Commit Graph

17634 Commits (051c17a1847f524f1982c4c1ab2dad5ce75e5509)
 

Author SHA1 Message Date
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 20d30bb8d7 Move mDataLoaded into LandData 8 years ago
scrawl 16b5cadd9e Fix order of operations w.r.t clearing cache 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 274690f790 Refactor BufferCache to allow caching buffers of different sizes 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl b898315962 cellpreloader: abort all tasks first before waiting 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl 4cd4457d21 Add support for Functors to ObjectCache 8 years ago
scrawl 9d72d9f0c9 Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene 8 years ago
scrawl eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'

Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl 34130fc5cc Fix handling in LightListCallback when the node is not a Group 8 years ago
scrawl b78a9f89af Refactor LightListCallback to allow for integration in custom Drawables. 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
scrawl c1fe9f2a89 Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.

This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
MiroslavR a8517c34eb Code style 8 years ago
scrawl a556475fae Explicitely set the user data type to avoid const/non-const mismatch 8 years ago
scrawl 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 8 years ago
scrawl 928e2061f7 Remove redundant tolower 8 years ago
scrawl 13a6070629 Remove warning spam in skeleton.cpp
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl e093a30736 Update AUTHORS.md 8 years ago
scrawl a9b5ea4f8c Merge pull request #1224 from schwitzerm/master
fix skill window update
8 years ago
Mitchell Schwitzer 421b92ae05 fix styling & add missing lines regarding max proficency 8 years ago
Mitchell Schwitzer f31e5ba85e fix display maximum proficency reached 8 years ago
Mitchell Schwitzer 7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer 465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl 809f5cd01b Fix bad override 8 years ago
scrawl 21aad00612 Don't pass key events to the viewer when Alt modifier is held
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl fc95a45cb6 Don't pass repeat key events to the viewer's eventQueue 8 years ago
scrawl 70841ea3b7 Merge pull request #1222 from OpenMW/macos-nightly
Setup macOS nightly builds on Travis
8 years ago
scrawl a6429a2518 Merge pull request #1223 from MiroslavR/rifle_sounds
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
8 years ago
Nikolay Kasyanov 7f429f26e1 Allow getting available version information even when clone is shallow 8 years ago
Nikolay Kasyanov e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP 8 years ago
MiroslavR af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 8 years ago
Nikolay Kasyanov 57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies 8 years ago
Nikolay Kasyanov f1abc5d7cb [macOS, CI] Use Release configuration 8 years ago
Nikolay Kasyanov 672aa80dc5 Revert "Make Travis build test-release-build-on-travis"
4eb5183d73
8 years ago
scrawl c1b1d502ee Fix up commit 330e5fefd1 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback 8 years ago
scrawl 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago