scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
10 years ago
Marc Zinnschlag
a266dffb4b
Merge remote-tracking branch 'scrawl/essimporter'
10 years ago
Marc Zinnschlag
e9af9b991d
Merge remote-tracking branch 'dteviot/master'
10 years ago
dteviot
b66937d630
add #include <stdint.h>
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Required to get build to work on my configuration.
10 years ago
scrawl
b77558726a
Disable collision for placeable objects ( Fixes #1634 )
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
10 years ago
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
10 years ago
scrawl
eecea4131f
Reduce MyGUI includes
10 years ago
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
Thoronador
3b00a24f3f
fix some uninitialized stuff in ShaderBasedRenderManager
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
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use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
5b2633588c
Add error handling for SDL_CreateWindow
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
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set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Sebastian Wick
ec18a2cfa0
add support for borderless windows
10 years ago
scrawl
d3d5c1fd15
Disable debug drawing for raycasting shapes
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This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
10 years ago
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
4859c94c72
Ignore other actors in ActorTracer::findGround ( Fixes #1472 )
10 years ago
scrawl
db086a4d89
Remove unused PairCachingGhostObject
10 years ago
scrawl
d99e416208
Remove some unused methods from OEngine::Gui::Layout
10 years ago
scrawl
cd52002740
Remove some unneeded bits from collision mask
10 years ago
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
10 years ago
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
36a90198e2
Add option to change screenshot image format
10 years ago
Corporama
ccca6db865
Compile fixes for Linux
10 years ago
scrawl
f4b5662562
Make sure not to add duplicate viewports ( Fixes #1832 )
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Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
11 years ago
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
11 years ago
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
11 years ago
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
11 years ago
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
11 years ago
root
713787d92f
fix v7
11 years ago
root
3cd98e5259
fix code v5
10 years ago
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
10 years ago
root
7cd2d4809c
android-build
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
11 years ago
scrawl
f31a5490f3
Create shaders on first render in shader based MyGUI manager
11 years ago
scrawl
4a6dbe6f89
Use the actor's collision group/mask for traces
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Fixes dead bodies being lifted up when standing below them.
11 years ago
scrawl
1c157b86f6
Fix dead bodies blocking hits (again)
11 years ago
scrawl
1d46ac19ff
Fix being able to activate through terrain
11 years ago
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
11 years ago