Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
...
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
Marc Zinnschlag
f6a876bc3d
added actor ID
11 years ago
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
11 years ago
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
mrcheko
6a3dddfb9a
merge master
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
...
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
mrcheko
f811abb752
pathgrid shortcutting extended
11 years ago
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
11 years ago
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
11 years ago
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
...
This rolls back to commit 6b28c06b2c
.
11 years ago
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
...
Partially implemented
11 years ago
scrawl
f2cd37edd0
Play company logo movie
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
scrawl
793649c854
ToggleAI: Report current status on toggle
11 years ago
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
11 years ago
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
11 years ago
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
11 years ago
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
fd5486864a
Merge remote-tracking branch 'gus/AIFix2'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
11 years ago
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
295aed3533
Implement savegame screenshots
11 years ago
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
11 years ago
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
11 years ago
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
11 years ago
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
scrawl
95651857f3
Fix code duplication
11 years ago
scrawl
0d0005c433
Fix fatigue not restoring when waiting
11 years ago
gus
dd870e35db
get all actors following a given actor
11 years ago
scrawl
a2ba0dde31
Implemented GoToJail
11 years ago
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
11 years ago
scrawl
bf6d302fba
Confiscate stolen items when caught
11 years ago
scrawl
d01f89b153
Rewrite some awful code
11 years ago
scrawl
3bf36515d5
Implement Trespassing crime
11 years ago
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
11 years ago
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
11 years ago
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
11 years ago
scrawl
728365b48d
Remove an unused hook
11 years ago
scrawl
3c0080d2c1
Implement theft detection
11 years ago
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
11 years ago
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
11 years ago
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
11 years ago
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
11 years ago
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
11 years ago
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
11 years ago
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
11 years ago
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
11 years ago
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
scrawl
eb5e4ecec2
Remove more unused code
11 years ago
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
11 years ago
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
11 years ago
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
11 years ago
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
11 years ago
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
11 years ago
Marc Zinnschlag
1c13a9037a
save and load dynamic records
11 years ago
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
11 years ago
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
11 years ago
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
11 years ago
Marc Zinnschlag
2293b92efe
storing and loading the journal
11 years ago
scrawl
076cc9230b
First try at handling target magic
11 years ago
Marc Zinnschlag
35e8e23037
keep track of total play time per character
11 years ago
Marc Zinnschlag
7e2819c62e
store year in saved game profile
11 years ago
Marc Zinnschlag
71436b1160
changed interface for global variable access
11 years ago
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
11 years ago
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
11 years ago
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
11 years ago
Marc Zinnschlag
e3670cff8a
improved character selection logic
11 years ago
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
11 years ago
Marc Zinnschlag
7efac4c9a5
fixed handling of characters without a valid slot
11 years ago
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
11 years ago
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
11 years ago
Marc Zinnschlag
b5f99522c7
added a few comments
11 years ago
Marc Zinnschlag
c165894869
load saved game record
11 years ago
Marc Zinnschlag
cbbdf390ad
added function for inspection of saved characters and character slots
11 years ago
Marc Zinnschlag
e938c5a0ee
changed character creation logic (create on save instead of on new game)
11 years ago
scrawl
7f735c2c4c
Release and show the cursor when focus lost
11 years ago
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
11 years ago
Marc Zinnschlag
5e64888227
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
11 years ago
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
scrawl
cab535dd69
Implement magic item recharging via soulgem use
11 years ago
gus
dff3cf162d
ToggleAI script instruction
11 years ago
Marc Zinnschlag
f45cff8aff
flag game as ended when player dies
11 years ago
Marc Zinnschlag
82c8495338
removed boolean running flag with state enum
11 years ago
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
11 years ago
Marc Zinnschlag
ec5b2e9a7e
added running flag; moved new game code to MWState
11 years ago
Marc Zinnschlag
f19973450f
moved exit game flag from Environment to StateManager
11 years ago
Marc Zinnschlag
79b7fa258b
added new mwstate subsystem
11 years ago
scrawl
f7befa3e54
Remove a no longer required method
11 years ago
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
11 years ago
Emanuel Guevel
467bd91651
Update actor model on inventory change
11 years ago
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
11 years ago
scrawl
cbe96a2170
Refactor ActiveSpells to track range type. Added basic self range magic.
11 years ago
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
11 years ago
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
11 years ago
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
11 years ago
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
11 years ago
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
11 years ago
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
11 years ago
gus
46a734852b
adding script instruction getLOS + some test about AI
11 years ago
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
12 years ago
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
mckibbenta
60fa69139e
minor changes
12 years ago
mckibbenta
06701467ab
Merge branch 'master' into tgm
12 years ago
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
12 years ago
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
12 years ago
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
12 years ago
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
12 years ago
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
12 years ago
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
12 years ago
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
12 years ago
PLkolek
86020ad94d
Added underwater and drowning sounds.
12 years ago
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
12 years ago
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
12 years ago
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
12 years ago
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
12 years ago
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
12 years ago
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
3961c276b8
Added enemy health meter
12 years ago
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
12 years ago
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
12 years ago
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
12 years ago
Kolzi
1b7966ca27
Can zoom in and out in third person view.
12 years ago
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
12 years ago
greye
f3d54a7ba4
move finding default cell positions to World
12 years ago
Vincent Heuken
b095c24854
resize actor collision boxes on death
12 years ago
scrawl
03682184c6
Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
12 years ago
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
12 years ago
Marc Zinnschlag
fa63ebce78
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
3a6e54c4f5
Sell owned items in the cell
12 years ago
Torben Carrington
c8c1ddd927
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
12 years ago
Glorf
0539ca6a9c
Bugfix #778
12 years ago
scrawl
c41f119ba6
Added new game button
12 years ago
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
12 years ago
Marc Zinnschlag
c80ffa0a16
Merge remote-tracking branch 'gus/AIFix'
12 years ago
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
12 years ago
scrawl
78e6dab9d2
Dialogue history rewrite WIP
12 years ago
Glorf
57f22c77c0
Bugfix #732 part 1
12 years ago
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
12 years ago
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
12 years ago
Glorf
236ec3409f
Finished acrobatics
12 years ago
scrawl
67422c397c
GetWindSpeed
12 years ago
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
12 years ago
Chris Robinson
15a2eeebb8
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
12 years ago
Marc Zinnschlag
93868c8bca
Merge remote-tracking branch 'scrawl/master'
12 years ago
Glorf
74de8b83b6
Enabled collision when new game
12 years ago
scrawl
867c7db014
Fix wrong door sounds
12 years ago
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
12 years ago
scrawl
9343b4459e
Opening doors
12 years ago
Chris Robinson
137017b325
Don't allow forcing vanity mode
12 years ago
Marc Zinnschlag
1e9656ee9c
Merge remote-tracking branch 'glorf/rotate-update1'
12 years ago
Glorf
7cd4dd0c91
Improved local rotations
12 years ago
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
12 years ago
Glorf
e0357c7b7c
Merge rotate
12 years ago
Glorf
763308868d
Fixed rotation speed
12 years ago
Glorf
972481f63f
Working rotate, rotateworld
12 years ago
scrawl
2693b78536
Add initial player inventory when new game is started
12 years ago
Tom Mason
6ca2b1af74
fix for turning animations playing when in vanity mode
12 years ago
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
12 years ago
scrawl
43cdbd033d
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
12 years ago
scrawl
05a5cb3ae4
Improved responsiveness of the inventory window when resizing.
12 years ago
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
12 years ago
scrawl
b0199c703c
Companion UI
12 years ago
Chris Robinson
466c0086b8
Use a full Movement to hand off to the world physics update
12 years ago
scrawl
51204f098e
Added soulgem dialog; made interactive message boxes not close the previous UI
12 years ago
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
...
Conflicts:
apps/openmw/CMakeLists.txt
12 years ago
Glorf
6643fe789c
Enchanting system
12 years ago
scrawl
a2ca679beb
Added PC repair feature
12 years ago
scrawl
20774f8f81
Added merchant repair feature
12 years ago
Glorf
a07c910d0b
Feature #535 : Console object selection improvements
12 years ago
Marc Zinnschlag
08f6d04960
constness fixes
12 years ago
Marc Zinnschlag
19c3b5516d
Merge remote-tracking branch 'glorf/fallbacks-next' into next
12 years ago
scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
12 years ago
Glorf
ea7f386e7d
Access to Fallback via getFallback
12 years ago
scrawl
1666bc7740
Armor rating
12 years ago
scrawl
cebcbe11f8
Implemented service refusal
12 years ago
Glorf
521bebd2f4
Fallback system rewritten, added light fallbacks
12 years ago
scrawl
285b4bf726
Allow zooming camera in vanity or preview mode with the mousewheel
12 years ago
scrawl
e34685b8a3
Fix manually changed mouse cursor
12 years ago
scrawl
fe7b2732d8
Avoid manually updating render targets from within frameRenderingQueued
12 years ago
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
12 years ago
Chris Robinson
000128d084
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
12 years ago
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
12 years ago
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
12 years ago
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
12 years ago
Chris Robinson
158e18b98d
Remove an unused method
12 years ago
Chris Robinson
ac717373b1
Add a method to check if an object is on the ground
12 years ago
Chris Robinson
6a9755778e
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Marc Zinnschlag
64d9d9e2ce
Merge remote-tracking branch 'wheybags/master' into next
12 years ago
Tom Mason
158c6fc9fa
pressing enter when a messagebox is prompting for "ok", will activate ok button
12 years ago
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Chris Robinson
0a4568bd11
Move the PtrMovementList typedef to MWWorld
...
Use it for the doPhysics parameter, too
12 years ago
Chris Robinson
1747c1e01a
Integrate a new movement solver to handle object movement and collisions
...
Temporary, and pretty breoken. Needs some serious integration fixes.
12 years ago
Chris Robinson
fdabef65a1
Use a method to update an object's cell in the mechanics manager
...
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
12 years ago
Chris Robinson
8d98f3649c
Use a separate class to handle activator mechanics
12 years ago
Chris Robinson
0cd3880b20
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
12 years ago