Commit Graph

2136 Commits (move)

Author SHA1 Message Date
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 10 years ago
Marc Zinnschlag 50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 10 years ago
dteviot 3fa5c6a0e7 fixed travis build failure 10 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
dteviot 85bc41dedb replaced FLT_MAX with numeric_limits. 10 years ago
scrawl af3b0cd883 Improve some error messages 10 years ago
scrawl 681183df31 Restore handling of fog depth == 0 values (Bug #1549) 10 years ago
Marc Zinnschlag 3992125b61 Merge remote-tracking branch 'scrawl/master' 10 years ago
dteviot 942a987d52 centralize the world/cell coordinate conversion logic. 10 years ago
scrawl 58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
scrawl 56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 10 years ago
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife 238ae419a3 Fix use of incorrect material for Sun 10 years ago
slothlife f2e51b0579 Use diffuse alpha to fade Sun 10 years ago
slothlife ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
scrawl 664ae079db Improve setting of culling mask for the savegame screenshot camera 10 years ago
scrawl 88c61ed2b6 Fix NotifyDrawCompletedCallback in single threaded mode 10 years ago
Marc Zinnschlag e73c115ff5 Merge remote-tracking branch 'origin/master' 10 years ago
Marc Zinnschlag 9ee3f1bfe7 Merge remote-tracking branch 'slothlife/moon-settings' into mergetool 10 years ago
slothlife 0244a9b329 Correct moon texture with respect to trajectory 10 years ago
Marc Zinnschlag 9392e426c0 Merge remote-tracking branch 'origin/master' into mergetool 10 years ago
scrawl 1f755a2bc0 Don't use a shared Material in AlphaFader 10 years ago
slothlife 24ba54f4fe Implement accurate moon settings (fixes #672) 10 years ago
scrawl 278076e609 Include cleanup 10 years ago
scrawl a33ca75742 Pass AnimPriority by const reference 10 years ago
scrawl f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
10 years ago
scrawl 3656851750 Remove the now unused changeBlendMask 10 years ago
scrawl 50db6ed396 Use the extended animation priority for weapon animations 10 years ago
scrawl e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 10 years ago
scrawl 335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
scrawl 667c80fb2a Add brackets around a correct expression to fix coverity warning 10 years ago
scrawl ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
Marc Zinnschlag 432384d280 Merge remote-tracking branch 'scrawl/aicombat' 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
Alexander "Ace" Olofsson 5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl 4b2391c60f Ignore effect meshes in getScreenBounds 10 years ago
scrawl d5a47cfafe Include cleanup 10 years ago
scrawl 017c9f7ac9 Fading for weather particle effects 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 4ef6aa6b7f Fix weather particles disappearing 10 years ago
scrawl 8a3889a81e Rain fading 10 years ago
scrawl 3a21f05f6e Rain effect 10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl d5b73f2a55 Move HeadAnimationTime to the implementation file 10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl ad6764fa6a Fix bug #2715 10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 74260a9a44 Tweak moon sizes 10 years ago
scrawl f5c50aa581 Disable FreezeOnCull for effect particles 10 years ago
scrawl 1ed4e33815 Fading for mooncircle texture 10 years ago
scrawl 2b53e5d965 Fix for explosion effects playing when the game is paused 10 years ago
scrawl e0dfc1425e Correct moon blending 10 years ago
scrawl 0c4ebee6b3 Cloud opacity & cross-fading 10 years ago
scrawl fb94395628 Fix atmosphere lighting 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 10 years ago
scrawl c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 10 years ago
scrawl bf02c7f6e4 Sun visibility fix 10 years ago
scrawl 508c57d6e2 addEffect crash fix for objects with no model 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl 0a411cbd7c Enable particle lighting 10 years ago
scrawl ddfed35d1c Object placement raycasts should use the rendering meshes 10 years ago
scrawl 30ab15e605 Fix -Wunused-private-field clang warnings 10 years ago
scrawl 869f8a329a Cloud scrolling fix 10 years ago
scrawl ce0d93caed Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 10 years ago
scrawl b70383d127 Remove last remains of Ogre math 10 years ago
scrawl 2a85a22dba Write savegame screenshot 10 years ago
scrawl 24551c7bab Fix for savegame incompatibility with master branch 10 years ago
scrawl 41cce5240f Delete remaining files that won't be of any use 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 8c50f8ed26 Fix for lights with no mesh 10 years ago
scrawl 5a7f2a4f1f Restore light attenuation settings 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
scrawl c85764b654 Wireframe mode 10 years ago
scrawl 7f9f9a32d2 InitWorldSpaceParticles fix 10 years ago
scrawl 987918ca15 NpcAnimation::setAlpha 10 years ago
scrawl bed31996c9 Camera raycast 10 years ago
scrawl 2869424847 Fix first person camera for beast races 10 years ago
scrawl ccd95419e5 Restore various raycasting 10 years ago
scrawl 5b846ebc71 Camera precision fix 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl 71bafcb52b Restore head tracking 10 years ago
Marc Zinnschlag 9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 60f55997fd Rotate first person meshes, sneak camera offset in first person 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 988a9cad58 getHitContact Head exception fix 10 years ago
scrawl 5c7ecb9c1d string::compare exception fix 10 years ago
scrawl af2f26d04d Particle fixes 10 years ago
scrawl 7e715decd3 Color fix 10 years ago
scrawl 6d3528af70 Port global map exploration 10 years ago
scrawl 7a1408cfed Restore display of global map overlay, no exploration yet 10 years ago
scrawl 5f7a82e0da Fog of war fix 10 years ago
scrawl f4ee805e3b Object animation fix 10 years ago
scrawl c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl 5628a2b823 Camera zoom fix 10 years ago
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl fe439e53ff Bullet include cleanup 10 years ago
scrawl 2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 10 years ago
scrawl 723beb1cac Move IncrementalCompileOperation to SceneManager 10 years ago
scrawl 099f93f00d Sky fixes 10 years ago
scrawl c4951d1e73 Map rotation fix 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 1fd9fba7a3 Fix debug drawer crash 10 years ago
scrawl 95465a1489 Player raycast fix 10 years ago
scrawl 8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 10 years ago
scrawl c2131e7c31 Make near clip distance configurable 10 years ago
scrawl 152d690a7a Minor cleanup 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl 0b042b75cc Restore actor visibility mask 10 years ago
scrawl 8092f37ce5 New game crash fix 10 years ago
Rohit Nirmal 396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
scrawl 85345e663a Restore getHitContact 10 years ago
scrawl 627fee07bc Minor cleanup 10 years ago
scrawl d6da5c8007 Fix for crosshair not showing 10 years ago
scrawl 5ea61af6ac Fix for applying view distance 10 years ago
scrawl 2235d2978b Restore animation text key handling 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
10 years ago
scrawl cfe57199d7 Minor cleanup 10 years ago
scrawl c4452afd89 Inventory item picking 10 years ago
scrawl 72c1f37527 Port CharacterPreview 10 years ago
scrawl 820f4a2688 Fix light direction 10 years ago
scrawl 75ace9f8b5 Global map base layer 10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl 3e86dd7df0 Apply runtime changes to field of view & view distance 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl 4ad0b83aa5 Eliminate string lookups in AnimationTime 10 years ago
scrawl ccab8cc9a1 Register Player in the PhysicsSystem 10 years ago
scrawl 77f733362c Add stats graphs for Script, Mechanics and Physics timings 10 years ago
scrawl 100d6e5fff Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance 10 years ago
scrawl e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl 283b252142 Stub InputManager 10 years ago
scrawl 1943110170 Add bullet debug drawer 10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl bd8f0248f0 Player rendering 10 years ago
scrawl 62847f0489 Use node masks to separate Scene and GUI 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
scrawl 8971a200f7 Sky fix 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 2db097f80e Fix nested callbacks bug 10 years ago
scrawl a3417a9c49 CharacterController compiles 10 years ago
scrawl 42d6c6140c Add mygui backend by chris 10 years ago
scrawl 1c0e3a6488 rotateObject, scaleObject 10 years ago
scrawl 6f3e920f85 Animation port complete 10 years ago
scrawl 86b4a610cb Movement accumulation works 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 7a46d4f46a Dead code removal 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago
scrawl c924e64047 Port HeadAnimationTime 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
scrawl c334a76a6f Fix skinning bug 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 246b06ca27 Forgot to add 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl 3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 10 years ago
dteviot f19863b545 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
10 years ago
dteviot 407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
10 years ago
Marc Zinnschlag 8b84fa5579 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 191c0104f6 Crash fix for creatures with no skeleton base (Fixes #2419) 10 years ago
sylar 1bb29f610f enable mipmapping for Android again 10 years ago
scrawl 37a85e31d6 Ripples fix 10 years ago
scrawl 93ffdb427c Small tweak to ripples 10 years ago
scrawl c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
Marc Zinnschlag e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 10 years ago
scrawl e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
10 years ago
scrawl 01e32aef79 Fix exception moving a disabled object between cells 10 years ago
Jordan Ayers 2d17eaa5ea Fix argument name for setSunDirection. 10 years ago
scrawl 0c6e2170db Include cleanup 10 years ago
scrawl 7e33471edb Fix code duplication 10 years ago
scrawl 56799c79f4 Fix attachArrow exception when changing weapon (Fixes #2332) 10 years ago
scrawl 326eaea8a6 Add missing sound for drawing throwing weapons (Fixes #2308) 10 years ago
scrawl 5a9b30a8ca Don't show VFX on the map (Fixes #2324) 10 years ago
scrawl 417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 10 years ago
scrawl dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 10 years ago
scrawl e712b0353b Terrain refactoring, reduce game startup time and memory usage 10 years ago
scrawl 62a32220ff Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
10 years ago
scrawl f4c8064d39 Fix camera not being attached properly when player becomes vampire (Fixes #2319) 10 years ago
scrawl b0c2aec374 Add warning for missing body parts 10 years ago
scrawl cc7be1600d Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 08d8dd287c I think this was committed by accident 10 years ago
scrawl de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 10 years ago
scrawl c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 10 years ago
scrawl 91571f51be Ogre crash workaround (Fixes #1745) 10 years ago
scrawl ef7e0070a6 Don't right-shift signed integers which is implementation-defined 10 years ago
scrawl dc5ed5b861 Remove weather particles underwater (Fixes #2010) 10 years ago
scrawl 398fe6e780 Thrown weapon fix (Fixes #2248) 10 years ago
scrawl d56906acf7 Fix the creature position glitch 10 years ago
scrawl 6f747df713 Remove an unused constructor 10 years ago
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Thoronador 526fb1b37b fix uninitialized value in BillboardObject 10 years ago
scrawl 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl 9c693d078b Fix equipment update removing ammunition (Fixes #2144) 10 years ago
scrawl 1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 10 years ago
scrawl 2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 10 years ago
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl 59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago