Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
AnyOldName3
0bafa4399b
Use distant shadow maps when the current fragment is outside the depth range of the near ones.
2018-11-03 16:56:33 +00:00
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
2018-11-03 16:20:56 +00:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
...
Use recastnavigation for pathfinding (#2229 )
2018-10-30 20:44:13 +01:00
Marc Zinnschlag
854d85cb47
Merged merge request !42
2018-10-30 17:05:15 +01:00
Bret Curtis
cbbe69f3f2
additional cleanups for non-essential fallbacks
2018-10-30 12:17:10 +01:00
Bret Curtis
9b83a2345b
remove unnecessary fallbacks
2018-10-29 20:54:21 +01:00
Bret Curtis
988914725a
wip 1
...
wip2
add more Level_UP and QA text
the rest of the questions
2018-10-29 17:03:49 +01:00
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f
Add icons for record context menu actions
2018-10-28 20:35:58 +03:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
...
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
2018-10-28 15:36:47 +03:00
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
2018-10-28 11:02:33 +01:00
Capostrophic
d27d48eb22
Fix revert record icon
2018-10-27 19:45:40 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
2018-10-22 17:35:01 +01:00
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
2018-10-15 23:12:15 +01:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status
2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render
2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
2018-09-29 02:09:13 +03:00
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
2018-09-28 11:30:13 +02:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
8da099713e
Minor layout fixes to fit different font size
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
2018-08-15 16:04:29 +03:00
Bret Curtis
4cb9b52b81
fix rebase issue
2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
2018-08-14 21:35:23 +01:00
Yohaulticetl
640b32da56
Fixed merge conflicts
2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823
Fixed wrong starting index
2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d
Make indoor shadows disableable.
2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
2018-08-01 15:46:31 +02:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
2018-08-01 13:36:31 +03:00
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
2018-07-28 13:18:38 +04:00
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
2018-07-11 17:03:59 +02:00
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
2018-06-28 20:13:18 -05:00
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
AnyOldName3
933ed77ef6
Fix water shader alignment issues noticed while removing tabs.
2018-06-22 01:05:45 +01:00
AnyOldName3
b25b356081
Sort out shader indentation
2018-06-22 01:02:01 +01:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Thunderforge
058cfb553c
Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs
2018-06-12 22:18:06 -05:00
Thunderforge
a9ca528fb8
Adding version number of macOS build of OpenMW
2018-06-09 19:42:24 -05:00
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
2018-06-09 10:49:04 +02:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-05-27 15:41:42 +01:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
...
This reverts commit 2963524a01
.
2018-05-27 10:43:31 +00:00
Marc Zinnschlag
b151a89528
Merged pull request #1568
2018-05-26 12:17:07 +02:00
Marc Zinnschlag
e30ade81be
Merged pull request #1680
2018-05-26 11:21:34 +02:00
Andrei Kortunov
9ac752ea70
Implement filtering in the spells window
2018-05-24 10:48:46 +04:00
declan-millar
2963524a01
set rebalance soul gem values to true by default
2018-05-22 12:59:27 +01:00
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
2018-05-21 19:10:24 +01:00
AnyOldName3
86ce33f437
Update documentation
2018-05-21 16:00:51 +01:00
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
2018-05-21 13:33:42 +01:00
AnyOldName3
feac7bd88e
Use 3 shadow maps by default as 1 sucks.
2018-05-20 00:17:06 +01:00
AnyOldName3
84284a60a7
Make CSM shader changes controllable by the setting.
2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37
Begin to let settings toggle between CSM and PSSM
2018-05-17 16:57:01 +01:00
AnyOldName3
aa68af4f8b
Make shaders pick the correct shadow cascade level and blend near cascade edges.
2018-05-16 18:20:21 +01:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
2018-05-10 11:18:54 +03:00
Marc Zinnschlag
e661e3cf74
Merged pull request #1677
2018-05-07 09:42:41 +02:00
Nelsson Huotari
a2745683e6
new run icon
2018-05-06 22:30:01 +03:00
Nelsson Huotari
e4e225f4e7
Add topic, journal and related -info icons.
2018-05-03 14:32:15 +03:00
Alexander Olofsson
f0288282be
Slight appdata cleanup and improvement
2018-04-22 12:40:22 +02:00
Nelsson Huotari
af558e07a3
implement +6 icons
2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
scrawl
fc72483ddf
Merge pull request #1673
2018-04-14 19:53:20 +00:00
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
2018-04-14 00:30:28 +03:00