Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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scrawl
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1362264561
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Fix warning
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2016-09-13 02:49:19 +02:00 |
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scrawl
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65dc12cdd6
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Remove unused parameter
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2016-09-13 02:48:36 +02:00 |
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scrawl
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feaf3652a5
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Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
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2016-09-13 02:47:49 +02:00 |
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scrawl
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3cd73d0fc3
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Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
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2016-09-13 02:47:43 +02:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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3bbde312b9
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Remove unneeded code
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2016-09-12 19:54:06 +09:00 |
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Allofich
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3f6543860a
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Make creatures use fHandToHandReach
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2016-09-11 00:01:20 +09:00 |
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Allofich
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c98d4e0473
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Allow dodging for bipedal creatures
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2016-09-10 23:56:31 +09:00 |
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Allofich
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7bc4535c0d
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Make NPCs dodge according to target's weapon reach
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2016-09-10 23:30:46 +09:00 |
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Koncord
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0f7670dd07
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Add some verbose messages for chat
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2016-09-10 13:57:15 +08:00 |
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Koncord
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a34d46f57e
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Add chat messages to log in client
Cleanup redundant code in GUIChat class
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2016-09-10 13:40:06 +08:00 |
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mrcheko
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72786fef9d
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prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
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2016-09-09 23:57:19 +03:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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f31342894a
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Put simpler condition first
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2016-09-09 00:03:38 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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85349da26c
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Add comments
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2016-09-08 23:58:00 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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fe3a033642
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Use particle textures for spell projectiles
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2016-09-08 23:56:54 +09:00 |
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Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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2016-09-08 02:07:01 +09:00 |
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Allofich
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88d992a020
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Create area effect visual for non-area spells
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2016-09-08 00:05:45 +09:00 |
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Marc Zinnschlag
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03a35c38df
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add missing item when executing the Equip instruction
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2016-09-06 16:33:26 +02:00 |
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scrawl
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05e4542d33
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Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
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2016-09-06 13:19:18 +02:00 |
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mrcheko
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aa441f2648
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AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
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2016-09-06 01:11:10 +03:00 |
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mrcheko
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a22fc43947
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aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
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2016-09-05 15:18:34 +03:00 |
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scrawl
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fbc9b90ebe
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Cleanup
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2016-09-05 00:04:11 +02:00 |
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scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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2016-09-05 00:03:10 +02:00 |
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Allofich
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c617e90755
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Fix for loading projectile speed
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2016-09-05 05:41:24 +09:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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dbd7c038b2
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Add loading code for multi-effect projectiles
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2016-09-05 03:45:13 +09:00 |
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Allofich
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c6cd1f813b
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Attach projectiles to nodes of multi-effect bolts
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2016-09-05 02:59:33 +09:00 |
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Allofich
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5a0d3feb98
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Use C++ int-to-string conversion
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2016-09-05 02:52:44 +09:00 |
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Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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60384399ee
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Fix errors and warnings
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2016-09-05 01:39:18 +09:00 |
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Allofich
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f49ebee56a
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Play sounds for multi-effect projectile
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2016-09-04 23:57:06 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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2016-09-04 17:42:27 +09:00 |
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Allofich
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3300ef5db7
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Don't apply projectile effects multiple times
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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Koncord
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ab6d6d1cc8
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Fix log message in Networking::Connect()
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2016-09-04 16:18:53 +08:00 |
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Koncord
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d110834ee7
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Fix log message in Networking::Update()
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2016-09-04 16:03:07 +08:00 |
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scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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2016-09-04 00:22:59 +02:00 |
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Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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2016-09-04 02:13:09 +09:00 |
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mrcheko
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0775ed75ea
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fix zero div in getXAngleToDir
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2016-09-03 17:50:06 +03:00 |
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Allofich
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0d63d75bb0
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Remove no longer used parameter
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2016-09-03 22:40:24 +09:00 |
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Allofich
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286e4bb98f
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Remove attacktype movement
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2016-09-03 21:16:59 +09:00 |
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David Cernat
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81999a8179
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Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
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2016-09-02 07:58:20 +03:00 |
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David Cernat
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8abef0bebe
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Remove outdated ID_GAME_UPDATE_SKILLS packet
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2016-09-02 07:36:39 +03:00 |
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David Cernat
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e36321f448
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Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
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2016-09-02 06:57:49 +03:00 |
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David Cernat
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dafc6c0843
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Save and load birthsigns
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2016-09-02 06:57:13 +03:00 |
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David Cernat
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9764dbb8d2
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Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
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2016-09-02 06:29:34 +03:00 |
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David Cernat
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941d76fce0
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Fix setting of default classes and initialize classes safely on server
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2016-09-02 04:31:35 +03:00 |
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Koncord
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534ef527b9
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Fix my stupid epic fail
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2016-09-02 07:35:53 +08:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
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2016-08-31 17:18:23 +09:00 |
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David Cernat
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e9dce26f38
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Resolve conflicts in pull request #50
# Conflicts:
# CMakeLists.txt
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2016-08-31 07:28:32 +03:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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David Cernat
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263efa9988
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Fix formatting, part 2
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2016-08-30 12:37:36 +03:00 |
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David Cernat
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a20e7890a2
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Fix formatting
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2016-08-30 10:52:30 +03:00 |
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Koncord
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cf1a0113a1
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Time API
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2016-08-30 13:24:42 +08:00 |
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Koncord
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11eae277a9
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Characters Class API
Added some new functions
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2016-08-30 11:18:19 +08:00 |
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David Cernat
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d612cbcc7b
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Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c .
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2016-08-29 21:04:32 +08:00 |
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Koncord
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a03c2f5019
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Now server & client sensitive to version
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2016-08-27 15:36:22 +08:00 |
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Koncord
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8a5e32c631
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Show the InputBox only if queue is free
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2016-08-27 13:58:06 +08:00 |
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Koncord
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4c2415e9db
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Fix focus for InputDialog
Created a special pipe for future GUI modes.
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2016-08-27 13:40:11 +08:00 |
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David Cernat
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e81bf7318c
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Disable CharGen custom class choice until we can handle custom classes
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2016-08-27 04:47:35 +03:00 |
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David Cernat
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00e7810428
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Add script functions for saving and loading non-custom player classes
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2016-08-27 00:14:50 +03:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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David Cernat
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7bb6020e51
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Display message boxes when client is disconnected.
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2016-08-25 02:58:03 +03:00 |
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David Cernat
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4d2ca20445
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Resolve conflicts in pull request #43
# Conflicts:
# README.md
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2016-08-24 22:03:35 +03:00 |
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Koncord
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1b403719f5
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Merged branch master into master
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2016-08-24 16:15:56 +08:00 |
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Koncord
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997c62cc52
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Add --connect option to client
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2016-08-24 16:15:34 +08:00 |
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David Cernat
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abaa8cac72
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Spawn players in Pelagiad on startup
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2016-08-24 06:23:32 +03:00 |
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David Cernat
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77aff346e9
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Fix typo in method name "getGUIConroller", part 2
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2016-08-24 05:55:02 +03:00 |
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David Cernat
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63eebd3d18
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Respawn players in Fort Pelagiad instead of ToddTest for the time being
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2016-08-24 05:32:40 +03:00 |
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David Cernat
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d830937f4e
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Fix typo in method name "getGUIConroller"
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2016-08-24 04:48:35 +03:00 |
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David Cernat
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f93e382b8b
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Use tes3mp icon for executable, part 2
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2016-08-24 04:01:05 +03:00 |
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David Cernat
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5385563972
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Let players inform others about Lua script-induced cell & pos changes
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2016-08-24 02:53:39 +03:00 |
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David Cernat
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d24b4d0a2d
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Disable New, Save and Load buttons in main menu
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2016-08-24 00:46:32 +03:00 |
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David Cernat
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7b187d0295
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Fix visual glitch when jumping without adjusting camera afterwards
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2016-08-23 22:27:12 +03:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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David Cernat
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03d6e0cb62
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Send attributes and skills to server whenever they change
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2016-08-23 02:24:10 +03:00 |
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David Cernat
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ce5553cda6
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Get hand-to-hand attack victim's stats if there actually is a victim
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2016-08-23 01:23:09 +03:00 |
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scrawl
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0fd810707e
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Remove unused stopLooping()
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2016-08-22 23:33:26 +02:00 |
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