Commit Graph

488 Commits (0557d45bd156844772a5be5cdc602cdf22781eb5)

Author SHA1 Message Date
scrawl 4921c6ef9e Split window caption bars so that the caption can be transparent (Fixes #531)
Fix transparent window background not applying to the header bar (Fixes #2294)
10 years ago
Marc Zinnschlag a266dffb4b Merge remote-tracking branch 'scrawl/essimporter' 10 years ago
Marc Zinnschlag e9af9b991d Merge remote-tracking branch 'dteviot/master' 10 years ago
dteviot b66937d630 add #include <stdint.h>
Required to get build to work on my configuration.
10 years ago
scrawl b77558726a Disable collision for placeable objects (Fixes #1634) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 10 years ago
scrawl 04d6cead3b Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node (Fixes #2133) 10 years ago
scrawl eecea4131f Reduce MyGUI includes 10 years ago
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
Thoronador 3b00a24f3f fix some uninitialized stuff in ShaderBasedRenderManager 10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl 5b2633588c Add error handling for SDL_CreateWindow 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
Sebastian Wick e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Sebastian Wick ec18a2cfa0 add support for borderless windows 10 years ago
scrawl d3d5c1fd15 Disable debug drawing for raycasting shapes
This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
10 years ago
cc9cii f051fb65ff Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
scrawl d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 10 years ago
scrawl 4859c94c72 Ignore other actors in ActorTracer::findGround (Fixes #1472) 10 years ago
scrawl db086a4d89 Remove unused PairCachingGhostObject 10 years ago
scrawl d99e416208 Remove some unused methods from OEngine::Gui::Layout 10 years ago
scrawl cd52002740 Remove some unneeded bits from collision mask 10 years ago
scrawl bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl b1e74e2a85 Remove support for Ogre 1.8 versions 10 years ago
scrawl bd96764229 Mark code that will be obsolete when upgrading to MyGUI 3.2.2 10 years ago
scrawl 2b5adb325b Remove a useless method 10 years ago
scrawl 9d05718515 Move plugin to new plugins/ top level directory 10 years ago
scrawl 33636e218b Remove unneeded dummies 10 years ago
scrawl c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 10 years ago
scrawl ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 10 years ago
scrawl ecfc2ff5d0 Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools 10 years ago
scrawl 36a90198e2 Add option to change screenshot image format 10 years ago
Corporama ccca6db865 Compile fixes for Linux 10 years ago
scrawl f4b5662562 Make sure not to add duplicate viewports (Fixes #1832)
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
11 years ago
scrawl f8040da694 Make doors move through dead actors (Fixes #1608) 11 years ago
scrawl 4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 11 years ago
scrawl c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) 11 years ago
Marc Zinnschlag f4ddf2a7b9 Merge remote-tracking branch 'sandstranger/android' 11 years ago
root 713787d92f fix v7 11 years ago
root 3cd98e5259 fix code v5 10 years ago
root 8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 10 years ago
root 7cd2d4809c android-build 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl 8c81e22f3e Determine target for On Touch effects for non-player actors 11 years ago