scrawl
5f92cc413d
Merge pull request #1146 from Allofich/fortify
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Fix fortify maximum magicka expiration
8 years ago
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago
scrawl
9febb3e824
Merge pull request #1147 from MiroslavR/NiSphericalCollider
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Implement NiSphericalCollider (Closes #3644 )
8 years ago
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
8 years ago
scrawl
3ac66ec9d4
Update AUTHORS.md
8 years ago
scrawl
4269a2d140
Merge pull request #1144 from Aussiemon/master
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Feature #3523 : Light source on magic projectiles
8 years ago
mrohrlach
c2e5f24e98
Tidying up
8 years ago
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
8 years ago
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
8 years ago
scrawl
1e654ca4c3
Update AUTHORS.md
8 years ago
scrawl
250c862ded
Merge pull request #1143 from kurnevsky/crash-fix
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Crash fix when item is disabled before it casts spell.
8 years ago
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
8 years ago
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
8 years ago
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
8 years ago
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
8 years ago
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
8 years ago
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
8 years ago
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
8 years ago
scrawl
9d8275580b
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
8 years ago
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
8 years ago
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
8 years ago
scrawl
be14ce414e
Update AUTHORS.md
8 years ago
scrawl
6759f70229
Merge pull request #1140 from ShadowRadiance/master
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Slowfall now reduces momentum based on magnitude when jumping
8 years ago
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
8 years ago
Nikolay Kasyanov
4f2a64ae17
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
ee7f5d7d85
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Marc Zinnschlag
f5943ccd5d
updated changelog
8 years ago
Marc Zinnschlag
0874d69546
increased version number
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
scrawl
42b1163504
Merge pull request #1139 from MiroslavR/thrown-ench
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Fix thrown weapon sources being used to apply on strike enchantments
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
8 years ago
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
8 years ago
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
scrawl
37ae6fac85
Merge pull request #1135 from MiroslavR/Wmismatched-tags
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Fix -Wmismatched-tags clang warning
8 years ago
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
8 years ago
scrawl
4a62273d6e
Merge pull request #1134 from MiroslavR/review-spells
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Show starting abilities, powers and spells in stat-review window
8 years ago
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
scrawl
99521fe6f4
Merge pull request #1130 from lysol90/master
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More updates to bump map tutorial
8 years ago
Joakim Berg
3adf69f91e
Update convert_bump_mapped_mods.rst
8 years ago