slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
dteviot
3fa5c6a0e7
fixed travis build failure
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
10 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
10 years ago
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
10 years ago
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
10 years ago
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
10 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
238ae419a3
Fix use of incorrect material for Sun
10 years ago
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
10 years ago
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
10 years ago
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
10 years ago
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
10 years ago
slothlife
0244a9b329
Correct moon texture with respect to trajectory
10 years ago
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
10 years ago
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
scrawl
278076e609
Include cleanup
10 years ago
scrawl
a33ca75742
Pass AnimPriority by const reference
10 years ago
scrawl
f6f82d433c
Fix bug with loop key assignment
...
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
10 years ago
scrawl
3656851750
Remove the now unused changeBlendMask
10 years ago
scrawl
50db6ed396
Use the extended animation priority for weapon animations
10 years ago
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
10 years ago
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl
24ae1d5ace
Fix some issues found by coverity
10 years ago
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
10 years ago
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
10 years ago
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
10 years ago
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
10 years ago
scrawl
c90841d649
Fix head tracking for NPCs
10 years ago
scrawl
6724585777
Light magic effect
...
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364 )
10 years ago
scrawl
bf9c62fa42
Fix for some coverity scan defects
10 years ago
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
10 years ago
Alexander "Ace" Olofsson
5d24091364
Fix build error and a pair of warnings
...
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl
4b2391c60f
Ignore effect meshes in getScreenBounds
10 years ago
scrawl
d5a47cfafe
Include cleanup
10 years ago
scrawl
017c9f7ac9
Fading for weather particle effects
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
4ef6aa6b7f
Fix weather particles disappearing
10 years ago
scrawl
8a3889a81e
Rain fading
10 years ago
scrawl
3a21f05f6e
Rain effect
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
10 years ago
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
10 years ago
scrawl
ad6764fa6a
Fix bug #2715
10 years ago
scrawl
efad4efe19
Star fading (Bug #2693 )
10 years ago
scrawl
74260a9a44
Tweak moon sizes
10 years ago
scrawl
f5c50aa581
Disable FreezeOnCull for effect particles
10 years ago
scrawl
1ed4e33815
Fading for mooncircle texture
10 years ago
scrawl
2b53e5d965
Fix for explosion effects playing when the game is paused
10 years ago
scrawl
e0dfc1425e
Correct moon blending
10 years ago
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
10 years ago
scrawl
fb94395628
Fix atmosphere lighting
10 years ago
scrawl
fabc5126f3
Include cleanup
10 years ago
scrawl
0ffa1f964b
Fix water ripple height
10 years ago
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
10 years ago
scrawl
b543308e3e
Remove an already resolved todo comment
10 years ago
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
10 years ago
scrawl
7b35882814
RemoveParticlesVisitor fix
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
b73947033d
Rotate sky meshes
10 years ago
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
10 years ago
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl
f017fd6860
Reduce includes in animation.hpp
10 years ago
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
10 years ago
scrawl
76bdf7a5b7
Add night-eye effect
10 years ago
scrawl
c94c87d409
Attach effects to the insert node instead of the object root (Bug #2654 )
10 years ago
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
10 years ago
scrawl
bf02c7f6e4
Sun visibility fix
10 years ago
scrawl
508c57d6e2
addEffect crash fix for objects with no model
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
0a411cbd7c
Enable particle lighting
10 years ago
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
10 years ago
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
10 years ago
scrawl
869f8a329a
Cloud scrolling fix
10 years ago
scrawl
ce0d93caed
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
24551c7bab
Fix for savegame incompatibility with master branch
10 years ago
scrawl
41cce5240f
Delete remaining files that won't be of any use
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
8c50f8ed26
Fix for lights with no mesh
10 years ago
scrawl
5a7f2a4f1f
Restore light attenuation settings
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
c85764b654
Wireframe mode
10 years ago
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
10 years ago
scrawl
987918ca15
NpcAnimation::setAlpha
10 years ago
scrawl
bed31996c9
Camera raycast
10 years ago
scrawl
2869424847
Fix first person camera for beast races
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
5b846ebc71
Camera precision fix
10 years ago
scrawl
ed4863ad7d
Restore ranged weapon aiming
10 years ago
scrawl
71bafcb52b
Restore head tracking
10 years ago
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
988a9cad58
getHitContact Head exception fix
10 years ago
scrawl
5c7ecb9c1d
string::compare exception fix
10 years ago
scrawl
af2f26d04d
Particle fixes
10 years ago
scrawl
7e715decd3
Color fix
10 years ago
scrawl
6d3528af70
Port global map exploration
10 years ago
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
10 years ago
scrawl
5f7a82e0da
Fog of war fix
10 years ago
scrawl
f4ee805e3b
Object animation fix
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
5628a2b823
Camera zoom fix
10 years ago
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl
fe439e53ff
Bullet include cleanup
10 years ago
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
10 years ago
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
10 years ago
scrawl
099f93f00d
Sky fixes
10 years ago
scrawl
c4951d1e73
Map rotation fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
1fd9fba7a3
Fix debug drawer crash
10 years ago
scrawl
95465a1489
Player raycast fix
10 years ago
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
10 years ago
scrawl
c2131e7c31
Make near clip distance configurable
10 years ago
scrawl
152d690a7a
Minor cleanup
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl
0b042b75cc
Restore actor visibility mask
10 years ago
scrawl
8092f37ce5
New game crash fix
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
85345e663a
Restore getHitContact
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
d6da5c8007
Fix for crosshair not showing
10 years ago
scrawl
5ea61af6ac
Fix for applying view distance
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
10 years ago
scrawl
cfe57199d7
Minor cleanup
10 years ago
scrawl
c4452afd89
Inventory item picking
10 years ago
scrawl
72c1f37527
Port CharacterPreview
10 years ago
scrawl
820f4a2688
Fix light direction
10 years ago
scrawl
75ace9f8b5
Global map base layer
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
4ad0b83aa5
Eliminate string lookups in AnimationTime
10 years ago
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
10 years ago
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
10 years ago
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
10 years ago
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl
283b252142
Stub InputManager
10 years ago
scrawl
1943110170
Add bullet debug drawer
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
bd8f0248f0
Player rendering
10 years ago
scrawl
62847f0489
Use node masks to separate Scene and GUI
10 years ago
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
8971a200f7
Sky fix
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
2db097f80e
Fix nested callbacks bug
10 years ago
scrawl
a3417a9c49
CharacterController compiles
10 years ago
scrawl
42d6c6140c
Add mygui backend by chris
10 years ago
scrawl
1c0e3a6488
rotateObject, scaleObject
10 years ago
scrawl
6f3e920f85
Animation port complete
10 years ago
scrawl
86b4a610cb
Movement accumulation works
10 years ago
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
10 years ago
scrawl
1a19cd3607
Some cleanup
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
7a46d4f46a
Dead code removal
10 years ago
scrawl
04accb7652
Add LightController
10 years ago
scrawl
dfd8e08698
Dead code removal
10 years ago
scrawl
26766b8e0a
Dead code removal
10 years ago
scrawl
9e177df61b
Add fog, view distance, and far plane culling
10 years ago
scrawl
42f6d9e15b
Port video player
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
fcc7aa02ab
Port addExtraLight
10 years ago
scrawl
c924e64047
Port HeadAnimationTime
10 years ago
scrawl
f7d2a28930
Port BoneOffset
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
scrawl
c334a76a6f
Fix skinning bug
10 years ago
scrawl
5b8c28f641
NpcAnimation compiles
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
246b06ca27
Forgot to add
10 years ago
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
10 years ago
dteviot
f19863b545
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
10 years ago
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
10 years ago
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
10 years ago
sylar
1bb29f610f
enable mipmapping for Android again
10 years ago
scrawl
37a85e31d6
Ripples fix
10 years ago
scrawl
93ffdb427c
Small tweak to ripples
10 years ago
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
10 years ago
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
10 years ago
scrawl
01e32aef79
Fix exception moving a disabled object between cells
10 years ago
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
7e33471edb
Fix code duplication
10 years ago
scrawl
56799c79f4
Fix attachArrow exception when changing weapon ( Fixes #2332 )
10 years ago
scrawl
326eaea8a6
Add missing sound for drawing throwing weapons ( Fixes #2308 )
10 years ago
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
10 years ago
scrawl
417f60f467
Use the mooncircle textures ( Fixes #1624 , Fixes #1743 )
10 years ago
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
10 years ago
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
10 years ago
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
...
Add vanilla-accurate colour palette (thanks Hrnchamd)
10 years ago
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
10 years ago
scrawl
b0c2aec374
Add warning for missing body parts
10 years ago
scrawl
cc7be1600d
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
08d8dd287c
I think this was committed by accident
10 years ago
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
91571f51be
Ogre crash workaround ( Fixes #1745 )
10 years ago
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
10 years ago
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
10 years ago
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
10 years ago
scrawl
d56906acf7
Fix the creature position glitch
10 years ago
scrawl
6f747df713
Remove an unused constructor
10 years ago
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
10 years ago
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
10 years ago
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago