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#include "npcanimation.hpp"
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "renderconst.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::~NpcAnimation()
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{
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removeEntities(mHead);
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removeEntities(mHair);
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removeEntities(mNeck);
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removeEntities(mChest);
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removeEntities(mGroin);
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removeEntities(mSkirt);
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removeEntities(mHandL);
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removeEntities(mHandR);
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removeEntities(mWristL);
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removeEntities(mWristR);
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removeEntities(mForearmL);
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removeEntities(mForearmR);
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removeEntities(mUpperArmL);
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removeEntities(mUpperArmR);
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removeEntities(mFootL);
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removeEntities(mFootR);
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removeEntities(mAnkleL);
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removeEntities(mAnkleR);
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removeEntities(mKneeL);
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removeEntities(mKneeR);
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removeEntities(mUpperLegL);
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removeEntities(mUpperLegR);
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removeEntities(mClavicleL);
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removeEntities(mClavicleR);
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removeEntities(mTail);
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
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: Animation(),
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mStateID(-1),
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mInv(inv),
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mTimeToChange(0),
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mVisibilityFlags(visibilityFlags),
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mRobe(mInv.end()),
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mHelmet(mInv.end()),
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mShirt(mInv.end()),
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mCuirass(mInv.end()),
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mGreaves(mInv.end()),
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mPauldronL(mInv.end()),
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mPauldronR(mInv.end()),
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mBoots(mInv.end()),
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mPants(mInv.end()),
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mGloveL(mInv.end()),
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mGloveR(mInv.end()),
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mSkirtIter(mInv.end())
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{
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mNpc = ptr.get<ESM::NPC>()->mBase;
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for (int init = 0; init < 27; init++)
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{
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mPartslots[init] = -1; //each slot is empty
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mPartPriorities[init] = 0;
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}
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const MWWorld::ESMStore &store =
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MWBase::Environment::get().getWorld()->getStore();
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
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mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
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mBodyPrefix = "b_n_" + mNpc->mRace;
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std::transform(mBodyPrefix.begin(), mBodyPrefix.end(), mBodyPrefix.begin(), ::tolower);
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
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createEntityList(node, smodel);
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for(size_t i = 0;i < mEntityList.mEntities.size();i++)
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{
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Ogre::Entity *base = mEntityList.mEntities[i];
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base->getUserObjectBindings ().setUserAny (Ogre::Any(-1));
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base->setVisibilityFlags(mVisibilityFlags);
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bool transparent = false;
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for(unsigned int j=0;j < base->getNumSubEntities();++j)
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{
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Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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}
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float scale = race->mData.mHeight.mMale;
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if (!mNpc->isMale()) {
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scale = race->mData.mHeight.mFemale;
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}
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mInsert->scale(scale, scale, scale);
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updateParts();
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}
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void NpcAnimation::updateParts()
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{
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bool apparelChanged = false;
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const struct {
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MWWorld::ContainerStoreIterator *iter;
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int slot;
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} slotlist[] = {
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{ &mRobe, MWWorld::InventoryStore::Slot_Robe },
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{ &mSkirtIter, MWWorld::InventoryStore::Slot_Skirt },
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{ &mHelmet, MWWorld::InventoryStore::Slot_Helmet },
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{ &mCuirass, MWWorld::InventoryStore::Slot_Cuirass },
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{ &mGreaves, MWWorld::InventoryStore::Slot_Greaves },
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{ &mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron },
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{ &mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron },
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{ &mBoots, MWWorld::InventoryStore::Slot_Boots },
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{ &mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ &mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ &mShirt, MWWorld::InventoryStore::Slot_Shirt },
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{ &mPants, MWWorld::InventoryStore::Slot_Pants },
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};
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for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
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{
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MWWorld::ContainerStoreIterator iter = mInv.getSlot(slotlist[i].slot);
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if(*slotlist[i].iter != iter)
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{
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*slotlist[i].iter = iter;
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removePartGroup(slotlist[i].slot);
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apparelChanged = true;
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}
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}
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if(apparelChanged)
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{
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if(mRobe != mInv.end())
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{
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MWWorld::Ptr ptr = *mRobe;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
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reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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}
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if(mSkirtIter != mInv.end())
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{
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MWWorld::Ptr ptr = *mSkirtIter;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
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reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
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reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
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}
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if(mHelmet != mInv.end())
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{
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removeIndividualPart(ESM::PRT_Hair);
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const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
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}
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if(mCuirass != mInv.end())
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{
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const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
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}
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if(mGreaves != mInv.end())
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{
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const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
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}
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if(mPauldronL != mInv.end())
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{
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const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
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}
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if(mPauldronR != mInv.end())
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{
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const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
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}
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if(mBoots != mInv.end())
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{
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if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (mBoots->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
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}
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else if(mBoots->getTypeName() == typeid(ESM::Armor).name())
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{
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const ESM::Armor *armor = (mBoots->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
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}
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}
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if(mGloveL != mInv.end())
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{
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if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (mGloveL->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
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}
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else
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{
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const ESM::Armor *armor = (mGloveL->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
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}
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}
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if(mGloveR != mInv.end())
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{
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if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (mGloveR->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
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}
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else
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{
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const ESM::Armor *armor = (mGloveR->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
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}
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}
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if(mShirt != mInv.end())
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{
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const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
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}
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if(mPants != mInv.end())
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{
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const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
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}
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}
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if(mPartPriorities[ESM::PRT_Head] < 1)
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addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
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if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
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addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
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static const struct {
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ESM::PartReferenceType type;
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const char name[2][12];
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} PartTypeList[] = {
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{ ESM::PRT_Neck, { "neck", "" } },
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{ ESM::PRT_Cuirass, { "chest", "" } },
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{ ESM::PRT_Groin, { "groin", "" } },
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{ ESM::PRT_RHand, { "hand", "hands" } },
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{ ESM::PRT_LHand, { "hand", "hands" } },
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{ ESM::PRT_RWrist, { "wrist", "" } },
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{ ESM::PRT_LWrist, { "wrist", "" } },
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{ ESM::PRT_RForearm, { "forearm", "" } },
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{ ESM::PRT_LForearm, { "forearm", "" } },
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{ ESM::PRT_RUpperarm, { "upper arm", "" } },
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{ ESM::PRT_LUpperarm, { "upper arm", "" } },
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{ ESM::PRT_RFoot, { "foot", "feet" } },
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{ ESM::PRT_LFoot, { "foot", "feet" } },
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{ ESM::PRT_RAnkle, { "ankle", "" } },
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{ ESM::PRT_LAnkle, { "ankle", "" } },
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{ ESM::PRT_RKnee, { "knee", "" } },
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{ ESM::PRT_LKnee, { "knee", "" } },
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{ ESM::PRT_RLeg, { "upper leg", "" } },
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{ ESM::PRT_LLeg, { "upper leg", "" } },
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{ ESM::PRT_Tail, { "tail", "" } }
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};
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
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{
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if(mPartPriorities[PartTypeList[i].type] < 1)
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{
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const ESM::BodyPart *part = NULL;
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const MWWorld::Store<ESM::BodyPart> &partStore =
|
|
|
|
store.get<ESM::BodyPart>();
|
|
|
|
|
|
|
|
if (!mNpc->isMale()) {
|
|
|
|
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
|
|
|
|
if (part == 0) {
|
|
|
|
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (part == 0) {
|
|
|
|
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
|
|
|
|
}
|
|
|
|
if (part == 0) {
|
|
|
|
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(part)
|
|
|
|
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename)
|
|
|
|
{
|
|
|
|
NifOgre::EntityList entities = NIFLoader::createEntities(mEntityList.mSkelBase, bonename,
|
|
|
|
mInsert, mesh);
|
|
|
|
std::vector<Ogre::Entity*> &parts = entities.mEntities;
|
|
|
|
for(size_t i = 0;i < parts.size();i++)
|
|
|
|
{
|
|
|
|
parts[i]->setVisibilityFlags(mVisibilityFlags);
|
|
|
|
parts[i]->getUserObjectBindings ().setUserAny (Ogre::Any(group));
|
|
|
|
}
|
|
|
|
return entities;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::runAnimation(float timepassed)
|
|
|
|
{
|
|
|
|
if(mTimeToChange > .2)
|
|
|
|
{
|
|
|
|
mTimeToChange = 0;
|
|
|
|
updateParts();
|
|
|
|
}
|
|
|
|
mTimeToChange += timepassed;
|
|
|
|
|
|
|
|
Animation::runAnimation(timepassed);
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::removeEntities(NifOgre::EntityList &entities)
|
|
|
|
{
|
|
|
|
assert(&entities != &mEntityList);
|
|
|
|
|
|
|
|
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
|
|
|
|
for(size_t i = 0;i < entities.mEntities.size();i++)
|
|
|
|
{
|
|
|
|
entities.mEntities[i]->detachFromParent();
|
|
|
|
sceneMgr->destroyEntity(entities.mEntities[i]);
|
|
|
|
}
|
|
|
|
entities.mEntities.clear();
|
|
|
|
entities.mSkelBase = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::removeIndividualPart(int type)
|
|
|
|
{
|
|
|
|
mPartPriorities[type] = 0;
|
|
|
|
mPartslots[type] = -1;
|
|
|
|
|
|
|
|
if(type == ESM::PRT_Head) //0
|
|
|
|
removeEntities(mHead);
|
|
|
|
else if(type == ESM::PRT_Hair) //1
|
|
|
|
removeEntities(mHair);
|
|
|
|
else if(type == ESM::PRT_Neck) //2
|
|
|
|
removeEntities(mNeck);
|
|
|
|
else if(type == ESM::PRT_Cuirass)//3
|
|
|
|
removeEntities(mChest);
|
|
|
|
else if(type == ESM::PRT_Groin)//4
|
|
|
|
removeEntities(mGroin);
|
|
|
|
else if(type == ESM::PRT_Skirt)//5
|
|
|
|
removeEntities(mSkirt);
|
|
|
|
else if(type == ESM::PRT_RHand)//6
|
|
|
|
removeEntities(mHandR);
|
|
|
|
else if(type == ESM::PRT_LHand)//7
|
|
|
|
removeEntities(mHandL);
|
|
|
|
else if(type == ESM::PRT_RWrist)//8
|
|
|
|
removeEntities(mWristR);
|
|
|
|
else if(type == ESM::PRT_LWrist) //9
|
|
|
|
removeEntities(mWristL);
|
|
|
|
else if(type == ESM::PRT_Shield) //10
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else if(type == ESM::PRT_RForearm) //11
|
|
|
|
removeEntities(mForearmR);
|
|
|
|
else if(type == ESM::PRT_LForearm) //12
|
|
|
|
removeEntities(mForearmL);
|
|
|
|
else if(type == ESM::PRT_RUpperarm) //13
|
|
|
|
removeEntities(mUpperArmR);
|
|
|
|
else if(type == ESM::PRT_LUpperarm) //14
|
|
|
|
removeEntities(mUpperArmL);
|
|
|
|
else if(type == ESM::PRT_RFoot) //15
|
|
|
|
removeEntities(mFootR);
|
|
|
|
else if(type == ESM::PRT_LFoot) //16
|
|
|
|
removeEntities(mFootL);
|
|
|
|
else if(type == ESM::PRT_RAnkle) //17
|
|
|
|
removeEntities(mAnkleR);
|
|
|
|
else if(type == ESM::PRT_LAnkle) //18
|
|
|
|
removeEntities(mAnkleL);
|
|
|
|
else if(type == ESM::PRT_RKnee) //19
|
|
|
|
removeEntities(mKneeR);
|
|
|
|
else if(type == ESM::PRT_LKnee) //20
|
|
|
|
removeEntities(mKneeL);
|
|
|
|
else if(type == ESM::PRT_RLeg) //21
|
|
|
|
removeEntities(mUpperLegR);
|
|
|
|
else if(type == ESM::PRT_LLeg) //22
|
|
|
|
removeEntities(mUpperLegL);
|
|
|
|
else if(type == ESM::PRT_RPauldron) //23
|
|
|
|
removeEntities(mClavicleR);
|
|
|
|
else if(type == ESM::PRT_LPauldron) //24
|
|
|
|
removeEntities(mClavicleL);
|
|
|
|
else if(type == ESM::PRT_Weapon) //25
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else if(type == ESM::PRT_Tail) //26
|
|
|
|
removeEntities(mTail);
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
|
|
|
|
{
|
|
|
|
if(priority > mPartPriorities[type])
|
|
|
|
{
|
|
|
|
removeIndividualPart(type);
|
|
|
|
mPartPriorities[type] = priority;
|
|
|
|
mPartslots[type] = group;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::removePartGroup(int group)
|
|
|
|
{
|
|
|
|
for(int i = 0; i < 27; i++)
|
|
|
|
{
|
|
|
|
if(mPartslots[i] == group)
|
|
|
|
removeIndividualPart(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
|
|
|
|
{
|
|
|
|
if(priority <= mPartPriorities[type])
|
|
|
|
return false;
|
|
|
|
|
|
|
|
removeIndividualPart(type);
|
|
|
|
mPartslots[type] = group;
|
|
|
|
mPartPriorities[type] = priority;
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case ESM::PRT_Head: //0
|
|
|
|
mHead = insertBoundedPart(mesh, group, "Head");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Hair: //1
|
|
|
|
mHair = insertBoundedPart(mesh, group, "Head");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Neck: //2
|
|
|
|
mNeck = insertBoundedPart(mesh, group, "Neck");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Cuirass: //3
|
|
|
|
mChest = insertBoundedPart(mesh, group, "Chest");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Groin: //4
|
|
|
|
mGroin = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Skirt: //5
|
|
|
|
mSkirt = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RHand: //6
|
|
|
|
mHandR = insertBoundedPart(mesh, group, "Right Hand");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LHand: //7
|
|
|
|
mHandL = insertBoundedPart(mesh, group, "Left Hand");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RWrist: //8
|
|
|
|
mWristR = insertBoundedPart(mesh, group, "Right Wrist");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LWrist: //9
|
|
|
|
mWristL = insertBoundedPart(mesh, group, "Left Wrist");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Shield: //10
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RForearm: //11
|
|
|
|
mForearmR = insertBoundedPart(mesh, group, "Right Forearm");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LForearm: //12
|
|
|
|
mForearmL = insertBoundedPart(mesh, group, "Left Forearm");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RUpperarm: //13
|
|
|
|
mUpperArmR = insertBoundedPart(mesh, group, "Right Upper Arm");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LUpperarm: //14
|
|
|
|
mUpperArmL = insertBoundedPart(mesh, group, "Left Upper Arm");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RFoot: //15
|
|
|
|
mFootR = insertBoundedPart(mesh, group, "Right Foot");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LFoot: //16
|
|
|
|
mFootL = insertBoundedPart(mesh, group, "Left Foot");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RAnkle: //17
|
|
|
|
mAnkleR = insertBoundedPart(mesh, group, "Right Ankle");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LAnkle: //18
|
|
|
|
mAnkleL = insertBoundedPart(mesh, group, "Left Ankle");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RKnee: //19
|
|
|
|
mKneeR = insertBoundedPart(mesh, group, "Right Knee");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LKnee: //20
|
|
|
|
mKneeL = insertBoundedPart(mesh, group, "Left Knee");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RLeg: //21
|
|
|
|
mUpperLegR = insertBoundedPart(mesh, group, "Right Upper Leg");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LLeg: //22
|
|
|
|
mUpperLegL = insertBoundedPart(mesh, group, "Left Upper Leg");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_RPauldron: //23
|
|
|
|
mClavicleR = insertBoundedPart(mesh , group, "Right Clavicle");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_LPauldron: //24
|
|
|
|
mClavicleL = insertBoundedPart(mesh, group, "Left Clavicle");
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Weapon: //25
|
|
|
|
break;
|
|
|
|
case ESM::PRT_Tail: //26
|
|
|
|
mTail = insertBoundedPart(mesh, group, "Tail");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference> &parts)
|
|
|
|
{
|
|
|
|
for(std::size_t i = 0; i < parts.size(); i++)
|
|
|
|
{
|
|
|
|
ESM::PartReference &part = parts[i];
|
|
|
|
|
|
|
|
const MWWorld::Store<ESM::BodyPart> &partStore =
|
|
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
|
|
|
|
|
|
|
|
const ESM::BodyPart *bodypart = 0;
|
|
|
|
if(!mNpc->isMale())
|
|
|
|
bodypart = partStore.search(part.mFemale);
|
|
|
|
if(!bodypart)
|
|
|
|
bodypart = partStore.search(part.mMale);
|
|
|
|
|
|
|
|
if(bodypart)
|
|
|
|
addOrReplaceIndividualPart(part.mPart, group, priority,"meshes\\" + bodypart->mModel);
|
|
|
|
else
|
|
|
|
reserveIndividualPart(part.mPart, group, priority);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void NpcAnimation::forceUpdate ()
|
|
|
|
{
|
|
|
|
updateParts();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|