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openmw-tes3mp/apps/openmw/engine.cpp

523 lines
16 KiB
C++

#include "engine.hpp"
#include "components/esm/loadcell.hpp"
#include <cassert>
#include <iostream>
#include <utility>
#include <OgreVector3.h>
#include <Ogre.h>
#include "components/esm/records.hpp"
#include <components/esm_store/cell_store.hpp>
#include <components/files/fileops.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <components/esm/loadregn.hpp>
#include <components/esm/esm_reader.hpp>
#include <components/files/path.hpp>
#include <openengine/gui/manager.hpp>
#include "mwgui/window_manager.hpp"
#include "mwinput/inputmanager.hpp"
#include "mwscript/scriptmanager.hpp"
#include "mwscript/compilercontext.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/globalscripts.hpp"
#include "mwsound/soundmanager.hpp"
#include "mwworld/world.hpp"
#include "mwworld/ptr.hpp"
#include "mwworld/environment.hpp"
#include "mwworld/class.hpp"
#include "mwworld/player.hpp"
#include "mwclass/classes.hpp"
#include "mwdialogue/dialoguemanager.hpp"
#include "mwdialogue/journal.hpp"
#include "mwmechanics/mechanicsmanager.hpp"
#include <OgreRoot.h>
#include <MyGUI_WidgetManager.h>
#include "mwgui/class.hpp"
#include "components/nifbullet/bullet_nif_loader.hpp"
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//using namespace ESM;
void OMW::Engine::executeLocalScripts()
{
MWWorld::LocalScripts& localScripts = mEnvironment.mWorld->getLocalScripts();
localScripts.startIteration();
while (!localScripts.isFinished())
{
std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
MWScript::InterpreterContext interpreterContext (mEnvironment,
&script.second.getRefData().getLocals(), script.second);
mScriptManager->run (script.first, interpreterContext);
if (mEnvironment.mWorld->hasCellChanged())
break;
}
localScripts.setIgnore (MWWorld::Ptr());
}
bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
{
try
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{
if(mShowFPS)
{
mEnvironment.mWindowManager->wmSetFPS(mOgre.getFPS());
}
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if(mUseSound && !(mEnvironment.mSoundManager->isMusicPlaying()))
{
// Play some good 'ol tunes
mEnvironment.mSoundManager->startRandomTitle();
}
std::string effect;
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
//If the region has changed
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
timer.restart();
if (test.name != current->cell->region)
{
total = 0;
test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
}
if(test.soundList.size() > 0)
{
std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
//mEnvironment.mSoundManager
if(total == 0){
while (!(soundIter == test.soundList.end()))
{
ESM::NAME32 go = soundIter->sound;
int chance = (int) soundIter->chance;
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
soundIter++;
total += chance;
}
}
int r = rand() % total; //old random code
int pos = 0;
soundIter = test.soundList.begin();
while (!(soundIter == test.soundList.end()))
{
const ESM::NAME32 go = soundIter->sound;
int chance = (int) soundIter->chance;
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
soundIter++;
if( r - pos < chance)
{
effect = go.name;
//play sound
std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
mEnvironment.mSoundManager->playSound(effect, 20.0, 1.0);
break;
}
pos += chance;
}
}
//mEnvironment.mSoundManager->playSound(effect, 1.0, 1.0);
//printf("REGION: %s\n", test.name);
}
else if(current->cell->data.flags & current->cell->Interior)
{
test.name = "";
}
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mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
//
mEnvironment.mWindowManager->onFrame(mEnvironment.mFrameDuration);
// global scripts
mEnvironment.mGlobalScripts->run (mEnvironment);
bool changed = mEnvironment.mWorld->hasCellChanged();
// local scripts
executeLocalScripts(); // This does not handle the case where a global script causes a cell
// change, followed by a cell change in a local script during the same
// frame.
// passing of time
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->advanceTime (
mEnvironment.mFrameDuration*mEnvironment.mWorld->getTimeScaleFactor()/3600);
if (changed) // keep change flag for another frame, if cell changed happend in local script
mEnvironment.mWorld->markCellAsUnchanged();
// update actors
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
mEnvironment.mMechanicsManager->update (movement);
if (focusFrameCounter++ == focusUpdateFrame)
{
std::string handle = mEnvironment.mWorld->getFacedHandle();
std::string name;
if (!handle.empty())
{
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (!ptr.isEmpty())
name = MWWorld::Class::get (ptr).getName (ptr);
}
if (!name.empty())
std::cout << "Object: " << name << std::endl;
focusFrameCounter = 0;
}
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
}
catch (const std::exception& e)
{
std::cerr << "Error in framelistener: " << e.what() << std::endl;
}
return true;
}
OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
: mPhysicEngine (0)
, mShowFPS (false)
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, mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mUseSound (true)
, mCompileAll (false)
, mScriptManager (0)
, mScriptContext (0)
, mGuiManager (0)
, mFSStrict (false)
, mCfgMgr(configurationManager)
{
std::srand ( std::time(NULL) );
MWClass::registerClasses();
}
OMW::Engine::~Engine()
{
delete mGuiManager;
delete mEnvironment.mWorld;
delete mEnvironment.mSoundManager;
delete mEnvironment.mGlobalScripts;
delete mEnvironment.mMechanicsManager;
delete mEnvironment.mDialogueManager;
delete mEnvironment.mJournal;
delete mScriptManager;
delete mScriptContext;
delete mPhysicEngine;
}
// Load all BSA files in data directory.
void OMW::Engine::loadBSA()
{
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
for (Files::MultiDirCollection::TIter iter (bsa.begin()); iter!=bsa.end(); ++iter)
{
std::cout << "Adding " << iter->second.string() << std::endl;
Bsa::addBSA (iter->second.string());
}
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std::cout << "Data dir " << mDataDir.string() << std::endl;
Bsa::addDir(mDataDir.string(), mFSStrict);
}
// add resources directory
// \note This function works recursively.
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
{
mOgre.getRoot()->addResourceLocation (path.string(), "FileSystem",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
}
void OMW::Engine::enableFSStrict(bool fsStrict)
{
mFSStrict = fsStrict;
}
// Set data dir
void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
{
/// \todo remove mDataDir, once resources system can handle multiple directories
assert (!dataDirs.empty());
mDataDir = dataDirs.back();
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
}
// Set resource dir
void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
{
mResDir = boost::filesystem::system_complete(parResDir);
}
// Set start cell name (only interiors for now)
void OMW::Engine::setCell (const std::string& cellName)
{
mCellName = cellName;
}
// Set master file (esm)
// - If the given name does not have an extension, ".esm" is added automatically
// - Currently OpenMW only supports one master at the same time.
void OMW::Engine::addMaster (const std::string& master)
{
assert (mMaster.empty());
mMaster = master;
// Append .esm if not already there
std::string::size_type sep = mMaster.find_last_of (".");
if (sep == std::string::npos)
{
mMaster += ".esm";
}
}
void OMW::Engine::setDebugMode(bool debugMode)
{
mDebug = debugMode;
}
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
{
mVerboseScripts = scriptsVerbosity;
}
void OMW::Engine::setNewGame(bool newGame)
{
mNewGame = newGame;
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mEnvironment.mWorld);
assert (!mCellName.empty());
assert (!mMaster.empty());
test.name = "";
total = 0;
mOgre.configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
mCfgMgr.getOgreConfigPath().string(),
mCfgMgr.getLogPath().string() + std::string("/"),
mCfgMgr.getPluginsConfigPath().string(), false);
// This has to be added BEFORE MyGUI is initialized, as it needs
// to find core.xml here.
addResourcesDirectory(mResDir / "mygui");
// Create the window
mOgre.createWindow("OpenMW");
loadBSA();
// Create physics. shapeLoader is deleted by the physic engine
NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
mPhysicEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
// Create the world
mEnvironment.mWorld = new MWWorld::World (mOgre, mPhysicEngine, mFileCollections, mMaster,
mResDir, mNewGame, mEnvironment, mEncoding);
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false,
mCfgMgr.getLogPath().string() + std::string("/"));
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);
mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
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mExtensions, mShowFPS, mNewGame);
// Create sound system
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
mOgre.getCamera(),
mEnvironment.mWorld->getStore(),
(mDataDir),
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mUseSound, mFSStrict);
// Create script system
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
mEnvironment);
mScriptContext->setExtensions (&mExtensions);
mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts,
*mScriptContext);
mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(),
*mScriptManager);
// Create game mechanics system
mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment);
// Create dialog system
mEnvironment.mJournal = new MWDialogue::Journal (mEnvironment);
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment);
// load cell
ESM::Position pos;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
pos.pos[2] = 0;
if (const ESM::Cell *exterior = mEnvironment.mWorld->getExterior (mCellName))
{
mEnvironment.mWorld->indexToPosition (exterior->data.gridX, exterior->data.gridY,
pos.pos[0], pos.pos[1], true);
mEnvironment.mWorld->changeToExteriorCell (pos);
}
else
{
pos.pos[0] = pos.pos[1] = 0;
mEnvironment.mWorld->changeToInteriorCell (mCellName, pos);
}
// Sets up the input system
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayer(),
*mEnvironment.mWindowManager, mDebug, *this);
mEnvironment.mInputManager = &input;
focusFrameCounter = 0;
std::cout << "\nPress Q/ESC or close window to exit.\n";
mOgre.getRoot()->addFrameListener (this);
// Play some good 'ol tunes
mEnvironment.mSoundManager->startRandomTitle();
// scripts
if (mCompileAll)
{
typedef ESMS::ScriptListT<ESM::Script>::MapType Container;
Container scripts = mEnvironment.mWorld->getStore().scripts.list;
int count = 0;
int success = 0;
for (Container::const_iterator iter (scripts.begin()); iter!=scripts.end(); ++iter, ++count)
if (mScriptManager->compile (iter->first))
++success;
if (count)
std::cout
<< "compiled " << success << " of " << count << " scripts ("
<< 100*static_cast<double> (success)/count
<< "%)"
<< std::endl;
}
// Start the main rendering loop
mOgre.start();
std::cout << "Quitting peacefully.\n";
}
void OMW::Engine::activate()
{
// TODO: This is only a workaround. The input dispatcher should catch any exceptions thrown inside
// the input handling functions. Looks like this will require an OpenEngine modification.
try
{
std::string handle = mEnvironment.mWorld->getFacedHandle();
if (handle.empty())
return;
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (ptr.isEmpty())
return;
MWScript::InterpreterContext interpreterContext (mEnvironment,
&ptr.getRefData().getLocals(), ptr);
boost::shared_ptr<MWWorld::Action> action =
MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayer().getPlayer(),
mEnvironment);
interpreterContext.activate (ptr, action);
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
if (!script.empty())
{
mEnvironment.mWorld->getLocalScripts().setIgnore (ptr);
mScriptManager->run (script, interpreterContext);
}
if (!interpreterContext.hasActivationBeenHandled())
{
interpreterContext.executeActivation();
}
}
catch (const std::exception& e)
{
std::cerr << "Activation failed: " << e.what() << std::endl;
}
}
void OMW::Engine::setCompileAll (bool all)
{
mCompileAll = all;
}
void OMW::Engine::setSoundUsage(bool soundUsage)
{
mUseSound = soundUsage;
}
void OMW::Engine::showFPS(bool showFps)
{
mShowFPS = showFps;
}
void OMW::Engine::setEncoding(const std::string& encoding)
{
mEncoding = encoding;
}