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15105 commits

Author SHA1 Message Date
Marc Zinnschlag
71247a0186 inserted TagBase between ObjectTag and osg::Referenced 2015-09-26 12:18:18 +02:00
Marc Zinnschlag
748b13b45b renamed ObjectHolder into ObjectTag 2015-09-26 12:05:44 +02:00
Marc Zinnschlag
435e52306a adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces 2015-09-26 11:34:46 +02:00
Marc Zinnschlag
ae54f34f25 removed a redundant else and made unary + work also in the console 2015-09-26 11:30:35 +02:00
Marc Zinnschlag
2158bfe285 Merge remote-tracking branch 'zelurker/scripts_unary_plus' 2015-09-26 11:25:40 +02:00
Marc Zinnschlag
9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49 Merge remote-tracking branch 'scrawl/godmode' 2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items 2015-09-26 09:24:56 +02:00
scrawl
899e35591c Escape MyGUI markup codes in console output 2015-09-26 02:08:23 +02:00
scrawl
387624e158 Add a threshold to AiFollow distance
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00
scrawl
b9c6a6862a Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
2015-09-26 01:49:58 +02:00
scrawl
8e69c80bf6 Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used 2015-09-26 01:21:33 +02:00
scrawl
169d76b49b Fix scrollbar step in count dialog 2015-09-26 01:20:20 +02:00
Emmanuel Anne
2fff6b06cc removed items by mods do not break cell loading
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
2015-09-25 14:23:49 +02:00
Emmanuel Anne
dace7ab706 scripts: recognize '+' also as a unary operator
it fixes the armor sorter in "Blades safe house.esp"
2015-09-25 14:22:57 +02:00
Marc Zinnschlag
d46eeb04cd removed a left-over debugging statement 2015-09-25 14:16:41 +02:00
Marc Zinnschlag
5c34a02058 store mouse bindings in WorldspaceWidget 2015-09-25 13:11:40 +02:00
Marc Zinnschlag
d597bef2cd refined selection related user settings 2015-09-25 10:58:20 +02:00
Marc Zinnschlag
62047b1868 Merge remote-tracking branch 'origin/master' into sceneinput 2015-09-24 16:07:39 +02:00
Marc Zinnschlag
3ada08af90 store lock state and pass it on to edit mode 2015-09-24 16:07:17 +02:00
Alexander "Ace" Olofsson
caa119f13c Fix instantiation on non-Visual Studio 2015-09-24 15:55:38 +02:00
Marc Zinnschlag
b2cb5f0374 pass on user settings updates to potentially interested parties within a scene subview 2015-09-24 15:51:16 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
12b8fcf0bf OpenCS: Fix camera position retrieval in WorldspaceWidget 2015-09-23 23:37:09 +02:00
Marc Zinnschlag
7bef97bf33 fixed local variable caching issue in automatic error checking (Fixes #2927) 2015-09-22 15:36:00 +02:00
Marc Zinnschlag
8a37d3ad8c Merge remote-tracking branch 'scrawl/sky' 2015-09-22 08:33:33 +02:00
scrawl
385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 2015-09-21 19:43:48 +02:00
scrawl
f7e5a40143 Fix typo 2015-09-21 17:58:57 +02:00
scrawl
1a1f1fae87 Minor cleanup 2015-09-21 17:50:36 +02:00
scrawl
d812434fee Add a subtle fading effect to the sun flash texture 2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05 Remove dead code 2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba Scale the sun flash texture depending on occlusion query 2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71 Add the full-screen sun glare effect 2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b Document RenderBin numbers in a common header to keep them organised 2015-09-21 17:20:08 +02:00
scrawl
d191a52847 Create occlusion query nodes for the sun flash 2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 2015-09-21 17:19:53 +02:00
Marc Zinnschlag
39b7340580 added mouse button settings for 3D scene (not in use yet) 2015-09-21 15:32:18 +02:00
Marc Zinnschlag
41191ea367 Merge remote-tracking branch 'dteviot/FixStuckDraft' 2015-09-20 09:50:18 +02:00
scrawl
8de3ce90a7 Add comments for weather IDs 2015-09-19 18:04:24 +02:00
Marc Zinnschlag
1566f3568d Merge remote-tracking branch 'origin/master' 2015-09-19 11:27:35 +02:00
dteviot
60d0ad9283 When stuck, try moving backwards as well as to side. 2015-09-19 16:14:00 +12:00
dteviot
5369d20682 Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
scrawl
a37dee09e2 Fix invisibility effect disappearing after a view mode switch 2015-09-18 21:30:02 +02:00
scrawl
18d0cae801 OpenCS: Select objects with the right mouse button 2015-09-18 18:31:43 +02:00
scrawl
41ea76fd83 OpenCS: Add selection outline effect to CSVRender::Object 2015-09-18 18:31:05 +02:00
scrawl
dac3b33efb OpenCS: Pass events from the QGLWidget to the RenderWidget 2015-09-18 18:30:48 +02:00
scrawl
169fc6a61b OpenCS: Remove margin around the render window 2015-09-18 18:29:22 +02:00
Marc Zinnschlag
b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' 2015-09-17 14:54:29 +02:00