David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
4123398cbc
Change no-grab setting to respect the value given
2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
2017-03-04 21:48:31 +01:00
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9
[Client] Use constant instead magic value in Lerp function
2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c
[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
2017-03-04 13:23:26 +08:00
Koncord
9199446edd
[Client] Add Files::Collections to Main::init() arguments
2017-03-04 13:11:46 +08:00
David Cernat
9cffc1f661
[Client] Don't open up main menu when player's death animation finishes
2017-03-04 02:29:57 +02:00
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
2017-03-04 00:29:01 +02:00
David Cernat
c4b11a1251
[Client] Remove now unused sendData() and BitStream declarations
2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474
[Client] Update old packet-sending code in LocalPlayer and GUIChat
2017-03-03 23:36:29 +02:00
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
David Cernat
6887930c04
[Client] Let scripts handle respawn point instead of hardcoding it
2017-03-02 22:12:46 +02:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
David Cernat
db8218545f
Merge pull request #177 from OpenMW/master
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Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
David Cernat
03984685e5
[Client] Remove unnecessary type specifiers
2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
David Cernat
48125913c3
Merge pull request #175 from OpenMW/master
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Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
David Cernat
02487dce13
[Client] Prevent invalid race used by other player from freezing client
2017-02-27 01:45:27 +02:00
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
2017-02-27 00:41:27 +01:00
David Cernat
4110fac629
Merge pull request #174 from OpenMW/master
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Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
David Cernat
8c8414f098
[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
2017-02-27 01:02:59 +02:00
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
scrawl
6f4c03aa32
Avoid retrieving setting every frame
2017-02-26 17:34:24 +01:00
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
2017-02-26 15:34:15 +02:00
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
2017-02-26 04:28:28 +01:00
David Cernat
9035908f6d
[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
2017-02-25 23:18:50 +02:00
David Cernat
ff0d21ef38
[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
2017-02-24 19:42:33 +02:00
David Cernat
aab5b69c80
[Client] Unready weapon & spell upon death to avoid attack inability bug
2017-02-24 11:50:43 +02:00
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
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Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
scrawl
75677f03e7
Remove SceneManager::notifyAttached
2017-02-24 02:58:41 +01:00
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
2017-02-24 02:58:41 +01:00
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
2017-02-24 02:58:41 +01:00
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
2017-02-24 02:58:41 +01:00
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
2017-02-24 02:58:41 +01:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
scrawl
732212070d
crashcatcher: complain when launching gdb fails
2017-02-23 23:28:49 +01:00
Koncord
cbace41e14
[Client] Fix crash on LInux
2017-02-23 17:40:22 +08:00
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
2017-02-23 09:19:09 +02:00
David Cernat
1b59ce8c8f
[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
2017-02-23 06:26:42 +02:00
Koncord
f8a25747ba
[Client] Some tabs have been killed in GUIChat
2017-02-23 11:48:10 +08:00
David Cernat
586a7f6656
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
2017-02-23 04:35:07 +02:00
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
2017-02-23 01:05:45 +02:00
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
Battlerax
fd845198ad
[Client] You can now cancel the chat box by pressing enter without a message.
2017-02-22 15:03:59 -06:00
scrawl
d163228199
Fix updatePtr
2017-02-22 21:02:34 +01:00
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
Koncord
b0ebad8b83
[Client] Fix crash on Linux
2017-02-22 16:30:07 +08:00
David Cernat
90275f777e
[Client] Don't crash when dying while inside a container
2017-02-22 06:41:25 +02:00
David Cernat
67b67ce1c4
[Client] Don't automatically rescale objects on cell change
2017-02-22 04:21:25 +02:00
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
2017-02-22 01:49:54 +01:00
David Cernat
e4ae8c5f9f
[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
2017-02-22 02:44:00 +02:00
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
2017-02-21 18:29:18 +01:00
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
2017-02-21 18:25:25 +01:00
scrawl
a45335ffc3
Do not reduce magicka in god mode
2017-02-21 16:33:18 +01:00
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
2017-02-21 15:48:45 +01:00
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
2017-02-21 04:47:11 +01:00
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
2017-02-21 04:32:59 +01:00
David Cernat
37e7d2c15b
[Client] Don't get invalid cells in LocalPlayer::sendJournalEntry()
2017-02-21 02:09:39 +02:00
David Cernat
b320910c5f
[Client] Don't add/remove all spells from ingame scripts for LocalPlayer
2017-02-21 01:22:21 +02:00
David Cernat
bf2f932e18
[Client] If in a container, don't crash when teleported to another cell
2017-02-21 01:01:30 +02:00
David Cernat
f5470e0b49
[Client] Print cell descriptions for WorldEvents only once
2017-02-21 00:20:19 +02:00
David Cernat
92439e6e62
[Client] Reduce WorldPacket debug because it can cause freezes
2017-02-20 23:48:08 +02:00
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
Koncord
ea9c31a8f7
[Client] Add password to client params and to config file
2017-02-20 22:40:09 +08:00
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
2017-02-20 12:31:11 +02:00
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
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Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
David Cernat
ed91f20cd3
[General] Print action used for ID_CONTAINER when receiving one
2017-02-19 23:11:26 +02:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
scrawl
481c440698
Print OSG version on startup
2017-02-19 13:26:45 +01:00
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
2017-02-18 23:59:02 +02:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615
Change NPC equip logic to be more like original
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(Bug #3754 )
2017-02-18 21:59:09 +09:00
Koncord
74cfc4a821
[Client] Use enum instead magic values
2017-02-18 15:26:11 +08:00
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
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Fix loading 0-duration Follow and Escort packages
2017-02-17 21:10:15 +01:00
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
2017-02-18 01:55:50 +09:00
David Cernat
e0bc557aa4
Merge pull request #154 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017
2017-02-17 14:45:45 +02:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
2017-02-17 02:08:39 +09:00
David Cernat
5b3fabdb9d
[Client] Send ID_CONTAINER with all containers in cell when requested
2017-02-16 13:34:32 +02:00
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
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Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
2017-02-15 21:01:25 +01:00
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
2017-02-15 21:01:25 +01:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
2017-02-15 20:14:25 +02:00
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
2017-02-14 23:10:45 +02:00
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
2017-02-14 19:31:56 +02:00
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
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Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
183c46b0ef
Fix summoning effects
2017-02-14 07:58:16 +01:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
scrawl
026a05718f
Construct the WorkQueue in Engine
2017-02-14 07:58:16 +01:00
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
2017-02-13 10:06:08 +01:00
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
2017-02-12 17:18:10 +01:00
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
2017-02-12 15:44:33 +01:00
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
2017-02-12 23:14:09 +09:00
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
2017-02-12 19:51:19 +09:00
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
2017-02-12 10:22:11 +01:00
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2017
2017-02-11 21:27:51 +02:00
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
2017-02-11 17:53:11 +01:00
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
2017-02-11 17:53:11 +01:00
scrawl
f2d4f290cc
traceDown fix
2017-02-11 17:53:11 +01:00
Allofich
e047679595
Fix trying to access stats on non-actors
2017-02-11 19:59:42 +09:00
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
scrawl
332ceb51a2
Rearranged check for better performance
2017-02-10 06:48:03 +01:00
scrawl
8752ae9c6a
Fix include
2017-02-10 06:28:23 +01:00
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
2017-02-10 03:31:37 +01:00
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
2017-02-10 02:43:49 +01:00
scrawl
cf7b0098ed
Slightly increase backoff value
2017-02-10 02:05:12 +01:00
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
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The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
2017-02-10 02:00:52 +01:00
David Cernat
f02840d638
[Client] Fix log messages when sending ID_CONTAINER
2017-02-09 21:48:22 +02:00
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
2017-02-09 03:55:10 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
2017-02-09 03:32:40 +01:00
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
2017-02-09 01:08:07 +01:00
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
2017-02-09 01:07:27 +01:00
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
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On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
2017-02-08 22:20:57 +01:00
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
2017-02-08 18:53:24 +01:00
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00