David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
Koncord
077a3d06b3
[General] Change type of BasePlayer::resurrectType to ResurrectType
7 years ago
Koncord
1ef6ad6215
[General] Add weather struct and packet
7 years ago
Koncord
122a30c183
[General] Change type of refNumIndex & mpNum to unsigned
7 years ago
Koncord
f35d35741e
[General] Remove redundant code
...
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
7 years ago
Koncord
2cb0ea20f0
[General] Modernize packets
...
Use explicit for constructors
Use override instead virtual for inherited methods
Mark final derived classes as "final"
7 years ago
Koncord
aa183e6844
[General] Introduce chat channels
7 years ago
David Cernat
fc5e883160
[General] Rework PlayerStatsDynamic packets so they are of minimal size
7 years ago
David Cernat
d1ad0c91f8
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
bd9e8bd10f
[General] Simplify storing of attribute and skill index changes
7 years ago
David Cernat
720ef5f6c5
[General] Use consistent code style
7 years ago
Koncord
b55bb445dd
[General] Change underlying type of the WidgetType to uint8_t
7 years ago
Koncord
a546d99000
[General] Fix type
7 years ago
Koncord
1841562553
[General] Minor cleanup of the World Packets
7 years ago
Koncord
744b8cf168
[General] Minor cleanup of the Actor Packets
7 years ago
Koncord
e44fcdc0b3
[General] Cleanup Player packets
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
David Cernat
a796f81444
[General] Add and use utility function for int value checks in vectors
7 years ago
Koncord
c276ff4bd9
[General] Add packet GUIWindow
7 years ago
David Cernat
b0965f094a
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat
ef79a98544
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
7 years ago
Koncord
7ab01b66e4
[General] Rewrite Log class
7 years ago
Koncord
d15c674584
[General] Move getFilenameTimestamp() to Utils
7 years ago
David Cernat
2ca4017371
[Client] Force position updates for players in animations
7 years ago
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
7 years ago
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
7 years ago
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
7 years ago
Koncord
916ada108f
[General] Modernize Log utility
...
* Reverse Log levels
* Add LOG_TRACE
* Spawn instance of Log in Get() function
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
8c47d63b08
[General] Update version to 0.6.2
7 years ago
Koncord
d702845026
[General] Fix Clang warnings in Log.hpp
7 years ago
Koncord
6cb9c3c713
[General] Remove explicit specifier
7 years ago
Koncord
5c79e7106f
[Browser] Minor improvements
7 years ago
David Cernat
4845599bda
Merge pull request #308 from TES3MP/master while resolving conflicts
...
# Conflicts:
# apps/openmw-mp/main.cpp
7 years ago
David Cernat
182f8c1f06
[General] Print client version on startup
7 years ago
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
7 years ago
David Cernat
cccbe753d7
[General] Update version to 0.7-alpha
7 years ago
Koncord
045dc566ea
Merge branch 'master' into new-script-api
7 years ago
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
7 years ago
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
7 years ago
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
7 years ago
Koncord
510e657c93
Merge branch 'master' into new-script-api
7 years ago
Koncord
060ebe3d4a
[Server] Init isWerewolf variable
...
Comment unused code
7 years ago
David Cernat
08df8f8d83
[General] Update version to 0.6.1
7 years ago
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
7 years ago
Koncord
54f5104345
[General] Escape format for strings
7 years ago
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
7 years ago
Koncord
2d0840cb3a
[General] Modernize Script API
...
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2 );
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
7 years ago
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
8 years ago
Koncord
1aabcdd09c
[General] Add *_WITH_ACK_RECEIPT to master server packets
8 years ago
Koncord
8384a8aa8a
[General] Return sent packet number
8 years ago
Unknown
bfbfbeac43
Added networking and saving for custom spells
8 years ago
David Cernat
f61664ff6d
[General] Update version to 0.6.0
8 years ago
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
8 years ago
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
8 years ago
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
8 years ago
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
8 years ago
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
8 years ago
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
8 years ago
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
8 years ago
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
8 years ago
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
8 years ago
David Cernat
60574ae667
[General] Implement jail time as a death penalty
8 years ago
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
8 years ago
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
8 years ago
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
8 years ago
Koncord
ed3e089126
[General] Use C++11 way to delete Ctor
8 years ago
Koncord
5b2cab4c6b
[General] Change NULL to nullptr
8 years ago
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
8 years ago
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
8 years ago
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
8 years ago
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
8 years ago
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
Koncord
6192543381
[General] Move bracket to the right position
8 years ago
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
8 years ago
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
8 years ago
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
8 years ago
David Cernat
34378fbb4f
[General] Make coding style consistent
8 years ago
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
...
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
8 years ago
Koncord
2ed1bfe427
[General] Simplify ActorPackets
8 years ago
Koncord
fd8e833d6a
[General] Simplify WorldPackets
8 years ago
Koncord
556bf18535
[General] Minor improvements for player packets
...
Add compression, remove useless loop iterations
8 years ago
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
8 years ago
Koncord
c2600bac8e
[General] Allow single bit booleans in packets
8 years ago
Koncord
7e5e877fda
[General] Pack player->direction.pos to 1 byte
8 years ago
Koncord
dded330cc4
[General] Get rid Z axis in direction.pos
8 years ago
Koncord
ae9e5750ac
[General] Aggressive compression of rotations
8 years ago
Koncord
3905e0dae9
[General] Get rid direction.rot again
8 years ago
David Cernat
d0a0b6ffa4
[General] Add basic integrity checks to all Actor and World packets
8 years ago
David Cernat
a353a21280
[General] Fix code style inconsistencies
8 years ago
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
8 years ago
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
8 years ago
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
8 years ago
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
8 years ago
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord
f7473e3379
[General] Fix copy-posty bug
8 years ago
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
8 years ago
Koncord
8478fed98a
[General] Simplify Actor packets.
8 years ago
Koncord
f6fba70a4e
[General] Use compression for Position packets
8 years ago
Koncord
4934be18f0
[General] Add compression flag to RW methods
...
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
8 years ago
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
8 years ago
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
8 years ago
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
8 years ago
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
8 years ago
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
8 years ago
Koncord
a9fc096c9a
[General] Move password of master server to header
8 years ago
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
...
sizeof(unsigned long) != 8 on Windows
8 years ago
David Cernat
7ec431ce3d
[General] Make packet style more consistent
8 years ago
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
8 years ago
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
8 years ago
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
8 years ago
Koncord
80bd268de6
[General] Use simple types for master server packets
8 years ago
David Cernat
b0cd636924
[General] Add basic integrity check to ProxyMasterPacket
8 years ago
Koncord
892960f913
[General] Add ctor to MasteData::Plugin
8 years ago
Koncord
956b573323
[General] Use different ordering channels for packets
8 years ago
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
8 years ago
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
8 years ago
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
8 years ago
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
8 years ago
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
8 years ago
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
8 years ago
Koncord
8422ae0ce8
[General] Fix iterators in ProxyMasterPacket
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
8 years ago
Koncord
8fa8b8d310
[General] Add __WINDOWS define
8 years ago
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
8 years ago
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
8 years ago
David Cernat
c3c04bbfc3
[General] Make coding style consistent
8 years ago
Koncord
931a5896ec
[General] Improve PacketPreInit
8 years ago
David Cernat
1a699329e5
[General] Set new BaseActor booleans in corresponding packets
8 years ago
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
8 years ago
Koncord
9c7c0f9989
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
8 years ago
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
8 years ago
Koncord
465a05bad0
[Client] Add ability to look like a creature for the DedicatedPlayers
8 years ago
Koncord
a4e45de6ca
[General] Fix playersCount
8 years ago
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
8 years ago
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
8 years ago
Koncord
6e8750b9e4
[General] Change list players to vector players
8 years ago
Koncord
9643eb6026
[Master] Notify server about announce state
...
Rename structure Server to QueryData
8 years ago