Commit graph

13742 commits

Author SHA1 Message Date
David Cernat
ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
scrawl
3065600a86 Skip expensive visitEffectSources call if no summoned creatures or summon effects are active 2017-02-05 02:26:28 +01:00
scrawl
ee4073541c Animation: cache getVelocity() 2017-02-05 02:26:28 +01:00
scrawl
a2cede8f34 Add timer for updateEquippedLight 2017-02-05 02:26:28 +01:00
scrawl
1eb3384043 Avoid rotating by zero in CharacterController 2017-02-05 02:26:28 +01:00
scrawl
7201cf5fe2 ItemWidget: skip setImageTexture if the icon has not changed 2017-02-05 02:26:27 +01:00
David Cernat
9c76b805b2 [Client] Send ID_CONTAINER when starting to drag a container item 2017-02-04 21:33:50 +02:00
David Cernat
a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 2017-02-04 20:14:39 +02:00
scrawl
1447bfa215 Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 2017-02-04 15:12:01 +01:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
57f54aa370 [Client] Don't store multiple cellStates for the same cell 2017-02-04 09:46:27 +02:00
David Cernat
a2e3fe18fe [Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
884d306bf3 Throw exception when told to use 0 threads 2017-02-04 05:58:12 +01:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
eaeba4138b Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
scrawl
33e654f94d Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
scrawl
83a9435167 Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed 2017-02-03 23:39:39 +01:00
scrawl
767eba941f Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
scrawl
a76d693627 Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal() 2017-02-03 23:10:14 +01:00
scrawl
c58fc6d276 Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step 2017-02-03 22:29:38 +01:00
David Cernat
f4a9f27977 [Server] Stop crashing browser when receiving a query from it 2017-02-03 21:46:39 +02:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00
David Cernat
63974af131 Merge pull request #139 from OpenMW/master
Add OpenMW commits up to 3 Feb 2017
2017-02-03 07:57:14 +02:00
scrawl
0be811c519 Update the resource cache every second instead of every frame
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
2017-02-03 03:44:30 +01:00
scrawl
6d8c414071 Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
2017-02-02 22:16:59 +01:00
scrawl
c5f8ff6e0e Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
Koncord
aed0651dc2 [Server] Some fixes for MasterClient 2017-02-03 00:55:59 +08:00
David Cernat
d9f5dfe65c Merge pull request #138 from OpenMW/master
Add OpenMW commits up to 2 Feb 2017
2017-02-02 13:07:11 +02:00
scrawl
625c5040ce Fix build 2017-02-01 15:49:20 +01:00
David Cernat
7ebad596d6 [Server] Use double instead of int for scale in WorldFunctions 2017-02-01 12:53:51 +02:00
David Cernat
018b0e6699 [Server] Add script functions & callbacks for locking, unlocking & doors 2017-02-01 12:43:19 +02:00
Koncord
1808cf815f [Browser] Some minor fixes 2017-02-01 18:00:03 +08:00
David Cernat
958ff06ca8 [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 2017-02-01 11:54:40 +02:00
David Cernat
8e438a1b82 [Server] Add OnObjectScale callback, part 2 2017-02-01 10:00:54 +02:00
Koncord
f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
2017-02-01 15:58:29 +08:00
David Cernat
9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
David Cernat
5bd2fdcf66 [Server] Add OnObjectScale callback, and set scale for WorldObject 2017-02-01 09:25:47 +02:00
Koncord
0b8d0224d1 [Server] Change type in second argument in SetConsoleAllow to "bool" 2017-02-01 13:44:50 +08:00
Koncord
75afa58981 [Server] Add bool type for scripts 2017-02-01 13:43:17 +08:00
scrawl
1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
scrawl
960d4a96c3 Reduce the number of osg::Material state by setting the default state on the graph root 2017-02-01 06:00:14 +01:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
David Cernat
8c019f2c61 [Server] Update OnObjectPlace and OnObjectDelete callbacks 2017-01-31 23:26:49 +02:00
David Cernat
87dce73b90 [Server] Add script function for sending world object scale 2017-01-31 23:07:02 +02:00
David Cernat
705589e3e3 [Server] Add script functions for getting/setting world object scale 2017-01-31 22:54:36 +02:00
David Cernat
703f253712 [Client] Delete new LocalEvents after sending them 2017-01-31 09:48:37 +02:00
Koncord
239c1aaebf [Browser] Kill RakNet thread before return 2017-01-31 00:25:34 +08:00
David Cernat
1fc9dd4f93 [Server] Remove WorldFunctions index parameters that are no longer used 2017-01-30 17:42:29 +02:00
David Cernat
9f998c9901 [Server] Improve getter methods in WorldFunctions 2017-01-30 17:09:14 +02:00
Koncord
42b6a456f0 [Client] Fix code style 2017-01-30 22:53:22 +08:00
Koncord
c5035cd174 [Client] Fix crash and memory leak when erasing spellbook 2017-01-30 22:37:09 +08:00
David Cernat
88e648aaa9 [Server] Fix crash caused by setting too many WorldObject refIds, try 2 2017-01-30 12:26:45 +02:00
David Cernat
fe9e30a4d8 [Server] Fix crash caused by setting too many WorldObject refIds 2017-01-30 09:10:33 +02:00
David Cernat
da2f66d6ba Merge pull request #135 from OpenMW/master
Add OpenMW commits up to 29 Jan
2017-01-30 07:32:44 +02:00
David Cernat
8e1dff8e02 [Browser] Change "Not fully" into "Not full" 2017-01-30 07:30:58 +02:00
David Cernat
bcee35ca1d Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 2017-01-30 06:48:40 +02:00
David Cernat
d503a65849 [Client] Replace tab characters with spaces 2017-01-30 06:47:22 +02:00
Koncord
c147d13a73 [Browser] Move hardcoded title to UI 2017-01-30 07:22:32 +08:00
Koncord
cb0f5524be [Browser] Implement filters 2017-01-30 07:17:21 +08:00
Koncord
f86d17d8a6 [Browser] Add custom proxy model 2017-01-30 07:14:11 +08:00
Koncord
dba98f9261 [Browser] Not trying to download extended data if server is unreachable 2017-01-30 04:17:18 +08:00
Koncord
6b42f870a7 [Browser] Use constant instead magic value 2017-01-30 04:15:42 +08:00
Koncord
3070ecdea7 [Browser] Allow connecting by double click 2017-01-30 04:14:09 +08:00
David Cernat
5eff2ece21 [Server] Fix memory leaks related to WorldEvents as suggested by Koncord 2017-01-29 20:18:19 +02:00
David Cernat
6b9fba7885 [Server] Add script functions for getting/setting world object rotation 2017-01-29 17:38:29 +02:00
David Cernat
920c1113a3 [Server] Add script functions for setting world object placement info 2017-01-29 16:16:01 +02:00
David Cernat
2c5cc82f49 [Server] Add script functions for getting world object placement info 2017-01-29 15:29:40 +02:00
MiroslavR
d97e9cfe7e Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script (Fixes #3738)
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
2017-01-29 13:29:53 +01:00
David Cernat
27ac314cb1 [Server] Add script functions for getting world object refIds & refNums 2017-01-29 13:21:41 +02:00
David Cernat
b549da996e [Server] On second thought, keep cell description as argument to them 2017-01-29 13:16:17 +02:00
David Cernat
5989bbd97e [Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks 2017-01-29 12:56:11 +02:00
David Cernat
2cecce6c72 [Server] Use static WorldEvent variable in Networking 2017-01-29 10:24:12 +02:00
David Cernat
dddc253d70 [Client] Fix console message for LocalPlayer's cell change 2017-01-28 16:39:03 +02:00
David Cernat
f11df211fa [Server] Add script functions for dealing w/ WorldEvents & WorldObjects 2017-01-28 16:22:30 +02:00
David Cernat
9f1e491a75 [General] Make WorldEvents store information about multiple objects 2017-01-28 12:34:45 +02:00
David Cernat
624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 2017-01-27 20:57:47 +02:00
David Cernat
ee86c9161d [Client] Set InterpreterContext's sendPackets to false in constructor 2017-01-27 16:01:53 +02:00
Koncord
b658adf7b0 [Server] Killed another tab character 2017-01-27 21:51:13 +08:00
David Cernat
9c3a37a790 [Server] Make GetCellStateDescription's cstrDescription null-terminated 2017-01-27 14:16:27 +02:00
Koncord
1c810ecad5 [Server] Fix memory leak in GetCellStateDescription() 2017-01-27 19:05:18 +08:00
David Cernat
7efb374f75 [Client] Avoid fetching guiMessageBox.type again for every condition 2017-01-27 10:41:10 +02:00
David Cernat
0ccfe66212 [Server] Send stable C string in GetCellStateDescription() 2017-01-27 08:14:27 +02:00
David Cernat
4f288ab558 [Server] Read contents of ID_PLAYER_CELL_STATE 2017-01-26 17:53:36 +02:00
David Cernat
6331c55bc7 [Server] Add colons missing from CELLAPI 2017-01-26 16:42:55 +02:00
David Cernat
2f644e9b14 [Server] Add script functions for getting info about cell state changes 2017-01-26 16:37:47 +02:00
David Cernat
70823d011d [Server] Define CELLAPI 2017-01-26 16:16:28 +02:00
David Cernat
0cc20d26ce [Server] Move script functions for cells to a new CellFunctions class 2017-01-26 16:10:45 +02:00
David Cernat
5a22032a41 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 2017-01-26 15:50:12 +02:00
David Cernat
62f359e250 [Server] Rename Translocations into Positions 2017-01-26 15:48:47 +02:00
Koncord
ab3c2544b5 [Client] Use constant instead magic value 2017-01-26 21:47:28 +08:00
Koncord
34a46e6811 [Client] Simplify hasFinishedCharGen method 2017-01-26 21:42:12 +08:00
David Cernat
96bd21a7ca [Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param 2017-01-26 14:18:47 +02:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
055376c8ee [Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over 2017-01-26 13:14:22 +02:00
David Cernat
b5b5551fcd [Client] Add LocalPlayer::hasFinishedCharGen() method 2017-01-26 13:13:43 +02:00
David Cernat
97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 2017-01-26 09:02:01 +02:00
David Cernat
158d606477 [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
David Cernat
2158e94a96 [Client] Fix setting of attack parameters after recent changes 2017-01-25 18:04:20 +02:00
David Cernat
73d39c1a0a [General] Stop using virtual functions in BasePlayer, part 2 2017-01-25 17:19:53 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
c62a575a9e [Server] Change order of words in the names of script callbacks 2017-01-25 14:59:23 +02:00
David Cernat
1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 2017-01-25 14:51:43 +02:00
David Cernat
25e535e8ad [Server] Fix integer types for new script callbacks 2017-01-25 07:51:44 +02:00
David Cernat
f9feaf05f0 [Server] Add script callbacks for object placement and deletion 2017-01-25 05:30:25 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
Koncord
c3c3c57a98 [Browser] Fix errors for Windows build 2017-01-22 18:18:32 +08:00
Koncord
843a18f347 [Browser] Fix errors and warnings in MSVC 2017-01-22 18:02:38 +08:00
Koncord
db75c4874c [Browser] Fix declaration of 'data' hides class member 2017-01-22 18:02:38 +08:00
David Cernat
0cd7c3ea3d Merge pull request #131 from OpenMW/master
Add OpenMW commits up to 21 Jan
2017-01-22 11:20:20 +02:00
Koncord
dc3f87a81a [Browser] Change iterator types in "for" loops to C++11 style 2017-01-22 17:18:19 +08:00
Koncord
33339fa786 [Browser] Rename addServer to addServerAndUpdate 2017-01-22 17:11:44 +08:00
Koncord
1bd4db5e8b [Browser] Implement update info by index 2017-01-22 17:11:13 +08:00
Koncord
a86739f080 Add addServer by address method 2017-01-22 16:02:21 +08:00
Koncord
ecf82a5df7 Save/Load favorites in browser 2017-01-22 15:59:00 +08:00
Koncord
777a570d93 Init modName 2017-01-22 15:09:52 +08:00
Koncord
4c2294d105 Override closeEvent in MainWindow 2017-01-22 15:09:17 +08:00
Koncord
86d8b0630f Do not allow override ServerModel 2017-01-22 15:07:42 +08:00
Koncord
5b88f3fc44 Use C++11 in browser 2017-01-22 15:01:05 +08:00
Koncord
0af5e1269a Move browser xml files to files/tes3mp/ui 2017-01-22 15:00:28 +08:00
MiroslavR
c64351b3e8 ESS-import: player is no longer disabled (Bug #3246) 2017-01-21 03:39:51 +01:00
David Cernat
68727751ed Fix arguments for OnPlayerChangeSpellbook in server Networking 2017-01-20 12:54:03 +02:00
David Cernat
869b32383e Fix arguments for OnPlayerChangeJournal in server Networking 2017-01-20 12:52:03 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d Add preliminary structure for journal changes 2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9 Create placeholder for ID_GAME_JOURNAL 2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
David Cernat
83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
David Cernat
0f7748d9d2 When clearing LocalPlayer's spells, keep race and birthsign abilities 2017-01-20 08:06:48 +02:00
David Cernat
e7675d94d4 Make server script functions for spells consistent with those from items 2017-01-20 06:00:14 +02:00
David Cernat
6b14ca0775 Finish renaming of script functions for sending items and spells 2017-01-19 18:30:31 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
be851f5e1a Send packet with spells gained at character generation 2017-01-19 16:56:21 +02:00
David Cernat
78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 2017-01-19 15:18:37 +02:00
David Cernat
b8a6020af1 Check for update to inventory when closing a container 2017-01-19 13:08:24 +02:00
David Cernat
6eb7706390 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 2017-01-19 12:14:45 +02:00
David Cernat
0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 2017-01-19 12:14:25 +02:00
David Cernat
c77120df6d Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
2017-01-19 06:34:09 +02:00
scrawl
cc19b4bd8a Fix door rotation order in collision case (Bug #3707) 2017-01-19 02:19:44 +01:00
scrawl
45fb4f04b1 Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa Fix mLocals not being updated in InterpreterContext::updatePtr 2017-01-18 21:55:58 +01:00
David Cernat
cf8a507860 Set window title for netlauncher 2017-01-18 16:44:59 +02:00
David Cernat
b2577498a9 Use tes3mp icon for netlauncher 2017-01-18 16:37:06 +02:00
David Cernat
fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
scrawl
c6822b9eb6 Merge pull request #1192 from damiel/water_refactor
Added refactoring of shader handling from visvalda's fog shader
2017-01-16 18:26:28 +01:00
Martin-Kevin Neumann
5a8efa1649 added refactoring of shader handling from visvalda's fog shader 2017-01-15 14:17:22 +01:00
NeveHanter
e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
David Cernat
f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
2017-01-15 02:51:15 +02:00
Allofich
f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
2017-01-15 01:56:22 +09:00
Allofich
e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
Allofich
a46c4de918 Stop combat when adding an AI package to an actor
(Fixes #3722)
2017-01-15 01:53:22 +09:00
David Cernat
afebc9c60f Don't require C++14 for netlauncher 2017-01-14 17:56:29 +02:00
David Cernat
ba493435f3 Prevent crash when trying to remove -1 rows in netlauncher 2017-01-14 17:54:50 +02:00
scrawl
b87abb0456 Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
David Cernat
70b43ecef6 Merge pull request #126 from OpenMW/master
Add OpenMW commits up to 14 Jan
2017-01-14 05:59:16 +02:00
Koncord
0ab02006de Detect ARM CPUs 2017-01-14 11:17:36 +08:00
scrawl
69ce9f32bc Activate/OnActivate fix (Bug #3712) 2017-01-14 00:10:43 +01:00
David Cernat
2e3f508a56 Fix broken default keys and enable master server in configs 2017-01-13 10:33:21 +02:00
David Cernat
253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 2017-01-13 07:58:40 +02:00
David Cernat
10a0f165dd Print paths used for server dependencies in CMake, change tabs to spaces 2017-01-12 13:45:04 +02:00
Koncord
3c9eaad5ce Rename Main class to MainWindow 2017-01-12 10:46:48 +08:00
David Cernat
610ba1d867 Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
2017-01-12 04:33:25 +02:00
Koncord
f7dc30387c Run tes3mp-netlauncher instead openmw in the OpenMW Launcher 2017-01-12 08:55:21 +08:00
Koncord
90908ed113 rename openmw-netlauncher to tes3mp-netlauncher 2017-01-12 08:54:11 +08:00
scrawl
73aa07b81b Merge pull request #1189 from Allofich/attack
Match best attack selection to vanilla behavior
2017-01-11 18:36:10 +01:00
Allofich
2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
2017-01-12 00:07:22 +09:00
Koncord
4604ee49bf Fix waiting answer when browser not connected to the master server 2017-01-11 23:00:46 +08:00
Koncord
968546b20c Use master server address from config file 2017-01-11 22:58:50 +08:00
Koncord
cb799ee446 Server browser 2017-01-11 22:05:40 +08:00
Allofich
c10585fb07 Match best attack selection to original MW
(Fixes #3721)
2017-01-11 22:22:46 +09:00
David Cernat
dfb87e9e0d Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
Koncord
b6f9a21d7f Do not allow 0 update rate 2017-01-10 20:38:33 +08:00
Koncord
03a92b3a91 Use LOG_VERBOSE instead LOG_INFO 2017-01-10 20:37:40 +08:00
Koncord
01900c2be8 Use modname in Send function 2017-01-10 20:36:39 +08:00
Koncord
2b0ae7b9ca Fix variable name in JSON 2017-01-10 20:35:30 +08:00
Koncord
e92df0c465 Implement SetModname, SetHostname functions 2017-01-10 19:22:02 +08:00
Koncord
f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
Koncord
b5c586d5b7 Add and implement ID_MASTER_QUERY 2017-01-10 18:33:02 +08:00
Koncord
32615d05cf Prevent allocate memory if player doesn't exists 2017-01-10 18:31:51 +08:00
MiroslavR
f1f9209814 Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
Koncord
97dd8704a3 Ignore ping packets 2017-01-07 23:05:22 +08:00
Allofich
5e992a0342 Fix attempting to access NPC stats on creatures 2017-01-06 02:58:24 +09:00
Assumeru
1a073ca642 Fix teleportation being unreachable 2017-01-03 22:02:23 +01:00
Koncord
dbbdb1071c Use default FindLua51 instead homebrew 2017-01-03 19:12:34 +08:00
Allofich
eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 2017-01-02 17:35:50 +09:00
scrawl
80c008906b Fix texture coordinates 2017-01-02 04:50:33 +01:00
scrawl
48a23d61b2 Mask out water in global map overlay 2017-01-02 04:01:04 +01:00
scrawl
7b5f3e3cdc Fix crash in ProjectileManager when a sound id fails to play or is not found 2017-01-01 21:34:31 +01:00
scrawl
708009eac4 Merge pull request #1158 from logzero/move3
[RFC] Movement solver experiments
2017-01-01 20:44:41 +01:00
scrawl
212e85e810 Merge pull request #1174 from Allofich/combat
Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
scrawl
da3815f5a6 Merge pull request #1179 from Armada651/fix-audio-cutoff
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2017-01-01 19:13:32 +01:00
logzero
dbf0fa6766 Skip stepping if movement tracer hits actor. 2016-12-31 10:57:06 +01:00
David Cernat
59c3dbe6af Merge pull request #120 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
2016-12-30 23:59:30 +02:00