Chris Robinson
32b0a5d96e
Update the queued sample count immediately
2012-12-14 23:42:49 -08:00
Chris Robinson
0a5ab977b7
Use the decoder's sample offset for calculating the stream offset
2012-12-13 05:04:53 -08:00
Chris Robinson
1ea1407707
Support quad, 5.1, and 7.1 with OpenAL and ffmpeg
...
The other decoders don't guarantee any channel ordering, which makes them
useless.
2012-12-13 04:10:19 -08:00
Chris Robinson
f067b22b3f
Use a recursive mutex for the OpenAL stream thread
2012-12-13 02:33:35 -08:00
Chris Robinson
ba9c5f5b4e
Don't initially fill buffers in OpenAL_SoundStream::play
2012-12-13 02:32:21 -08:00
Chris Robinson
1571243ef0
Implement getTimeOffset for OpenAL_SoundStream
2012-12-12 23:16:45 -08:00
Chris Robinson
86bf6388c6
Pass a decoder to the playStream sound output method
2012-12-12 22:32:02 -08:00
Chris Robinson
34e36fb852
Add a method to get the time offset from sounds
2012-12-12 16:50:35 -08:00
Chris Robinson
2c1eceb9f0
Add methods to pause and stop all playing sounds (and music)
2012-12-12 02:33:12 -08:00
Chris Robinson
973b5faf25
Keep track of all allocated sources
2012-12-12 01:32:16 -08:00
Chris Robinson
c2e1595445
Treat paused sounds as still playing
2012-12-11 21:01:32 -08:00
Marc Zinnschlag
6bd48d12af
Issue #107 : SoundManager is accessed only through the interface class from now on
2012-08-09 14:33:21 +02:00
Chris Robinson
b3caf82714
Avoid using vector<>::data(), which requires C++11
2012-05-01 10:12:45 -07:00
Chris Robinson
b8be867e6e
Work around a bug in the Windows OpenAL router
2012-04-07 14:58:52 -07:00
Chris Robinson
87e8917c4d
Don't try to play sounds when no sound output is initialized
2012-04-06 10:43:14 -07:00
Chris Robinson
9c06bfc8fc
Merge remote branch 'zini/master' into sound
2012-03-31 14:26:21 -07:00
Alexander "Ace" Olofsson
64f792c01d
Fix a value defined at the wrong place
2012-03-31 21:05:33 +02:00
Chris Robinson
4944a29b21
Keep track of the sound pitch
2012-03-31 10:41:12 -07:00
Chris Robinson
cbf6c0404a
Implement a basic underwater sound environment
2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69
Pass the mode flags to the sound output play methods
2012-03-31 08:14:39 -07:00
Chris Robinson
bfac946878
Finally "fix" --nosound
...
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
28378c063b
Minor OpenAL_SoundStream cleanups
2012-03-31 02:22:23 -07:00
Chris Robinson
b01289128b
Split OpenAL_Sound into separate classes for 2D and 3D sounds
2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd
Mute sounds that go outside the max distance
2012-03-31 00:57:29 -07:00
Chris Robinson
fc167dbc83
Pass Ogre Vector3s to playSound3D and updateListener
2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab
Remove the unused streamSound3D method
2012-03-30 11:11:07 -07:00
Chris Robinson
1ee8b963d0
Store the sound listener position as well
2012-03-30 07:30:17 -07:00
Chris Robinson
fad27d99e6
Update the actual sound volume with the position
2012-03-30 07:10:34 -07:00
Chris Robinson
479df78ea1
Update the actual sound position after the listener
2012-03-30 07:01:37 -07:00
Chris Robinson
de102cd274
Simplify broken OpenAL workaround
2012-03-30 06:28:40 -07:00
Nikolay Kasyanov
b6aa8925f4
(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
2012-03-30 00:12:38 +04:00
Nikolay Kasyanov
20f976ddc7
probably openal initialization fix
2012-03-29 03:02:26 +04:00
Chris Robinson
bedf56a237
Merge remote branch 'zini/next' into sound
2012-03-28 06:27:34 -07:00
Chris Robinson
293f33914e
Use a deque fpr OpenAL's free sources
2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360
Add a sound method to update the volume
2012-03-28 05:19:35 -07:00
Chris Robinson
c072babd17
Better handle bad OpenAL source counts
2012-03-28 04:56:40 -07:00
Chris Robinson
c6c06f1140
Return SoundPtr objects from the playSound and streamSound methods
2012-03-27 05:59:09 -07:00
Alexander "Ace" Olofsson
55f1053b4f
Windows fixes for compiling and linking
2012-03-27 00:36:53 +02:00
Chris Robinson
7b3ecc290e
Fix compilation with older OpenAL headers
2012-03-26 01:12:06 -07:00
Chris Robinson
5cb90ab704
Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
2012-03-24 03:49:03 -07:00
Chris Robinson
1ccddefe28
Properly report the default device when opening sound fails
2012-03-23 00:31:01 -07:00
Chris Robinson
2f0af42261
Use the ALC_ENUMERATE_ALL_EXT extension with OpenAL when available
2012-03-22 23:51:00 -07:00
Chris Robinson
15317796bf
Handle the wav -> mp3 extension conversion in the sound output backend
2012-03-21 22:49:40 -07:00
Chris Robinson
f11e3e39a1
Add an enumerate method to the sound output interface
2012-03-21 20:15:01 -07:00
Chris Robinson
8c5f85ca83
Use a local variable to mark sound streams as finished while processing
...
This avoids a race condition where the source can underrun while the final
buffers are being queued and the sound can be detected as stopped
2012-03-21 14:49:29 -07:00
Chris Robinson
0d973ac8ff
Use the vector's data field instead of the address of the first element
...
Same thing really, but less convoluted
2012-03-21 14:38:37 -07:00
Chris Robinson
26a441f29a
Add a readAll method to the sound decoder, for potentially more efficient reading
2012-03-20 17:57:28 -07:00
Chris Robinson
fd37a4827c
Enforce a 15MB limit on the sound buffer cache
2012-03-19 13:19:22 -07:00
Chris Robinson
6c45d6668b
Cache OpenAL buffers for easy reuse
2012-03-19 10:33:06 -07:00
Chris Robinson
91821ccd8c
Add the sound stream to the thread after resetting the mIsFinished flag
2012-03-19 09:08:59 -07:00
Chris Robinson
db46bf39b3
Add a rewind method to the sound decoder
2012-03-19 08:48:25 -07:00
Chris Robinson
afa2cb6de7
Stop trying to read decoded audio once it's finished
2012-03-19 07:51:28 -07:00
Chris Robinson
4f69972a9c
Add a method to stream a sound in 3D
2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03
Allocate OpenAL sources when opening the device
...
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
8f9d4ff841
Use 6 125ms buffers for OpenAL streams
2012-03-19 05:29:04 -07:00
Chris Robinson
dc6354b2f9
Add functions to get string names for sample types and channel configs
2012-03-19 02:31:40 -07:00
Chris Robinson
4a0b5b7918
Increase the sound stream thread sleep time to 50ms
2012-03-19 02:19:13 -07:00
Chris Robinson
4698e8c0a2
Make the sound stream thread object per-device
2012-03-19 02:15:08 -07:00
Chris Robinson
2c27827e4f
Add some comment markers to the OpenAL sound classes
2012-03-19 01:33:33 -07:00
Chris Robinson
e234b90173
Use a loop to find the OpenAL format from the decoder format
2012-03-19 00:49:52 -07:00
Chris Robinson
6a256d3993
Make sure the OpenAL stream list is clear before shutting down
2012-03-19 00:38:56 -07:00
Chris Robinson
7194114669
Use a background thread to keep OpenAL streams fed
...
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Chris Robinson
b938fd7b36
Make the sound output init return void
2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79
Rename some Sound class member functions
2012-03-18 12:03:15 -07:00
Chris Robinson
403e51cef3
Move the sample type and channel config enums to MWSound and give use appropriate names for the values
2012-03-18 11:56:54 -07:00
Chris Robinson
efae7dfe83
Rename some sound decoder class member variables and functions
2012-03-18 11:47:15 -07:00
Chris Robinson
9656456d30
Make sure the sound decoders are closed when they're finished with
2012-03-18 11:34:23 -07:00
Chris Robinson
362e254720
Rename some more sound class member variables and functions
2012-03-18 11:30:53 -07:00
Chris Robinson
2f92559fc7
Use OpenAL's linear attenuation model
...
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864
Avoid passing a sound decoder to the play methods
2012-03-17 23:30:43 -07:00
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
2012-03-17 10:36:34 -07:00
Chris Robinson
87adf6002a
Fix a copy-paste typo in the openal output
2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
d57051375d
Implement non-streaming sounds with OpenAL
2012-03-17 09:15:47 -07:00
Chris Robinson
656863ec6e
Add functions to play sounds
2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
2012-03-17 06:18:59 -07:00
Chris Robinson
2dabdcb9e5
Add a function to update the sound listener
2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1
Make the sound's Play method return void
2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18
Move OpenAL_SoundStream function definitions out of the class
2012-03-17 03:15:07 -07:00
Chris Robinson
1ade01edc8
Add a function to stream sounds
2012-03-17 02:55:08 -07:00
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
2012-03-16 23:40:07 -07:00
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
2012-03-16 22:12:17 -07:00