Commit Graph

18284 Commits (d030b595f8460e92eea09052805fbfcd2fdaeef9)
 

Author SHA1 Message Date
Kyle Cooley d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 7 years ago
Kyle Cooley 72cb405de2 Some bug fixes, changes to land load code. 7 years ago
Kyle Cooley 2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 7 years ago
Kyle Cooley ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 7 years ago
Kyle Cooley 99e90ef808 Cleanup. Also modify ltex index generation. 7 years ago
Kyle Cooley 97d0fd756a LTEX importing 7 years ago
Kyle Cooley 5c3e90da88 Fix includes 7 years ago
Kyle Cooley d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 7 years ago
Kyle Cooley 90c485104a Land creator 7 years ago
Kyle Cooley 7cc95a11a4 Add more land table columns 7 years ago
Kyle Cooley 30ba1d4c25 Move touch command to creator, to allow customization and not break abstraction 7 years ago
Kyle Cooley 1d480015b4 Add ability to touch records, LAND records in particular 7 years ago
Kyle Cooley 9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 7 years ago
Kyle Cooley 5d14a2afcc Initial LTEX/LAND tables 7 years ago
scrawl a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 7 years ago
scrawl 45f7563a55 Revert "Revert "Check for a Geometry node when attaching bodyparts""
Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
7 years ago
scrawl b9931fb71c Set the shader on the node containing the StateSet 7 years ago
scrawl d749b7f2a7 Merge pull request #1426 from akortunov/multiplesoundfix
Allow to play only one copy of given sound at time (bug #3647)
7 years ago
Andrei Kortunov 1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
scrawl dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
scrawl a1e3fb7604 Revert "Check for a Geometry node when attaching bodyparts"
This reverts commit 3fc8634206.
7 years ago
David Walley 47d6c5091f OpenMW CS Manual - typo fixes etc (#1422)
* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
7 years ago
scrawl 43fda6cf07 Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
7 years ago
scrawl 8a1e014bb8 Merge pull request #1424 from akortunov/guifixes
Display negative values on fatigue progress bars
7 years ago
Andrei Kortunov 73d5efabee Display negative values on fatigue progress bar 7 years ago
scrawl 3fc8634206 Check for a Geometry node when attaching bodyparts (Fixes #3957) 7 years ago
Andrei Kortunov 8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
scrawl bc82c6a35d Use white color if told to use nonexisting vertexcolors (Fixes #3833) 7 years ago
scrawl 5d2fe5e887 Implement lightmode/vertmode of NiVertexColorProperty 7 years ago
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 7 years ago
Harry 86ae2ae395 Improved shuffle (#1412) 7 years ago
AnyOldName3 1578fcbec7 Escape content file names before sending them to the GUI 7 years ago
scrawl 20310cf5c6 Merge pull request #1421 from hristoast/normals-doc-update
Use "Remove Branch" instead of "Remove" in normals tutorial
7 years ago
Marc Zinnschlag 91f674bb6f Merge remote-tracking branch 'aesylwinn/master' 7 years ago
Hristos N. Triantafillou 663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
7 years ago
Kyle Cooley a8576d78ad Change default topic info values 7 years ago
Kyle Cooley 42b948dffe Fix pathgrid segfault 7 years ago
Marc Zinnschlag f4110a72cc Merge remote-tracking branch 'aesylwinn/fixvideotable' 7 years ago
Kyle Cooley 157ecb166c Fix wrong folder name 7 years ago
scrawl 30665b743d Merge pull request #1416 from akortunov/guifixes
Display large  journal entries correctly
7 years ago
scrawl aa95cb3d91 Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
7 years ago
scrawl 13ccc73457 Merge pull request #1413 from akortunov/spellpriority
Combat AI: allow only one summoned creature at time
7 years ago
Andrei Kortunov 0177fe6602 Display large entries in journal correctly 7 years ago
Kyle Cooley d3d04171f9 Fix seg fault, undo changes BsaArchive 7 years ago
Andrei Kortunov e799cbdb51 Combat AI: allow only one summoned creature at time 7 years ago
Kyle Cooley 8c4b12a603 VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Kyle Cooley 679a284735 Use scoped lock instead of directly locking/unlocking mutex 7 years ago