Commit graph

9471 commits

Author SHA1 Message Date
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
1362264561 Fix warning 2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3 Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9 Remove unneeded code 2016-09-12 19:54:06 +09:00
Allofich
3f6543860a Make creatures use fHandToHandReach 2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473 Allow dodging for bipedal creatures 2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d Make NPCs dodge according to target's weapon reach 2016-09-10 23:30:46 +09:00
Koncord
0f7670dd07 Add some verbose messages for chat 2016-09-10 13:57:15 +08:00
Koncord
a34d46f57e Add chat messages to log in client
Cleanup redundant code in GUIChat class
2016-09-10 13:40:06 +08:00
mrcheko
72786fef9d prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217 Update TODO comments 2016-09-10 01:38:05 +09:00
Allofich
f31342894a Put simpler condition first 2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a Apply particle textures like original engine does 2016-09-08 23:59:23 +09:00
Allofich
85349da26c Add comments 2016-09-08 23:58:00 +09:00
Allofich
502a758eff Use particle texture for "hit" effects 2016-09-08 23:58:00 +09:00
Allofich
fe3a033642 Use particle textures for spell projectiles 2016-09-08 23:56:54 +09:00
Allofich
02610828c1 Don't play area vfx for non-area spells on actors. 2016-09-08 02:07:01 +09:00
Allofich
88d992a020 Create area effect visual for non-area spells 2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
scrawl
05e4542d33 Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648 AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947 aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
scrawl
fbc9b90ebe Cleanup 2016-09-05 00:04:11 +02:00
scrawl
8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755 Fix for loading projectile speed 2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2 Add loading code for multi-effect projectiles 2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b Attach projectiles to nodes of multi-effect bolts 2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98 Use C++ int-to-string conversion 2016-09-05 02:52:44 +09:00
Allofich
a36f7babc1 Double scaling of spell explosions 2016-09-05 02:18:57 +09:00
Allofich
60384399ee Fix errors and warnings 2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a Play sounds for multi-effect projectile 2016-09-04 23:57:06 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d Fix warnings 2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215 Fix spells having explosions for wrong range type 2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b Casting animation comes from the first effect 2016-09-04 17:42:27 +09:00
Allofich
3300ef5db7 Don't apply projectile effects multiple times 2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403 Use last effect of spell for hand effect color 2016-09-04 17:42:27 +09:00
Allofich
f6c3a62b3e Use average speed for multiple spell projectiles 2016-09-04 17:42:27 +09:00
Allofich
f1a18027f2 Shoot projectiles of spells with multiple effects 2016-09-04 17:42:27 +09:00
Allofich
446c0a4fa8 Play all of a spell's casting effects 2016-09-04 17:42:27 +09:00
Allofich
b4577fe751 Allow multiple spell hit sounds on single target 2016-09-04 17:42:27 +09:00
Koncord
ab6d6d1cc8 Fix log message in Networking::Connect() 2016-09-04 16:18:53 +08:00
Koncord
d110834ee7 Fix log message in Networking::Update() 2016-09-04 16:03:07 +08:00
scrawl
7859e378df Merge pull request #1045 from Allofich/attack
Fix AI melee attack
2016-09-04 00:22:59 +02:00
Allofich
5c2bc515fe Remove overridden code in aicombat 2016-09-04 02:13:09 +09:00
mrcheko
0775ed75ea fix zero div in getXAngleToDir 2016-09-03 17:50:06 +03:00
Allofich
0d63d75bb0 Remove no longer used parameter 2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f Remove attacktype movement 2016-09-03 21:16:59 +09:00
David Cernat
81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 2016-09-02 07:58:20 +03:00
David Cernat
8abef0bebe Remove outdated ID_GAME_UPDATE_SKILLS packet 2016-09-02 07:36:39 +03:00
David Cernat
e36321f448 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 2016-09-02 06:57:49 +03:00
David Cernat
dafc6c0843 Save and load birthsigns 2016-09-02 06:57:13 +03:00
David Cernat
9764dbb8d2 Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
2016-09-02 06:29:34 +03:00
David Cernat
941d76fce0 Fix setting of default classes and initialize classes safely on server 2016-09-02 04:31:35 +03:00
Koncord
534ef527b9 Fix my stupid epic fail 2016-09-02 07:35:53 +08:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Allofich
b99c2c54d8 Allow Water Walking on non-submerged creatures 2016-09-01 03:53:53 +09:00
Allofich
22b11c5947 Move Water Walking check into checkEffectTarget() 2016-08-31 23:56:31 +09:00
Allofich
f25c65260c Limit sMagicinvalidEffect to self-cast spells 2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
David Cernat
e9dce26f38 Resolve conflicts in pull request #50
# Conflicts:
#	CMakeLists.txt
2016-08-31 07:28:32 +03:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
David Cernat
263efa9988 Fix formatting, part 2 2016-08-30 12:37:36 +03:00
David Cernat
a20e7890a2 Fix formatting 2016-08-30 10:52:30 +03:00
Koncord
cf1a0113a1 Time API 2016-08-30 13:24:42 +08:00
Koncord
11eae277a9 Characters Class API
Added some new functions
2016-08-30 11:18:19 +08:00
David Cernat
d612cbcc7b Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c.
2016-08-29 21:04:32 +08:00
Koncord
a03c2f5019 Now server & client sensitive to version 2016-08-27 15:36:22 +08:00
Koncord
8a5e32c631 Show the InputBox only if queue is free 2016-08-27 13:58:06 +08:00
Koncord
4c2415e9db Fix focus for InputDialog
Created a special pipe for future GUI modes.
2016-08-27 13:40:11 +08:00
David Cernat
e81bf7318c Disable CharGen custom class choice until we can handle custom classes 2016-08-27 04:47:35 +03:00
David Cernat
00e7810428 Add script functions for saving and loading non-custom player classes 2016-08-27 00:14:50 +03:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
David Cernat
7bb6020e51 Display message boxes when client is disconnected. 2016-08-25 02:58:03 +03:00
David Cernat
4d2ca20445 Resolve conflicts in pull request #43
# Conflicts:
#	README.md
2016-08-24 22:03:35 +03:00
Koncord
1b403719f5 Merged branch master into master 2016-08-24 16:15:56 +08:00
Koncord
997c62cc52 Add --connect option to client 2016-08-24 16:15:34 +08:00
David Cernat
abaa8cac72 Spawn players in Pelagiad on startup 2016-08-24 06:23:32 +03:00
David Cernat
77aff346e9 Fix typo in method name "getGUIConroller", part 2 2016-08-24 05:55:02 +03:00
David Cernat
63eebd3d18 Respawn players in Fort Pelagiad instead of ToddTest for the time being 2016-08-24 05:32:40 +03:00
David Cernat
d830937f4e Fix typo in method name "getGUIConroller" 2016-08-24 04:48:35 +03:00
David Cernat
f93e382b8b Use tes3mp icon for executable, part 2 2016-08-24 04:01:05 +03:00
David Cernat
5385563972 Let players inform others about Lua script-induced cell & pos changes 2016-08-24 02:53:39 +03:00
David Cernat
d24b4d0a2d Disable New, Save and Load buttons in main menu 2016-08-24 00:46:32 +03:00
David Cernat
7b187d0295 Fix visual glitch when jumping without adjusting camera afterwards 2016-08-23 22:27:12 +03:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
David Cernat
03d6e0cb62 Send attributes and skills to server whenever they change 2016-08-23 02:24:10 +03:00
David Cernat
ce5553cda6 Get hand-to-hand attack victim's stats if there actually is a victim 2016-08-23 01:23:09 +03:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00