Dave Corley
cc78be5982
Fix(Client): Correctly play combat music ( #29 )
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* Fix(Client): Correctly play combat music
* Cleanup(actors.cpp): Reformat conditionals
1 year ago
Dave Corley
ecb053863b
FIX(Client): Allow Colors to be input from chat window ( #69 )
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* Fix(Client): Proper fix for not showing text colors in chat
1 year ago
Dave Corley
aba639e601
Fix(Client): Fix rotation order for received onObjectRotate packets
1 year ago
David Cernat
81251675a4
[Client] Fix packetOrigin comparisons when sending ObjectState
3 years ago
ShadIK02
fb3fbade13
Update CMakeLists.txt
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fix on TARGET for building on macOS
3 years ago
David Cernat
3b355653d4
[Client] Fix overlap of GuiMode IDs for VR meta menu and TES3MP InputBox
3 years ago
David Cernat
eb1c894038
[Client] Add clearer debug for bad LiveCellRef casts
3 years ago
David Cernat
a7eeba03a1
[General] Synchronize origin and orientation for non-magical projectiles
3 years ago
David Cernat
f0a22495a2
[General] Synchronize origin and orientation for magical projectiles
3 years ago
David Cernat
da079fcfd8
[General] Add VR settings to GameSettings packet
3 years ago
David Cernat
fb4fe75e62
[Client] Always set visibility of GUIChat, not its main widget
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Don't change the windowState when GUIChat is closed.
3 years ago
David Cernat
ae2d247968
[Client] Add GUIController method for changing chat window mode
3 years ago
David Cernat
d45db97808
[Client] Retain hidden mode for chat window when set
3 years ago
David Cernat
6b1c83f629
[Client] Fix iteration through summoned creature map in ObjectList
3 years ago
David Cernat
06dfbe4aec
[Client] Fix conditions for sending PlayerItemUse packet for magic items
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Previously, attempting to switch to a magic item's spell via a quick key did not work if the item was already equipped.
3 years ago
David Cernat
1a000bc0a8
[Client] Fix cleanup of summoned creatures
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Previously, summoned creatures weren't being deleted in certain situations because they were encountered again before the cell they were in had a local authority.
3 years ago
David Cernat
4e2860f578
[General] Make mwscript's PositionCell send ActorCellChange packets
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Make server accept ActorCellChange packets for unloaded cells.
3 years ago
David Cernat
aa92128cf2
[Client] Fix logic for sending ObjectState packets
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The previous logic was meant to prevent packet spam from local scripts, but inadvertently prevented objects from being enabled or disabled correctly from dialogue in certain quests.
Enabling and disabling objects from dialogue and the console is now always allowed to go through.
3 years ago
David Cernat
3af57f0858
[Client] Fix crash when creating Cell from base Cell lacking Pathgrid
3 years ago
David Cernat
43f531e9a5
[Client] Reuse Pathgrid records from base Cells when creating new Cells
3 years ago
David Cernat
2a3d6ea7f0
[Client] Don't process hits on non-actors after sending ObjectHit packet
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This prevents errors about the non-actors not having CreatureStats.
3 years ago
David Cernat
8bb22f1b73
[Client] Make client window use TES3MP title and icon
3 years ago
David Cernat
2898ad6e9a
[Client] Make Back button work in character generation
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Character generation was coded in a strange way by Koncord in the earliest days of the project, but this fixes the main problem with it.
3 years ago
David Cernat
e72bacbed3
[Client] Prevent main menu from being opened while in TES3MP listboxes
3 years ago
David Cernat
790cb63443
[Client] Prevent wildernessRestAllowed from affecting resting in beds
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Use less confusing message when unable to rest because of wildernessRestAllowed.
3 years ago
David Cernat
5aac28b00f
[Client] Disable use of certain options when starting client
3 years ago
David Cernat
c4847918d5
[Client] Fix ObjectLock spam by sending only lock changes from scripts
3 years ago
David Cernat
238690653b
[Client] Fix sending of inventory packets after certain alchemy failures
3 years ago
David Cernat
bb5aa90a6d
[Client] Use simpler conditions for sending PlayerInventory packets
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This fixes a problem with Take All not sending PlayerInventory packets.
3 years ago
David Cernat
3e881e6231
[Client] Uninitialize LocalActors whose references have been deleted
3 years ago
David Cernat
f219cb5417
[General] Ensure that objects initialized as DedicatedActors are actors
3 years ago
David Cernat
17715933b5
[Client] Add actorsOnly argument to CellStore's exact object search
3 years ago
David Cernat
a6dd76776f
[Client] Include refId in ObjectList's object searches
3 years ago
David Cernat
cc8c222d18
[General] Combine CellStore's exact object searches
3 years ago
David Cernat
6875c3422f
[Client] Make player inventory items recharge by themselves again
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This fixes 4476609872
.
3 years ago
David Cernat
4476609872
[Client] Don't unilaterally recharge world items on clients
3 years ago
David Cernat
a95099cd03
[Client] Use item model's items for Container packet sent from Take All
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Previously, a Container packet sent when using the Take All button included all the items in the container, not just all the items in the container window seen on the client. This was a problem when stealing from actors, as the container window does not give access to all of their items.
3 years ago
David Cernat
abdaedd752
[Client] Rely on untranslated topics in ObjectDialogueChoice packets
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Previously, when using the Russian edition, all dialogue topics were translated into English before being sent to the server in an ObjectDialogueChoice packet and were then translated back into Russian when received again by the client. However, there were situations where different topics in English corresponded to the same Russian word, e.g. "chores" and "duties" were both translated as "задания", which led to the incorrect topic being used on the client in the end.
This commit makes it so that users of the Russian edition send ObjectDialogueChoice packets where the topicId variable contains both the untranslated topic and the translated one, delimited by a | character, with the client simply using the former when receiving the packet again.
This is a hotfix instead of the proper fix, as the proper fix would use different variables for the two versions of the topic and thus require the structure of the ObjectDialogueChoice packet to change.
3 years ago
David Cernat
571f3e8ee7
[Client] Use correct stacking value when sending SpellsActive packets
3 years ago
David Cernat
f2d95dc84d
[Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean
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Add logging to LocalPlayer::removeSpellsActive() to track when a player's active spell hasn't been removed due to an invalid timestamp.
3 years ago
David Cernat
4aa947ff4b
[Client] Prevent player from auto-equipping items taken from containers
3 years ago
David Cernat
1cb10cd1f2
[Client] Use new exact search with ObjectActivate & ObjectDialogueChoice
3 years ago
David Cernat
646ffc7afe
[Client] Add a new type of search to CellStore that also checks refIds
3 years ago
David Cernat
38363eee0d
Add OpenMW 0.47 commits up to 4 Dec 2021
3 years ago
elsid
7f1e5b368e
Fix deadlock in physics system
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* Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
* Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
* Replace mNewFrame flag by counter to avoid modification from multiple
threads.
3 years ago
David Cernat
dbae0bddc2
[Client] Only play sounds from active cells when receiving ObjectSound
3 years ago
David Cernat
48de84ec32
[Client] Send ObjectSound packets with spellcasting sounds
3 years ago
David Cernat
538ccf15cf
[Client] Use higher interpolation distance for DedicatedPlayers
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This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
3 years ago
David Cernat
20e37204d0
[Client] Ensure physics actor is valid in World::setOnGround()
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Do the same in World::setInertialForce()
3 years ago
David Cernat
e010c61167
Add OpenMW 0.47 commits up to 10 Oct 2021
3 years ago