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#include "npcanimation.hpp"
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "renderconst.hpp"
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namespace MWRender
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{
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const NpcAnimation::PartInfo NpcAnimation::sPartList[NpcAnimation::sPartListSize] = {
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{ ESM::PRT_Head, &NpcAnimation::mHead, "Head" },
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{ ESM::PRT_Hair, &NpcAnimation::mHair, "Head" },
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{ ESM::PRT_Neck, &NpcAnimation::mNeck, "Neck" },
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{ ESM::PRT_Cuirass, &NpcAnimation::mChest, "Chest" },
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{ ESM::PRT_Groin, &NpcAnimation::mGroin, "Groin" },
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{ ESM::PRT_Skirt, &NpcAnimation::mSkirt, "Groin" },
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{ ESM::PRT_RHand, &NpcAnimation::mHandR, "Right Hand" },
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{ ESM::PRT_LHand, &NpcAnimation::mHandL, "Left Hand" },
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{ ESM::PRT_RWrist, &NpcAnimation::mWristR, "Right Wrist" },
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{ ESM::PRT_LWrist, &NpcAnimation::mWristL, "Left Wrist" },
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{ ESM::PRT_Shield, &NpcAnimation::mShield, "Shield" },
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{ ESM::PRT_RForearm, &NpcAnimation::mForearmR, "Right Forearm" },
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{ ESM::PRT_LForearm, &NpcAnimation::mForearmL, "Left Forearm" },
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{ ESM::PRT_RUpperarm, &NpcAnimation::mUpperArmR, "Right Upper Arm" },
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{ ESM::PRT_LUpperarm, &NpcAnimation::mUpperArmL, "Left Upper Arm" },
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{ ESM::PRT_RFoot, &NpcAnimation::mFootR, "Right Foot" },
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{ ESM::PRT_LFoot, &NpcAnimation::mFootL, "Left Foot" },
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{ ESM::PRT_RAnkle, &NpcAnimation::mAnkleR, "Right Ankle" },
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{ ESM::PRT_LAnkle, &NpcAnimation::mAnkleL, "Left Ankle" },
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{ ESM::PRT_RKnee, &NpcAnimation::mKneeR, "Right Knee" },
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{ ESM::PRT_LKnee, &NpcAnimation::mKneeL, "Left Knee" },
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{ ESM::PRT_RLeg, &NpcAnimation::mUpperLegR, "Right Upper Leg" },
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{ ESM::PRT_LLeg, &NpcAnimation::mUpperLegL, "Left Upper Leg" },
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{ ESM::PRT_RPauldron, &NpcAnimation::mClavicleR, "Right Clavicle" },
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{ ESM::PRT_LPauldron, &NpcAnimation::mClavicleL, "Left Clavicle" },
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{ ESM::PRT_Weapon, &NpcAnimation::mWeapon, "Weapon" },
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{ ESM::PRT_Tail, &NpcAnimation::mTail, "Tail" }
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};
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NpcAnimation::~NpcAnimation()
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{
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for(size_t i = 0;i < sPartListSize;i++)
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removeEntities(this->*sPartList[i].ents);
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
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: Animation(ptr),
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mInv(inv),
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mStateID(-1),
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mTimeToChange(0),
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mVisibilityFlags(visibilityFlags),
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mRobe(mInv.end()),
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mHelmet(mInv.end()),
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mShirt(mInv.end()),
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mCuirass(mInv.end()),
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mGreaves(mInv.end()),
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mPauldronL(mInv.end()),
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mPauldronR(mInv.end()),
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mBoots(mInv.end()),
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mPants(mInv.end()),
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mGloveL(mInv.end()),
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mGloveR(mInv.end()),
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mSkirtIter(mInv.end())
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{
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mNpc = mPtr.get<ESM::NPC>()->mBase;
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for(size_t i = 0;i < sPartListSize;i++)
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{
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mPartslots[i] = -1; //each slot is empty
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mPartPriorities[i] = 0;
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}
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const MWWorld::ESMStore &store =
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MWBase::Environment::get().getWorld()->getStore();
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
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mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
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mBodyPrefix = "b_n_" + mNpc->mRace;
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Misc::StringUtils::toLower(mBodyPrefix);
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
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createEntityList(node, smodel);
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for(size_t i = 0;i < mEntityList.mEntities.size();i++)
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{
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Ogre::Entity *base = mEntityList.mEntities[i];
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base->getUserObjectBindings().setUserAny(Ogre::Any(-1));
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base->setVisibilityFlags(mVisibilityFlags);
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bool transparent = false;
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for(unsigned int j=0;j < base->getNumSubEntities();++j)
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{
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Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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}
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float scale = race->mData.mHeight.mMale;
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if (!mNpc->isMale()) {
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scale = race->mData.mHeight.mFemale;
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}
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mInsert->scale(scale, scale, scale);
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updateParts();
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}
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void NpcAnimation::updateParts()
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{
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static const struct {
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int numRemoveParts; // Max: 1
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ESM::PartReferenceType removeParts[1];
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MWWorld::ContainerStoreIterator NpcAnimation::*part;
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int slot;
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int numReserveParts; // Max: 12
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ESM::PartReferenceType reserveParts[12];
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} slotlist[] = {
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{ 0, { },
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&NpcAnimation::mRobe, MWWorld::InventoryStore::Slot_Robe,
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12, { ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg,
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ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee,
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ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron }
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},
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{ 0, { },
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&NpcAnimation::mSkirtIter, MWWorld::InventoryStore::Slot_Skirt,
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3, { ESM::PRT_Groin, ESM::PRT_RLeg, ESM::PRT_LLeg }
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},
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{ 1, { ESM::PRT_Hair },
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&NpcAnimation::mHelmet, MWWorld::InventoryStore::Slot_Helmet,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mCuirass, MWWorld::InventoryStore::Slot_Cuirass,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mGreaves, MWWorld::InventoryStore::Slot_Greaves,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mBoots, MWWorld::InventoryStore::Slot_Boots,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mShirt, MWWorld::InventoryStore::Slot_Shirt,
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0, { }
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},
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{ 0, { },
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&NpcAnimation::mPants, MWWorld::InventoryStore::Slot_Pants,
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0, { }
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},
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};
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static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
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for(size_t i = 0;i < slotlistsize;i++)
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{
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MWWorld::ContainerStoreIterator iter = mInv.getSlot(slotlist[i].slot);
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if(this->*slotlist[i].part == iter)
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continue;
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this->*slotlist[i].part = iter;
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removePartGroup(slotlist[i].slot);
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if(this->*slotlist[i].part == mInv.end())
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continue;
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for(int rem = 0;rem < slotlist[i].numRemoveParts;rem++)
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removeIndividualPart(slotlist[i].removeParts[rem]);
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int prio = 1;
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MWWorld::ContainerStoreIterator &store = this->*slotlist[i].part;
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if(store->getTypeName() == typeid(ESM::Clothing).name())
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{
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prio = ((slotlist[i].numReserveParts+1)<<1) + 0;
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const ESM::Clothing *clothes = store->get<ESM::Clothing>()->mBase;
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addPartGroup(slotlist[i].slot, prio, clothes->mParts.mParts);
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}
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else if(store->getTypeName() == typeid(ESM::Armor).name())
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{
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prio = ((slotlist[i].numReserveParts+1)<<1) + 1;
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const ESM::Armor *armor = store->get<ESM::Armor>()->mBase;
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addPartGroup(slotlist[i].slot, prio, armor->mParts.mParts);
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}
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for(int res = 0;res < slotlist[i].numReserveParts;res++)
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reserveIndividualPart(slotlist[i].reserveParts[res], slotlist[i].slot, prio);
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}
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if(mPartPriorities[ESM::PRT_Head] < 1)
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addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
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if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
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addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
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static const struct {
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ESM::PartReferenceType type;
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const char name[2][12];
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} PartTypeList[] = {
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{ ESM::PRT_Neck, { "neck", "" } },
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{ ESM::PRT_Cuirass, { "chest", "" } },
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{ ESM::PRT_Groin, { "groin", "" } },
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{ ESM::PRT_RHand, { "hand", "hands" } },
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{ ESM::PRT_LHand, { "hand", "hands" } },
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{ ESM::PRT_RWrist, { "wrist", "" } },
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{ ESM::PRT_LWrist, { "wrist", "" } },
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{ ESM::PRT_RForearm, { "forearm", "" } },
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{ ESM::PRT_LForearm, { "forearm", "" } },
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{ ESM::PRT_RUpperarm, { "upper arm", "" } },
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{ ESM::PRT_LUpperarm, { "upper arm", "" } },
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{ ESM::PRT_RFoot, { "foot", "feet" } },
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{ ESM::PRT_LFoot, { "foot", "feet" } },
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{ ESM::PRT_RAnkle, { "ankle", "" } },
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{ ESM::PRT_LAnkle, { "ankle", "" } },
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{ ESM::PRT_RKnee, { "knee", "" } },
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{ ESM::PRT_LKnee, { "knee", "" } },
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{ ESM::PRT_RLeg, { "upper leg", "" } },
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{ ESM::PRT_LLeg, { "upper leg", "" } },
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{ ESM::PRT_Tail, { "tail", "" } }
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};
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
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{
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if(mPartPriorities[PartTypeList[i].type] < 1)
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{
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const ESM::BodyPart *part = NULL;
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const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
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if(!mNpc->isMale())
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{
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part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
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if(part == 0)
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part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
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}
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if(part == 0)
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part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
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if(part == 0)
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part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
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if(part)
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addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
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}
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}
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}
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NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename)
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{
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NifOgre::EntityList entities = NifOgre::Loader::createEntities(mEntityList.mSkelBase, bonename,
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mInsert, mesh);
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std::vector<Ogre::Entity*> &parts = entities.mEntities;
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for(size_t i = 0;i < parts.size();i++)
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{
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parts[i]->setVisibilityFlags(mVisibilityFlags);
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parts[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
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}
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return entities;
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}
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Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
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{
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if(mTimeToChange > .2)
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{
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mTimeToChange = 0;
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updateParts();
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}
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mTimeToChange += timepassed;
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return Animation::runAnimation(timepassed);
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}
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void NpcAnimation::removeEntities(NifOgre::EntityList &entities)
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{
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assert(&entities != &mEntityList);
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < entities.mEntities.size();i++)
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{
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entities.mEntities[i]->detachFromParent();
|
|
|
|
sceneMgr->destroyEntity(entities.mEntities[i]);
|
|
|
|
}
|
|
|
|
entities.mEntities.clear();
|
|
|
|
entities.mSkelBase = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::removeIndividualPart(int type)
|
|
|
|
{
|
|
|
|
mPartPriorities[type] = 0;
|
|
|
|
mPartslots[type] = -1;
|
|
|
|
|
|
|
|
for(size_t i = 0;i < sPartListSize;i++)
|
|
|
|
{
|
|
|
|
if(type == sPartList[i].type)
|
|
|
|
{
|
|
|
|
removeEntities(this->*sPartList[i].ents);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
|
|
|
|
{
|
|
|
|
if(priority > mPartPriorities[type])
|
|
|
|
{
|
|
|
|
removeIndividualPart(type);
|
|
|
|
mPartPriorities[type] = priority;
|
|
|
|
mPartslots[type] = group;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::removePartGroup(int group)
|
|
|
|
{
|
|
|
|
for(int i = 0; i < 27; i++)
|
|
|
|
{
|
|
|
|
if(mPartslots[i] == group)
|
|
|
|
removeIndividualPart(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
|
|
|
|
{
|
|
|
|
if(priority <= mPartPriorities[type])
|
|
|
|
return false;
|
|
|
|
|
|
|
|
removeIndividualPart(type);
|
|
|
|
mPartslots[type] = group;
|
|
|
|
mPartPriorities[type] = priority;
|
|
|
|
|
|
|
|
for(size_t i = 0;i < sPartListSize;i++)
|
|
|
|
{
|
|
|
|
if(type == sPartList[i].type)
|
|
|
|
{
|
|
|
|
this->*sPartList[i].ents = insertBoundedPart(mesh, group, sPartList[i].name);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts)
|
|
|
|
{
|
|
|
|
for(std::size_t i = 0; i < parts.size(); i++)
|
|
|
|
{
|
|
|
|
const ESM::PartReference &part = parts[i];
|
|
|
|
|
|
|
|
const MWWorld::Store<ESM::BodyPart> &partStore =
|
|
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
|
|
|
|
|
|
|
|
const ESM::BodyPart *bodypart = 0;
|
|
|
|
if(!mNpc->isMale())
|
|
|
|
bodypart = partStore.search(part.mFemale);
|
|
|
|
if(!bodypart)
|
|
|
|
bodypart = partStore.search(part.mMale);
|
|
|
|
|
|
|
|
if(bodypart)
|
|
|
|
addOrReplaceIndividualPart(part.mPart, group, priority, "meshes\\"+bodypart->mModel);
|
|
|
|
else
|
|
|
|
reserveIndividualPart(part.mPart, group, priority);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::forceUpdate ()
|
|
|
|
{
|
|
|
|
updateParts();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|