Commit graph

56 commits

Author SHA1 Message Date
David Cernat
78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
2018-04-19 15:18:38 +03:00
David Cernat
28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
2018-04-19 13:25:29 +03:00
David Cernat
311f770de7 [Server] Document script functions, part 4
Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
bdc9132e7c [General] Add SetResetStats server script function
Add reading and writing of resetStats variable to PlayerBaseInfo Packet

Fix typos in various server script function descriptions
2018-04-09 19:24:24 +03:00
David Cernat
c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
e97c9f72a2 [General] Rework getting/clearing of skill modifiers as with attributes 2017-12-04 15:06:27 +02:00
David Cernat
2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
David Cernat
e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
David Cernat
b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 2017-06-27 01:01:45 +03:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
Koncord
6ddab0d323 [Server] Add and implement "look like creature" functions 2017-05-01 21:15:12 +08:00
David Cernat
9d7142f684 [Server] Clean up order for StatsFunctions 2017-04-29 01:42:11 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
Koncord
0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
46b41b605a Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
This reverts commit 0e2b589cdb.
2016-11-16 19:28:22 +02:00
David Cernat
0e2b589cdb Use lowerCamelCase in tes3mp server script function names, part 1 2016-11-16 16:52:16 +02:00
David Cernat
25dc2b19e7 Use lowerCamelCase in tes3mp server networking function names 2016-11-16 02:05:14 +02:00
David Cernat
bda1f867fd Rename server's GetController() method into GetPlayerController() 2016-10-19 16:54:39 +03:00
David Cernat
6650b74498 Add handling of skill increases 2016-09-30 07:15:59 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
56a2c70911 Use double instead of int for skill progress functions 2016-09-29 18:13:36 +03:00
David Cernat
ae4950ce49 Add server stat functions for getting and setting skill progress 2016-09-29 17:57:26 +03:00
David Cernat
7a1531c01b Fix script functions for setting dynamic stats, part 2 2016-09-28 19:41:54 +03:00
David Cernat
458bdf4dff Fix script functions for setting dynamic stats 2016-09-28 16:40:19 +03:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00
David Cernat
295f486a97 Using less confusing names for server stat functions, part 2 2016-09-28 02:19:39 +03:00
David Cernat
69030579c1 Using less confusing names for server stat functions 2016-09-27 17:04:04 +03:00
David Cernat
7ae9ea7465 Add server stat functions for getting attribute and skill counts 2016-09-27 15:51:10 +03:00
David Cernat
57703482b2 Fetch attribute and skill counts in server stat functions 2016-09-27 15:01:54 +03:00
David Cernat
1ee2458f6e Add packet for player levels, part 2 2016-09-26 13:19:01 +03:00
David Cernat
046a1ea899 Add packet for player levels 2016-09-25 14:28:25 +03:00
Koncord
e661a35ac2 Fix checking strings in SetName & SetBirthsign 2016-09-18 11:55:51 +08:00
David Cernat
ff94b5f1ac Fix unsuitable variable name 2016-09-02 06:16:35 +03:00
David Cernat
970e9aff2f Remove old class methods and don't include class in ID_GAME_BASE_INFO 2016-09-02 03:45:43 +03:00
Koncord
1186d09ec0 ScriptFunctions.hpp size reduction 2016-08-30 12:20:39 +08:00
David Cernat
00e7810428 Add script functions for saving and loading non-custom player classes 2016-08-27 00:14:50 +03:00
David Cernat
c4f49e05e3 Remove manual newlines for logger 2016-08-19 07:54:10 +03:00
David Cernat
97f944dde7 Use logger for most console messages 2016-08-18 20:20:17 +03:00
David Cernat
a36c20eaae Reduce server console spam 2016-08-18 16:13:04 +03:00
David Cernat
c94f818478 Add script functions for getting attributes and skills by their names 2016-08-18 00:55:35 +03:00
David Cernat
41868cc9cc Add script functions for getting attributes and skills by their IDs 2016-08-18 00:13:45 +03:00