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openmw-tes3mp/apps/openmw/mwrender/objects.cpp

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#include "objects.hpp"
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#include <cmath>
#include <osg/Group>
#include <osg/Geode>
#include <osg/UserDataContainer>
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#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleProcessor>
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#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/visitor.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/unrefqueue.hpp>
#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
#include "animation.hpp"
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#include "npcanimation.hpp"
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#include "creatureanimation.hpp"
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#include "vismask.hpp"
namespace
{
/// Removes all particle systems and related nodes in a subgraph.
class RemoveParticlesVisitor : public osg::NodeVisitor
{
public:
RemoveParticlesVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
{ }
virtual void apply(osg::Node &node)
{
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if (dynamic_cast<osgParticle::ParticleProcessor*>(&node))
mToRemove.push_back(&node);
traverse(node);
}
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virtual void apply(osg::Drawable& drw)
{
if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
mToRemove.push_back(partsys);
}
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void remove()
{
for (std::vector<osg::ref_ptr<osg::Node> >::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
{
// FIXME: a Drawable might have more than one parent
osg::Node* node = *it;
if (node->getNumParents())
node->getParent(0)->removeChild(node);
}
mToRemove.clear();
}
private:
std::vector<osg::ref_ptr<osg::Node> > mToRemove;
};
}
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namespace MWRender
{
Objects::Objects(Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Group> rootNode, SceneUtil::UnrefQueue* unrefQueue)
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: mRootNode(rootNode)
, mResourceSystem(resourceSystem)
, mUnrefQueue(unrefQueue)
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{
}
Objects::~Objects()
{
for(PtrAnimationMap::iterator iter = mObjects.begin();iter != mObjects.end();++iter)
delete iter->second;
mObjects.clear();
for (CellMap::iterator iter = mCellSceneNodes.begin(); iter != mCellSceneNodes.end(); ++iter)
iter->second->getParent(0)->removeChild(iter->second);
mCellSceneNodes.clear();
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}
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void Objects::insertBegin(const MWWorld::Ptr& ptr)
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{
osg::ref_ptr<osg::Group> cellnode;
CellMap::iterator found = mCellSceneNodes.find(ptr.getCell());
if (found == mCellSceneNodes.end())
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{
cellnode = new osg::Group;
mRootNode->addChild(cellnode);
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mCellSceneNodes[ptr.getCell()] = cellnode;
}
else
cellnode = found->second;
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osg::ref_ptr<SceneUtil::PositionAttitudeTransform> insert (new SceneUtil::PositionAttitudeTransform);
cellnode->addChild(insert);
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insert->getOrCreateUserDataContainer()->addUserObject(new PtrHolder(ptr));
const float *f = ptr.getRefData().getPosition().pos;
insert->setPosition(osg::Vec3(f[0], f[1], f[2]));
const float scale = ptr.getCellRef().getScale();
osg::Vec3f scaleVec(scale, scale, scale);
ptr.getClass().adjustScale(ptr, scaleVec, true);
insert->setScale(scaleVec);
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ptr.getRefData().setBaseNode(insert);
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}
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void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool animated, bool allowLight)
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{
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insertBegin(ptr);
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std::auto_ptr<ObjectAnimation> anim (new ObjectAnimation(ptr, mesh, mResourceSystem, animated, allowLight));
if (!allowLight)
{
RemoveParticlesVisitor visitor;
anim->getObjectRoot()->accept(visitor);
visitor.remove();
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}
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mObjects.insert(std::make_pair(ptr, anim.release()));
}
void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, bool weaponsShields)
{
insertBegin(ptr);
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ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
// CreatureAnimation
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std::auto_ptr<Animation> anim;
if (weaponsShields)
anim.reset(new CreatureWeaponAnimation(ptr, mesh, mResourceSystem));
else
anim.reset(new CreatureAnimation(ptr, mesh, mResourceSystem));
mObjects.insert(std::make_pair(ptr, anim.release()));
}
void Objects::insertNPC(const MWWorld::Ptr &ptr)
{
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insertBegin(ptr);
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ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
std::auto_ptr<NpcAnimation> anim (new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), mResourceSystem));
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mObjects.insert(std::make_pair(ptr, anim.release()));
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}
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bool Objects::removeObject (const MWWorld::Ptr& ptr)
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{
if(!ptr.getRefData().getBaseNode())
return true;
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PtrAnimationMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
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{
delete iter->second;
mObjects.erase(iter);
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if (mUnrefQueue.get())
mUnrefQueue->push(ptr.getRefData().getBaseNode());
ptr.getRefData().getBaseNode()->getParent(0)->removeChild(ptr.getRefData().getBaseNode());
ptr.getRefData().setBaseNode(NULL);
return true;
}
return false;
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}
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void Objects::removeCell(const MWWorld::CellStore* store)
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{
for(PtrAnimationMap::iterator iter = mObjects.begin();iter != mObjects.end();)
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{
if(iter->first.getCell() == store)
{
if (mUnrefQueue.get())
mUnrefQueue->push(iter->second->getObjectRoot());
delete iter->second;
mObjects.erase(iter++);
}
else
++iter;
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}
CellMap::iterator cell = mCellSceneNodes.find(store);
if(cell != mCellSceneNodes.end())
{
cell->second->getParent(0)->removeChild(cell->second);
if (mUnrefQueue.get())
mUnrefQueue->push(cell->second);
mCellSceneNodes.erase(cell);
}
}
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void Objects::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
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{
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osg::Node* objectNode = cur.getRefData().getBaseNode();
if (!objectNode)
return;
MWWorld::CellStore *newCell = cur.getCell();
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osg::Group* cellnode;
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if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
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cellnode = new osg::Group;
mRootNode->addChild(cellnode);
mCellSceneNodes[newCell] = cellnode;
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} else {
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cellnode = mCellSceneNodes[newCell];
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}
osg::UserDataContainer* userDataContainer = objectNode->getUserDataContainer();
if (userDataContainer)
for (unsigned int i=0; i<userDataContainer->getNumUserObjects(); ++i)
{
if (dynamic_cast<PtrHolder*>(userDataContainer->getUserObject(i)))
userDataContainer->setUserObject(i, new PtrHolder(cur));
}
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if (objectNode->getNumParents())
objectNode->getParent(0)->removeChild(objectNode);
cellnode->addChild(objectNode);
PtrAnimationMap::iterator iter = mObjects.find(old);
if(iter != mObjects.end())
{
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Animation *anim = iter->second;
mObjects.erase(iter);
anim->updatePtr(cur);
mObjects[cur] = anim;
}
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}
Animation* Objects::getAnimation(const MWWorld::Ptr &ptr)
{
PtrAnimationMap::const_iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
return iter->second;
return NULL;
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}
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const Animation* Objects::getAnimation(const MWWorld::ConstPtr &ptr) const
{
PtrAnimationMap::const_iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
return iter->second;
return NULL;
}
}