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openmw-tes3mp/apps/openmw/CMakeLists.txt

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# local files
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set(GAME
main.cpp
engine.cpp
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${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
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)
if (ANDROID)
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set(GAME ${GAME} android_main.cpp)
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endif()
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set(GAME_HEADER
engine.hpp
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)
source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager
bulletdebugdraw globalmap characterpreview camera viewovershoulder localmap water terrainstorage ripplesimulation
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renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover
)
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add_openmw_dir (mwinput
actions actionmanager bindingsmanager controllermanager controlswitch
inputmanagerimp mousemanager keyboardmanager sdlmappings sensormanager
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)
add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher
)
add_openmw_dir (mwdialogue
dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
)
add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
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loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings
)
add_openmw_dir (mwworld
refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellvisitors failedaction
cells localscripts customdata inventorystore ptr actionopen actionread actionharvest
actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
cellpreloader datetimemanager
)
add_openmw_dir (mwphysics
physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback
contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile
actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback
)
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
)
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
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aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
character actors objects aistate trading weaponpriority spellpriority weapontype spellutil tickableeffects
spellabsorption linkedeffects
)
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add_openmw_dir (mwstate
statemanagerimp charactermanager character quicksavemanager
)
add_openmw_dir (mwbase
environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
inputmanager windowmanager statemanager
)
# Main executable
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if (NOT ANDROID)
openmw_add_executable(openmw
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${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
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else ()
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add_library(openmw
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SHARED
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(
${FFmpeg_INCLUDE_DIRS}
)
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target_link_libraries(openmw
${OSG_LIBRARIES}
${OSGPARTICLE_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSGDB_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
${Boost_SYSTEM_LIBRARY}
${Boost_THREAD_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
${FFmpeg_LIBRARIES}
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${MyGUI_LIBRARIES}
${SDL2_LIBRARY}
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${RecastNavigation_LIBRARIES}
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"osg-ffmpeg-videoplayer"
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"oics"
components
)
if (ANDROID)
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set (OSG_PLUGINS
-Wl,--whole-archive
)
foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
endforeach()
set (OSG_PLUGINS
${OSG_PLUGINS} -Wl,--no-whole-archive
)
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target_link_libraries(openmw
EGL
android
log
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dl
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z
${OPENSCENEGRAPH_LIBRARIES}
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freetype
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jpeg
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png
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)
endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(openmw ${TinyXML_LIBRARIES})
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endif()
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if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()
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if(APPLE)
set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
add_custom_command(TARGET openmw
POST_BUILD
COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
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find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
if (FFmpeg_FOUND)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
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target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
endif()
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endif(APPLE)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
endif (MSVC)
if (WIN32)
INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
endif (WIN32)