
							
							
								
								More cleanup  
							
							
							
						 
						
							2013-06-15 17:06:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ff9b69b3 
								
							 
						 
						
							
							
								
								Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches  
							
							
							
						 
						
							2013-06-15 15:33:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14a2a26a56 
								
							 
						 
						
							
							
								
								Fullscreen resizing fix  
							
							
							
						 
						
							2013-06-12 20:08:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								403704b92a 
								
							 
						 
						
							
							
								
								Use openmw.png for SDL_SetWindowIcon  
							
							
							
						 
						
							2013-06-12 16:15:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								918a1655bb 
								
							 
						 
						
							
							
								
								Restored HW cursor rotation and resolution/fullscreen switching  
							
							
							
						 
						
							2013-06-12 14:58:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								495aeb5d3b 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp 
							
						 
						
							2013-06-12 12:34:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									darkf 
								
							 
						 
						
							
							
							
							
								
							
							
								fc0f04324c 
								
							 
						 
						
							
							
								
								Remove some superfluous mSkyManager NULL checks  
							
							
							
						 
						
							2013-06-11 20:56:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fstp 
								
							 
						 
						
							
							
							
							
								
							
							
								98e5cb6d7b 
								
							 
						 
						
							
							
								
								Added ifdef to keep backward compatibility with the FFmpeg library.  
							
							
							
						 
						
							2013-06-10 15:10:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7cf4ae1c 
								
							 
						 
						
							
							
								
								GLES2 experiment  
							
							
							
						 
						
							2013-05-25 04:15:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a2d1cd8ce 
								
							 
						 
						
							
							
								
								Security skill  
							
							
							
						 
						
							2013-05-19 18:40:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c7805e7dd2 
								
							 
						 
						
							
							
								
								Fix sun glare persisting after changing to an interior cell  
							
							
							
						 
						
							2013-05-18 23:10:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4983d08fe4 
								
							 
						 
						
							
							
								
								Fix a problem with statics disappearing sometimes on the map  
							
							... 
							
							
							
							Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials) 
							
						 
						
							2013-05-18 22:55:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60563afc10 
								
							 
						 
						
							
							
								
								Fix a new game crash, reset camera  
							
							
							
						 
						
							2013-05-17 22:53:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8bbb755c3 
								
							 
						 
						
							
							
								
								Play the left-arm torch animation when it's equipped  
							
							
							
						 
						
							2013-05-17 06:21:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ee585046ac 
								
							 
						 
						
							
							
								
								Don't show weapons in first-person  
							
							
							
						 
						
							2013-05-17 01:56:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								71d39c2fa0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							
							
						 
						
							2013-05-15 06:36:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c5c10144a 
								
							 
						 
						
							
							
								
								Remove a duplicate showWeapons call  
							
							
							
						 
						
							2013-05-14 19:38:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								56b2b05f9a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'glorf/weather'  
							
							
							
						 
						
							2013-05-14 22:56:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								39c7bc8363 
								
							 
						 
						
							
							
								
								Corrected celestical object sizes  
							
							
							
						 
						
							2013-05-14 20:34:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								355f653614 
								
							 
						 
						
							
							
								
								Use AnimationAlloc instead of AnimationAllocatedObject  
							
							
							
						 
						
							2013-05-14 01:30:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								47a9a4cdff 
								
							 
						 
						
							
							
								
								Clean up a for loop  
							
							
							
						 
						
							2013-05-14 01:29:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96e3b3b7c2 
								
							 
						 
						
							
							
								
								Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject  
							
							
							
						 
						
							2013-05-13 21:03:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac4fa1941d 
								
							 
						 
						
							
							
								
								Fix the frame update not getting called on the first frame  
							
							
							
						 
						
							2013-05-13 20:08:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f83ee5d316 
								
							 
						 
						
							
							
								
								Play ready/unready animations on the upper body  
							
							
							
						 
						
							2013-05-13 03:32:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9928bb842 
								
							 
						 
						
							
							
								
								Split up the UpperBody group  
							
							... 
							
							
							
							Also recognize the [un]equip start and stop text keys. 
							
						 
						
							2013-05-13 02:09:22 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								70dc2f77ad 
								
							 
						 
						
							
							
								
								Move the priority enum to MWMechanics  
							
							
							
						 
						
							2013-05-13 00:54:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba2508556 
								
							 
						 
						
							
							
								
								add a priority for death animations, and store it in the state list  
							
							
							
						 
						
							2013-05-12 19:19:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bbb38c61cc 
								
							 
						 
						
							
							
								
								Fix queued animations  
							
							
							
						 
						
							2013-05-12 05:08:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3988866ecd 
								
							 
						 
						
							
							
								
								Make sure active groups are updated after a state is auto-disabled  
							
							
							
						 
						
							2013-05-12 04:34:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c556e4036 
								
							 
						 
						
							
							
								
								Be smarter about handling non-moving animations  
							
							... 
							
							
							
							Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller. 
							
						 
						
							2013-05-12 04:29:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea347ac52 
								
							 
						 
						
							
							
								
								Use shared pointers to store animation sources  
							
							... 
							
							
							
							This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed. 
							
						 
						
							2013-05-11 19:38:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b8a687a79 
								
							 
						 
						
							
							
								
								Add methods to disable an animation  
							
							... 
							
							
							
							And rename WeaponState to WeaponType 
							
						 
						
							2013-05-10 22:22:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6605aa7dec 
								
							 
						 
						
							
							
								
								Create three bone groups  
							
							... 
							
							
							
							This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.
It's close, though. 
							
						 
						
							2013-05-10 20:45:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								abc676eedd 
								
							 
						 
						
							
							
								
								Allow specifying which bone groups to play an animation on  
							
							
							
						 
						
							2013-05-10 20:05:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								56eede2610 
								
							 
						 
						
							
							
								
								Search more aggressively for an animation velocity  
							
							
							
						 
						
							2013-05-10 19:31:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5a9c1e1245 
								
							 
						 
						
							
							
								
								Don't explicitly track the last position  
							
							
							
						 
						
							2013-05-10 18:58:14 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7c3b014193 
								
							 
						 
						
							
							
								
								Figure out which animations to play based on priority  
							
							... 
							
							
							
							Bone group will also be taken into account later. 
							
						 
						
							2013-05-10 18:37:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								921f534980 
								
							 
						 
						
							
							
								
								Parameterize the number of bone groups  
							
							
							
						 
						
							2013-05-10 16:35:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8a9b0eb5f7 
								
							 
						 
						
							
							
								
								Store the AnimSource in the animation state  
							
							
							
						 
						
							2013-05-10 15:27:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58efce5008 
								
							 
						 
						
							
							
								
								Rename animation layers to animation states  
							
							
							
						 
						
							2013-05-10 04:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ccff364b52 
								
							 
						 
						
							
							
								
								Use a map of active layers instead of an array  
							
							... 
							
							
							
							A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of). 
							
						 
						
							2013-05-10 03:08:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d5490b0f8f 
								
							 
						 
						
							
							
								
								Fix an outdated comment  
							
							
							
						 
						
							2013-05-09 23:07:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								74ed1f73b4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							
							
						 
						
							2013-05-09 13:53:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e38dc410f 
								
							 
						 
						
							
							
								
								Allow loading multiple animation sources  
							
							... 
							
							
							
							Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist. 
							
						 
						
							2013-05-07 16:59:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								301efb411e 
								
							 
						 
						
							
							
								
								Fix exit crash  
							
							
							
						 
						
							2013-05-07 19:15:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8845c0cee1 
								
							 
						 
						
							
							
								
								Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.  
							
							
							
						 
						
							2013-05-07 17:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e85bc8b2cd 
								
							 
						 
						
							
							
								
								Only load one Nif for Animation objects  
							
							... 
							
							
							
							This breaks quite a bit, but it's needed for the transition to using the
.kf files. 
							
						 
						
							2013-05-06 23:11:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3ba41170 
								
							 
						 
						
							
							
								
								Don't store camera nodes, we don't need them.  
							
							
							
						 
						
							2013-05-06 21:46:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								90e29c83c0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2013-05-06 19:17:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062ff189a2 
								
							 
						 
						
							
							
								
								Merge branch 'master' into memory  
							
							
							
						 
						
							2013-05-04 23:04:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75dcf52552 
								
							 
						 
						
							
							
								
								Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)  
							
							
							
						 
						
							2013-05-03 13:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								a8b1706678 
								
							 
						 
						
							
							
								
								init pointer value to prevent segfault  
							
							
							
						 
						
							2013-05-03 10:51:42 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									kpp 
								
							 
						 
						
							
							
							
							
								
							
							
								dcccfd9f22 
								
							 
						 
						
							
							
								
								Initialize values  
							
							
							
						 
						
							2013-05-02 22:43:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d01351431c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							
							
						 
						
							2013-04-30 19:27:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4b15da076b 
								
							 
						 
						
							
							
								
								Move getStateInfo into the character controller  
							
							
							
						 
						
							2013-04-30 19:26:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91c89e5db4 
								
							 
						 
						
							
							
								
								Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace  
							
							
							
						 
						
							2013-04-30 20:26:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								020e3e8a8e 
								
							 
						 
						
							
							
								
								Show the equipped weapon in the inventory screen  
							
							... 
							
							
							
							And use the proper pose based on what's equipped. 
							
						 
						
							2013-04-29 12:08:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								854de1c6c1 
								
							 
						 
						
							
							
								
								Make sure the weapon is in the proper group  
							
							
							
						 
						
							2013-04-29 11:43:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								15a2eeebb8 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2013-04-29 10:16:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								063322b081 
								
							 
						 
						
							
							
								
								Declare some variables closer to where they're used  
							
							
							
						 
						
							2013-04-29 10:12:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0cf531ba12 
								
							 
						 
						
							
							
								
								Make sure to update parts when the weapon changes  
							
							
							
						 
						
							2013-04-29 09:53:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a15758ac85 
								
							 
						 
						
							
							
								
								Fix preview and vanity cameras  
							
							
							
						 
						
							2013-04-29 08:48:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d17e1e83d5 
								
							 
						 
						
							
							
								
								Rename MWRender's Player to Camera  
							
							
							
						 
						
							2013-04-29 05:50:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dbba126344 
								
							 
						 
						
							
							
								
								Use a method to check if the view should be first person  
							
							
							
						 
						
							2013-04-29 04:40:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb8277920b 
								
							 
						 
						
							
							
								
								Manage the player's NpcAnimation object in the RenderingManager  
							
							... 
							
							
							
							It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes. 
							
						 
						
							2013-04-29 03:31:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9648804af5 
								
							 
						 
						
							
							
								
								Fix terrain material leak, this should in theory allow the terrain to free its temporary resources  
							
							
							
						 
						
							2013-04-29 10:20:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ba3a67f84b 
								
							 
						 
						
							
							
								
								Don't store the player base node in MWRender::Player  
							
							
							
						 
						
							2013-04-28 23:44:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24e503330b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							
							
						 
						
							2013-04-28 09:41:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9ceede77 
								
							 
						 
						
							
							
								
								little fix (weapons disapeared when tab was pressed)  
							
							
							
						 
						
							2013-04-28 12:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5388c25e64 
								
							 
						 
						
							
							
								
								Fix or lockpicks.  
							
							
							
						 
						
							2013-04-28 11:55:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								766d1efa84 
								
							 
						 
						
							
							
								
								Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.  
							
							
							
						 
						
							2013-04-28 11:41:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ce7bc20fa1 
								
							 
						 
						
							
							
								
								Avoid special-casing player rotation  
							
							
							
						 
						
							2013-04-28 01:14:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ab52e68c05 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							
							
						 
						
							2013-04-27 05:16:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								137017b325 
								
							 
						 
						
							
							
								
								Don't allow forcing vanity mode  
							
							
							
						 
						
							2013-04-27 01:24:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								32138dbb0f 
								
							 
						 
						
							
							
								
								silenced a warning  
							
							
							
						 
						
							2013-04-26 13:33:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b666f1d551 
								
							 
						 
						
							
							
								
								Work around a problem with MWRender::Player::renderPlayer  
							
							... 
							
							
							
							NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.
The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.
There's many factors that all contribute to this run-around, which needs
discussion on how to best fix. 
							
						 
						
							2013-04-26 01:30:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								55ee4e65a9 
								
							 
						 
						
							
							
								
								Clean up the slotlist struct  
							
							
							
						 
						
							2013-04-25 23:42:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								274f3c7b77 
								
							 
						 
						
							
							
								
								Force character state to update after switching view modes  
							
							
							
						 
						
							2013-04-25 07:08:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2769adcee0 
								
							 
						 
						
							
							
								
								Implement switching to and from first-person animations  
							
							... 
							
							
							
							Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV. 
							
						 
						
							2013-04-25 05:23:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9a2a32f2a5 
								
							 
						 
						
							
							
								
								Add a method to clear all Animation sources except the first  
							
							... 
							
							
							
							The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from. 
							
						 
						
							2013-04-25 05:02:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9be20b90f1 
								
							 
						 
						
							
							
								
								Fix potential infinite loop when layer 0 is empty  
							
							
							
						 
						
							2013-04-25 03:35:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								76c8e81908 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-25 01:35:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86fda1bff6 
								
							 
						 
						
							
							
								
								Only set mSkelBase from the first objectlist  
							
							
							
						 
						
							2013-04-25 00:52:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7eac37be23 
								
							 
						 
						
							
							
								
								Make sure the old layer is cleared before starting the next  
							
							
							
						 
						
							2013-04-25 00:18:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								09fc50948b 
								
							 
						 
						
							
							
								
								Add methods to disable and get info for a layer  
							
							
							
						 
						
							2013-04-25 00:08:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24f1eba902 
								
							 
						 
						
							
							
								
								Keep track of whether an animation supplies movement  
							
							... 
							
							
							
							Also handle it when it doesn't. 
							
						 
						
							2013-04-24 22:45:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0817d59f23 
								
							 
						 
						
							
							
								
								Allow specifying where to start in an animation  
							
							
							
						 
						
							2013-04-24 19:09:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								933f894148 
								
							 
						 
						
							
							
								
								Added Blind and Night Eye effects  
							
							
							
						 
						
							2013-04-25 02:31:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								87ce2110dc 
								
							 
						 
						
							
							
								
								hotfix for CharacterPreview destructor  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								333354fe62 
								
							 
						 
						
							
							
								
								Remove the character controller from the Animation class  
							
							
							
						 
						
							2013-04-24 07:10:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b80891099e 
								
							 
						 
						
							
							
								
								Don't use the character controller to handle text keys  
							
							... 
							
							
							
							The Animation class has the Ptr and can call to whatever subsystem is needed. 
							
						 
						
							2013-04-24 06:48:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cabc9434 
								
							 
						 
						
							
							
								
								Pass the loop count from loopgroup to the play method  
							
							... 
							
							
							
							Instead of queueing each iteration separately. 
							
						 
						
							2013-04-24 06:32:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b482d5be09 
								
							 
						 
						
							
							
								
								Add a method to check if a given layer is playing  
							
							
							
						 
						
							2013-04-24 05:23:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c58dfbe921 
								
							 
						 
						
							
							
								
								Specify the loop count to Animation::play  
							
							
							
						 
						
							2013-04-24 04:56:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7241267d5c 
								
							 
						 
						
							
							
								
								Make an AnimationValue for each animation layer  
							
							
							
						 
						
							2013-04-24 04:41:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								102b3bdef9 
								
							 
						 
						
							
							
								
								Update position by reference  
							
							
							
						 
						
							2013-04-24 01:57:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9e05ee53da 
								
							 
						 
						
							
							
								
								Avoid looking for the controller if there is no NonAccum node  
							
							... 
							
							
							
							Also, make sure there is a controller before updating the position. 
							
						 
						
							2013-04-24 01:18:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								544011e096 
								
							 
						 
						
							
							
								
								Fix 'start' text key fallback lookup  
							
							
							
						 
						
							2013-04-24 00:40:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7e2995bc2f 
								
							 
						 
						
							
							
								
								Fix setting up active controllers  
							
							
							
						 
						
							2013-04-23 19:43:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c9e2e0ee9 
								
							 
						 
						
							
							
								
								Improve handling of reaching the stop animation text key  
							
							
							
						 
						
							2013-04-23 05:34:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c4806f01f8 
								
							 
						 
						
							
							
								
								Use a separate list of controllers to update  
							
							... 
							
							
							
							This should make it easier to figure out what controllers need to be updated
for various animation sources and layers. 
							
						 
						
							2013-04-23 04:08:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c5aac966 
								
							 
						 
						
							
							
								
								Keep track of the animation layers a given object list is animating on  
							
							... 
							
							
							
							This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them. 
							
						 
						
							2013-04-23 02:48:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e378176937 
								
							 
						 
						
							
							
								
								Don't update controllers that have already been updated  
							
							
							
						 
						
							2013-04-23 00:15:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8782ae6976 
								
							 
						 
						
							
							
								
								Separate some Animation fields into a separate AnimLayer class  
							
							
							
						 
						
							2013-04-22 23:52:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ce49798a 
								
							 
						 
						
							
							
								
								Fix animation velocity calculation  
							
							
							
						 
						
							2013-04-22 21:34:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7279e015e9 
								
							 
						 
						
							
							
								
								Search the textkeys to check if an animation group exists  
							
							
							
						 
						
							2013-04-22 20:59:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a2fc43c7df 
								
							 
						 
						
							
							
								
								Use reset to check that the animation exists and has the right markers  
							
							
							
						 
						
							2013-04-22 20:41:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb64efc18e 
								
							 
						 
						
							
							
								
								Improve looping behavior  
							
							
							
						 
						
							2013-04-22 05:08:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cc70c6263b 
								
							 
						 
						
							
							
								
								Use the NodeTargetValue for the NonAccum root  
							
							
							
						 
						
							2013-04-22 04:10:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9485a4aa6d 
								
							 
						 
						
							
							
								
								Look through the whole animation stack to find the "velocity"  
							
							
							
						 
						
							2013-04-22 01:40:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7776e124c 
								
							 
						 
						
							
							
								
								Only set mNonAccumRoot from mSkelBase  
							
							
							
						 
						
							2013-04-22 00:22:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3511c62cf 
								
							 
						 
						
							
							
								
								Don't store textkeys in user object bindings  
							
							... 
							
							
							
							It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations. 
							
						 
						
							2013-04-22 00:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2345b5e8b3 
								
							 
						 
						
							
							
								
								Avoid storing text keys for each animation  
							
							
							
						 
						
							2013-04-21 22:56:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7d59340ed6 
								
							 
						 
						
							
							
								
								Don't clip out the group name from the textkeys  
							
							
							
						 
						
							2013-04-21 22:13:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6c85d6763a 
								
							 
						 
						
							
							
								
								Pass "loop stop" to the character controller  
							
							
							
						 
						
							2013-04-21 18:38:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c9df16f8 
								
							 
						 
						
							
							
								
								Store the current animation group  
							
							
							
						 
						
							2013-04-21 18:32:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								835ff8eb1e 
								
							 
						 
						
							
							
								
								Avoid creating an AnimationValue per ObjectList  
							
							
							
						 
						
							2013-04-20 17:13:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4122b0b55f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-20 00:25:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f13b0c884f 
								
							 
						 
						
							
							
								
								hotfix for CharacterPreview destructor  
							
							
							
						 
						
							2013-04-19 14:41:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								50bb92beb3 
								
							 
						 
						
							
							
								
								Use a method to set the visibility flags and render queue.  
							
							
							
						 
						
							2013-04-19 02:01:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6d59325bff 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-17 23:21:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c519fc360d 
								
							 
						 
						
							
							
								
								Move away from fixed record names for body parts  
							
							
							
						 
						
							2013-04-18 00:19:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0341a9e778 
								
							 
						 
						
							
							
								
								Fix a gcc 4.8 warning  
							
							
							
						 
						
							2013-04-17 20:57:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								547f77031d 
								
							 
						 
						
							
							
								
								Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again  
							
							
							
						 
						
							2013-04-17 17:06:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ce98e9bd6 
								
							 
						 
						
							
							
								
								Store iterators for start and stop keys  
							
							
							
						 
						
							2013-04-15 20:37:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69084139aa 
								
							 
						 
						
							
							
								
								Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'  
							
							
							
						 
						
							2013-04-14 17:58:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f9dee25fd1 
								
							 
						 
						
							
							
								
								Store the base skeleton entity in MWRender::Animation  
							
							
							
						 
						
							2013-04-14 16:56:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								caff28e20a 
								
							 
						 
						
							
							
								
								Move NIFSkeletonLoader to a separate file  
							
							
							
						 
						
							2013-04-10 19:58:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								50d8353a8d 
								
							 
						 
						
							
							
								
								Fix a hack so arms dont show in first-person  
							
							
							
						 
						
							2013-04-09 16:51:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9d29921913 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-09 15:12:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a700c50e84 
								
							 
						 
						
							
							
								
								Add a first-person view mode to NpcAnimation  
							
							... 
							
							
							
							And use it instead of showing/hiding the player. 
							
						 
						
							2013-04-09 15:10:14 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a2ab43be7e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-04-09 21:22:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0e7d555cdf 
								
							 
						 
						
							
							
								
								Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.  
							
							
							
						 
						
							2013-04-09 20:31:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tom Mason 
								
							 
						 
						
							
							
							
							
								
							
							
								6ca2b1af74 
								
							 
						 
						
							
							
								
								fix for turning animations playing when in vanity mode  
							
							
							
						 
						
							2013-04-09 19:24:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								029d565727 
								
							 
						 
						
							
							
								
								Avoid calling setVisible for character previews  
							
							
							
						 
						
							2013-04-09 09:23:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9f9d978b0f 
								
							 
						 
						
							
							
								
								Use an enum to specify the NPC's view mode (normal, head only)  
							
							
							
						 
						
							2013-04-09 09:07:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								08d43fe217 
								
							 
						 
						
							
							
								
								Make the getHeadNode method more general  
							
							
							
						 
						
							2013-04-08 05:48:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3768e04a0c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-07 17:24:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7baca30a1d 
								
							 
						 
						
							
							
								
								Only get the non-accum root's keyframe when updating positions  
							
							... 
							
							
							
							The actual animation pose is now handled by the controllers, based on the
current animation time. 
							
						 
						
							2013-04-07 16:21:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								261ea1fe5e 
								
							 
						 
						
							
							
								
								Implement a KeyframeController  
							
							
							
						 
						
							2013-04-07 14:56:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f69a8259e1 
								
							 
						 
						
							
							
								
								Update animation source controller targets  
							
							
							
						 
						
							2013-04-07 13:51:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7494f90301 
								
							 
						 
						
							
							
								
								Remove an unneeded function  
							
							
							
						 
						
							2013-04-07 13:02:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2362e920f3 
								
							 
						 
						
							
							
								
								Use an unconnected object list for animation sources  
							
							... 
							
							
							
							We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes. 
							
						 
						
							2013-04-07 12:41:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80a1abd48a 
								
							 
						 
						
							
							
								
								Clear the old text keys when setting new animation sources  
							
							
							
						 
						
							2013-04-07 11:09:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								755a80a522 
								
							 
						 
						
							
							
								
								Fix camera shaking when near the pitch limit.  
							
							
							
						 
						
							2013-04-07 15:52:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								be419bc891 
								
							 
						 
						
							
							
								
								Handle NiCamera nodes  
							
							
							
						 
						
							2013-04-07 02:28:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								878b4c15c5 
								
							 
						 
						
							
							
								
								Set visibility flags and the render queue group for particles  
							
							
							
						 
						
							2013-04-07 02:08:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59f1d4b047 
								
							 
						 
						
							
							
								
								Add support for NiUVController on meshes  
							
							
							
						 
						
							2013-04-06 09:44:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0631b28646 
								
							 
						 
						
							
							
								
								Prepare for supporting controller objects  
							
							
							
						 
						
							2013-04-05 10:13:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								af2a38db38 
								
							 
						 
						
							
							
								
								Fix looping anims that dont have "loop start"  
							
							
							
						 
						
							2013-04-05 08:27:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4d14fe0d95 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-04 22:06:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7d5377f4 
								
							 
						 
						
							
							
								
								Fix crash when moving npcs to an inactive cell  
							
							
							
						 
						
							2013-04-04 16:51:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								63af72c315 
								
							 
						 
						
							
							
								
								Avoid converting to and from quaternions  
							
							
							
						 
						
							2013-03-30 17:31:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e7e9fd26a 
								
							 
						 
						
							
							
								
								Properly calculate light activation range  
							
							
							
						 
						
							2013-03-29 20:21:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e7684c4677 
								
							 
						 
						
							
							
								
								some random cleanup  
							
							
							
						 
						
							2013-03-29 09:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f0556451 
								
							 
						 
						
							
							
								
								Handle light linear/quadratic settings  
							
							
							
						 
						
							2013-03-28 20:57:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								08f6d04960 
								
							 
						 
						
							
							
								
								constness fixes  
							
							
							
						 
						
							2013-03-18 08:29:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								6165cd2c6b 
								
							 
						 
						
							
							
								
								Moons fallbacks partially implemented  
							
							
							
						 
						
							2013-03-17 14:22:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								485b6c855a 
								
							 
						 
						
							
							
								
								Fix NPC race height not being applied  
							
							
							
						 
						
							2013-03-15 16:44:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								521bebd2f4 
								
							 
						 
						
							
							
								
								Fallback system rewritten, added light fallbacks  
							
							
							
						 
						
							2013-03-15 10:17:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bcdab2aeab 
								
							 
						 
						
							
							
								
								Fix wrong padding breaking local map for cells where the bounds center is far from the origin  
							
							
							
						 
						
							2013-03-11 19:32:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								285b4bf726 
								
							 
						 
						
							
							
								
								Allow zooming camera in vanity or preview mode with the mousewheel  
							
							
							
						 
						
							2013-03-08 00:12:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7e100c36b5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AI'  
							
							
							
						 
						
							2013-03-06 19:05:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5938e19362 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2013-03-06 17:31:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								66d2d3522f 
								
							 
						 
						
							
							
								
								Race selection preview: render only the head, and focus the camera on its node  
							
							
							
						 
						
							2013-03-06 18:03:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								d3bf3812a4 
								
							 
						 
						
							
							
								
								changing rotation order (fix some misoriented objects)  
							
							
							
						 
						
							2013-03-05 20:16:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								8b6f0e0770 
								
							 
						 
						
							
							
								
								Correct orientation sign  
							
							
							
						 
						
							2013-03-05 18:28:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe7b2732d8 
								
							 
						 
						
							
							
								
								Avoid manually updating render targets from within frameRenderingQueued  
							
							
							
						 
						
							2013-03-05 14:24:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca707aa65f 
								
							 
						 
						
							
							
								
								Transparency should be evaluated per subentity, not per NIF  
							
							
							
						 
						
							2013-03-04 16:57:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cab5315a8e 
								
							 
						 
						
							
							
								
								Disable mipmaps generation  
							
							
							
						 
						
							2013-03-04 16:28:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1d35b73b8 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2013-03-03 19:52:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fefc7f5d 
								
							 
						 
						
							
							
								
								Simpler, more lightweight underwater effect, changed colors to match vanilla better  
							
							
							
						 
						
							2013-03-03 19:28:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								002830e13b 
								
							 
						 
						
							
							
								
								Make sure render textures are inactive when in a cell without water  
							
							
							
						 
						
							2013-03-03 15:11:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								867b22ce19 
								
							 
						 
						
							
							
								
								Fix a terrain glitch  
							
							
							
						 
						
							2013-03-03 15:11:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								e1882dce32 
								
							 
						 
						
							
							
								
								correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.  
							
							
							
						 
						
							2013-03-03 13:02:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6b547b9ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into transparency-fixes  
							
							
							
						 
						
							2013-03-01 13:32:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								238a8feb18 
								
							 
						 
						
							
							
								
								Fix transparency checks  
							
							
							
						 
						
							2013-03-01 13:27:25 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d988676fe 
								
							 
						 
						
							
							
								
								Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.  
							
							
							
						 
						
							2013-02-28 22:56:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1168f15361 
								
							 
						 
						
							
							
								
								Don't disable depth writes when blending is enabled  
							
							
							
						 
						
							2013-02-28 12:17:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3efbb5e728 
								
							 
						 
						
							
							
								
								Don't try to render a map in empty cells  
							
							
							
						 
						
							2013-02-28 20:27:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bfe80bb8dc 
								
							 
						 
						
							
							
								
								Avoid duplicating skeletons due to casing issues  
							
							... 
							
							
							
							Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times. 
							
						 
						
							2013-02-27 12:33:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								369f881170 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-27 09:25:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0ac4e299 
								
							 
						 
						
							
							
								
								NPCs / creatures can now emit ripples  
							
							
							
						 
						
							2013-02-27 09:20:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ceafcc2ebb 
								
							 
						 
						
							
							
								
								Support float samples with ffmpeg  
							
							... 
							
							
							
							Requires the AL_EXT_FLOAT32 extension in OpenAL 
							
						 
						
							2013-02-26 10:19:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dc445844d2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/z-up'  
							
							
							
						 
						
							2013-02-26 14:37:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc9b72b9b1 
								
							 
						 
						
							
							
								
								Removing some leftovers of mwRoot node  
							
							
							
						 
						
							2013-02-26 14:01:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								341f9b96e2 
								
							 
						 
						
							
							
								
								Local map: restore zHigh  
							
							
							
						 
						
							2013-02-26 13:53:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								284ba58e1e 
								
							 
						 
						
							
							
								
								Z-up conversion: global map, shader fix  
							
							
							
						 
						
							2013-02-26 13:52:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7bc1a368 
								
							 
						 
						
							
							
								
								Z-up conversion: local map, fix tcg  
							
							
							
						 
						
							2013-02-26 13:39:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ef952172d 
								
							 
						 
						
							
							
								
								Z-up conversion: water, sky  
							
							
							
						 
						
							2013-02-26 10:38:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3cb3ec91c0 
								
							 
						 
						
							
							
								
								Z-up conversion: camera  
							
							
							
						 
						
							2013-02-26 09:12:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5451eb9d9 
								
							 
						 
						
							
							
								
								Z-up conversion: terrain, objects  
							
							
							
						 
						
							2013-02-26 08:30:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a576e9e430 
								
							 
						 
						
							
							
								
								Set the race selection character preview in a valid (idle) pose.  
							
							
							
						 
						
							2013-02-25 16:40:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aff033a0c 
								
							 
						 
						
							
							
								
								Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog  
							
							
							
						 
						
							2013-02-25 18:29:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1fc68d44d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							
							
						 
						
							2013-02-25 17:36:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								355390429e 
								
							 
						 
						
							
							
								
								Fix World::isUnderwater to use dynamic waterlevel  
							
							
							
						 
						
							2013-02-25 17:27:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								74b8095fc7 
								
							 
						 
						
							
							
								
								Use default parameters where appropriate  
							
							
							
						 
						
							2013-02-24 14:43:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5267d17408 
								
							 
						 
						
							
							
								
								Revert "forgot to destroy child scene nodes"  
							
							... 
							
							
							
							This reverts commit f1a3309392 
							
						 
						
							2013-02-24 14:14:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ChrisKCat 
								
							 
						 
						
							
							
							
							
								
							
							
								9e7b559b09 
								
							 
						 
						
							
							
								
								Merge pull request  #6  from scrawl/lights  
							
							... 
							
							
							
							For light objects without an AttachLight bone, attach the light to the c... 
							
						 
						
							2013-02-24 14:12:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1a3309392 
								
							 
						 
						
							
							
								
								forgot to destroy child scene nodes  
							
							
							
						 
						
							2013-02-24 19:03:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1ae2d3c6ab 
								
							 
						 
						
							
							
								
								For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.  
							
							
							
						 
						
							2013-02-24 19:00:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								6a8c532244 
								
							 
						 
						
							
							
								
								fix and unify object cell change update in mwrender  
							
							
							
						 
						
							2013-02-24 15:04:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e59ea4941 
								
							 
						 
						
							
							
								
								Use a separate method to handle animation events  
							
							
							
						 
						
							2013-02-23 14:39:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d77d035d3a 
								
							 
						 
						
							
							
								
								Handle the "sound" events in runAnimation  
							
							
							
						 
						
							2013-02-23 14:15:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d208422ca7 
								
							 
						 
						
							
							
								
								Add a method to update an Animation's Ptr object  
							
							
							
						 
						
							2013-02-23 10:12:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a2eaec7878 
								
							 
						 
						
							
							
								
								Avoiding holding the InventoryStore in the NpcAnimation class  
							
							
							
						 
						
							2013-02-23 08:03:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0d0e75fe0b 
								
							 
						 
						
							
							
								
								Don't set animation sources for models that don't have a skeleton  
							
							
							
						 
						
							2013-02-23 07:36:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0148db8ccf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp 
							
						 
						
							2013-02-23 05:59:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4b51184ec4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-23 14:37:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6da9dfae5 
								
							 
						 
						
							
							
								
								Specify the animation key to stop playing at  
							
							
							
						 
						
							2013-02-23 05:15:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								ac7095537f 
								
							 
						 
						
							
							
								
								remove insertMesh() call on object cell change  
							
							
							
						 
						
							2013-02-23 16:50:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								9659b4a95e 
								
							 
						 
						
							
							
								
								update NpcAnimation inventory reference on cell change  
							
							
							
						 
						
							2013-02-23 16:45:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b8f5813609 
								
							 
						 
						
							
							
								
								Set all animation sources at once  
							
							
							
						 
						
							2013-02-23 03:34:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01102f9c73 
								
							 
						 
						
							
							
								
								Don't emit if there wasn't enough movement  
							
							
							
						 
						
							2013-02-23 05:53:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b099393fa 
								
							 
						 
						
							
							
								
								Fix time factor  
							
							
							
						 
						
							2013-02-23 04:43:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f17ea109ca 
								
							 
						 
						
							
							
								
								Fix light positions  
							
							
							
						 
						
							2013-02-23 04:06:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b12c6a4c16 
								
							 
						 
						
							
							
								
								Fix character preview  
							
							
							
						 
						
							2013-02-22 11:16:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbf1568a1 
								
							 
						 
						
							
							
								
								Fix NPC part attachment  
							
							
							
						 
						
							2013-02-22 10:15:29 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9dee2a72cd 
								
							 
						 
						
							
							
								
								Use a separate method to calculate animation velocity  
							
							
							
						 
						
							2013-02-22 09:22:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ec73c29f2 
								
							 
						 
						
							
							
								
								Do not return the player's Animation object for non-players  
							
							
							
						 
						
							2013-02-22 01:27:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								617158afcd 
								
							 
						 
						
							
							
								
								Ensure updated skeleton bone placement matches in world space  
							
							... 
							
							
							
							Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed). 
							
						 
						
							2013-02-20 02:41:46 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8196694c08 
								
							 
						 
						
							
							
								
								Avoid applying the animation when resetting it  
							
							
							
						 
						
							2013-02-19 06:04:25 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f8349a04bf 
								
							 
						 
						
							
							
								
								Use the looping portion of the animation to calculate the velocity  
							
							
							
						 
						
							2013-02-19 05:26:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1399a06c76 
								
							 
						 
						
							
							
								
								Update animation looping when setting the same state  
							
							
							
						 
						
							2013-02-19 04:01:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								427152c518 
								
							 
						 
						
							
							
								
								Disabled ripples until we can properly trigger them from the new character controller.  
							
							
							
						 
						
							2013-02-19 03:15:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cceb04adf 
								
							 
						 
						
							
							
								
								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.  
							
							
							
						 
						
							2013-02-19 03:08:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								32b837ebd4 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-19 00:15:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								791d16bbdb 
								
							 
						 
						
							
							
								
								Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes  
							
							
							
						 
						
							2013-02-17 18:12:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ffcfa3622 
								
							 
						 
						
							
							
								
								Water and clouds no longer depend on timescale.  
							
							
							
						 
						
							2013-02-17 16:23:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0099fa6e 
								
							 
						 
						
							
							
								
								Scale the animation speed based on the animation velocity and movement speed  
							
							... 
							
							
							
							This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now. 
							
						 
						
							2013-02-15 02:15:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a49ea9b4f 
								
							 
						 
						
							
							
								
								Cleaning out some old bits  
							
							
							
						 
						
							2013-02-13 18:39:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a9755778e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into animation2  
							
							
							
						 
						
							2013-02-12 18:14:46 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de90b911c9 
								
							 
						 
						
							
							
								
								Near clip plane corrections  
							
							
							
						 
						
							2013-02-12 20:56:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d213ff680f 
								
							 
						 
						
							
							
								
								Disabled terrain LOD  
							
							
							
						 
						
							2013-02-12 20:55:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5e3529783d 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'ace/win-fixes' into next  
							
							
							
						 
						
							2013-02-12 15:42:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								bbb845824d 
								
							 
						 
						
							
							
								
								Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__  
							
							
							
						 
						
							2013-02-12 13:59:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ee5857bae 
								
							 
						 
						
							
							
								
								Filter accumulation axis for mLastPosition as needed  
							
							
							
						 
						
							2013-02-09 19:09:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6f017f17 
								
							 
						 
						
							
							
								
								Remove an unneeded Animation field  
							
							
							
						 
						
							2013-02-09 13:25:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								34ddf69a31 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into animation2  
							
							
							
						 
						
							2013-02-09 09:46:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d47090b312 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-09 16:40:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mark Siewert 
								
							 
						 
						
							
							
							
							
								
							
							
								55bd9eef66 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into multiple_esm_esp  
							
							
							
						 
						
							2013-02-09 13:03:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								923d0d6eb4 
								
							 
						 
						
							
							
								
								Fix up some header includes  
							
							
							
						 
						
							2013-02-06 21:47:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18b7008409 
								
							 
						 
						
							
							
								
								Better fix some scaling issues  
							
							
							
						 
						
							2013-02-05 18:25:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								535cd8360f 
								
							 
						 
						
							
							
								
								Load extra animations for NPCs  
							
							
							
						 
						
							2013-02-05 18:09:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1e7b95ba 
								
							 
						 
						
							
							
								
								Attempt to load the skeleton source if it doesn't yet exist  
							
							
							
						 
						
							2013-02-05 17:55:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c839502743 
								
							 
						 
						
							
							
								
								Setup base_anim.nif as an initial skeleton source for biped creatures  
							
							
							
						 
						
							2013-02-05 17:16:45 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								054ef3113a 
								
							 
						 
						
							
							
								
								Check existing skeleton sources if the current one has no animation root  
							
							
							
						 
						
							2013-02-05 17:15:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								16933e3926 
								
							 
						 
						
							
							
								
								Scale the accumulation root translation  
							
							
							
						 
						
							2013-02-05 16:59:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								600fe06f00 
								
							 
						 
						
							
							
								
								Use a vector of skeletons to handle animation sources  
							
							
							
						 
						
							2013-02-05 16:29:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								608c112f34 
								
							 
						 
						
							
							
								
								Supply the new render window to mygui  
							
							
							
						 
						
							2013-02-05 20:48:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31f760ccce 
								
							 
						 
						
							
							
								
								Fixing issues from last commit: restored input and occlusion queries  
							
							
							
						 
						
							2013-02-05 20:26:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d518132f 
								
							 
						 
						
							
							
								
								With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.  
							
							
							
						 
						
							2013-02-05 19:22:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								499f3ac0d1 
								
							 
						 
						
							
							
								
								Slightly better ripple normal blending. Not physically accurate at all, but looks good.  
							
							
							
						 
						
							2013-02-05 16:40:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3772cd9257 
								
							 
						 
						
							
							
								
								Refraction can be disabled separately now  
							
							
							
						 
						
							2013-02-05 14:29:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								786cb6e928 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							
							
						 
						
							2013-02-05 02:57:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd4fdf47a3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-05 02:27:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a29919d02d 
								
							 
						 
						
							
							
								
								restored global map  
							
							
							
						 
						
							2013-02-05 00:39:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35b5fdab5d 
								
							 
						 
						
							
							
								
								Merge branch 'terrainfix' into graphics  
							
							
							
						 
						
							2013-02-05 00:28:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09180666b2 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix  
							
							
							
						 
						
							2013-02-05 00:21:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58cf182db2 
								
							 
						 
						
							
							
								
								better place for syncing  
							
							
							
						 
						
							2013-02-05 00:21:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb1f23875d 
								
							 
						 
						
							
							
								
								Merge branch 'terrainfix' into graphics  
							
							
							
						 
						
							2013-02-04 23:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596628d339 
								
							 
						 
						
							
							
								
								Fix terrain derived data update (bug 534, bug 544)  
							
							
							
						 
						
							2013-02-04 23:13:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f37c24d5f 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-02-04 21:55:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bf037b7d29 
								
							 
						 
						
							
							
								
								Removed problematic ModVertexAlpha method, now done in shader  
							
							
							
						 
						
							2013-02-04 18:03:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fa07288b15 
								
							 
						 
						
							
							
								
								tweaked map light color  
							
							
							
						 
						
							2013-02-03 20:29:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc8af0f14 
								
							 
						 
						
							
							
								
								fix map positions  
							
							
							
						 
						
							2013-02-03 20:06:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a44dfcd2ac 
								
							 
						 
						
							
							
								
								Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.  
							
							
							
						 
						
							2013-02-03 19:28:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								979a874220 
								
							 
						 
						
							
							
								
								Fixed the custom near clip planes  
							
							
							
						 
						
							2013-02-03 19:01:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5334934612 
								
							 
						 
						
							
							
								
								Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.  
							
							
							
						 
						
							2013-02-03 18:03:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15e51b76de 
								
							 
						 
						
							
							
								
								Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth  
							
							
							
						 
						
							2013-02-03 15:46:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								23acf4b130 
								
							 
						 
						
							
							
								
								Don't break right away when the animation time remaining is 0  
							
							
							
						 
						
							2013-02-03 01:38:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								60a75cb5ee 
								
							 
						 
						
							
							
								
								Make sure to keep the character preview animation updated  
							
							
							
						 
						
							2013-02-03 00:54:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c23a96d606 
								
							 
						 
						
							
							
								
								Run an aniamtion update after "playing" the inventory idle  
							
							... 
							
							
							
							This is so all the NPC parts get updated correctly. 
							
						 
						
							2013-02-02 06:08:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7590694d 
								
							 
						 
						
							
							
								
								Revert "Revert "Use a child scene node for the accumulation root""  
							
							... 
							
							
							
							This reverts commit 376dfed15b 
							
						 
						
							2013-02-02 05:43:37 -08:00