David Cernat
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0b40cb8919
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[Client] When there are more client than server plugins, print them all
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2017-05-03 03:14:11 +03:00 |
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David Cernat
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92e277d75d
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[Client] Prevent application hang on Windows when plugins don't match
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2017-05-03 02:17:19 +03:00 |
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David Cernat
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0284f18876
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[Client] Replace plugin load order message with a clearer one at the top
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2017-05-03 02:15:14 +03:00 |
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David Cernat
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1dbe9f0eaa
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[Client] Print plugin comparison in a better-looking way on Windows
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2017-05-03 01:51:47 +03:00 |
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David Cernat
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f80a16b897
|
[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
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2017-05-03 00:15:43 +03:00 |
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David Cernat
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4294508082
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[Client] Don't print null for missing plugins when comparing with server
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2017-05-02 23:22:37 +03:00 |
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David Cernat
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c3c04bbfc3
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
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Koncord
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afcf5a7fc8
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[Client] Fix segmentation fault
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2017-05-03 02:43:58 +08:00 |
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Koncord
|
ccae9590cc
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[Client] Fix comparison between signed and unsigned integer expressions
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2017-05-03 02:43:00 +08:00 |
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Koncord
|
01bdbfecfb
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[Client] Fix wrong checksum collection
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2017-05-03 02:41:36 +08:00 |
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Koncord
|
7bee82cedb
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[Client] Add notification about strict order
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2017-05-02 23:50:36 +08:00 |
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Koncord
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f6bea7a114
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[Client] Read answer about ID_GAME_PREINIT from server
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2017-05-02 23:37:18 +08:00 |
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David Cernat
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e11a24f446
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[Client] Add back statement that should not have been removed in e4a261e
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2017-04-24 18:10:05 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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014ff7a059
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
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David Cernat
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1f6d05dfe5
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[Client] Remove unused Networking::attack() method
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2017-04-18 17:45:26 +03:00 |
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Koncord
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67aba35d37
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |
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Koncord
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1db30a65cb
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[Client] Remove unecessary calls
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2017-04-18 14:42:43 +08:00 |
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Koncord
|
6969742ef0
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[Client] Enable actor processors
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2017-04-18 14:38:23 +08:00 |
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David Cernat
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29f9453554
|
[Client] Clean up headers in Networking
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2017-04-18 09:32:40 +03:00 |
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Koncord
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25fef1a7b8
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[Client] FIx conflicts
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2017-04-18 12:17:58 +08:00 |
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Koncord
|
578d305d86
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[Client] Enable world processors
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2017-04-18 11:51:05 +08:00 |
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Koncord
|
740bfea0b2
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[Client] Use processors for player packets
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2017-04-18 11:49:00 +08:00 |
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David Cernat
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0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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2050d06b31
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[Client] Process PlayerAttack in MechanicsHelper::processAttack()
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2017-04-17 16:09:07 +03:00 |
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David Cernat
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9f226253d4
|
[General] Rename mwmp::Attack's refid into refId for consistency
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2017-04-17 09:35:18 +03:00 |
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David Cernat
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f0f0b2dcc9
|
[General] Send and read ActorSpeech packets
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2017-04-16 18:43:13 +03:00 |
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David Cernat
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1fb11dafef
|
[General] Send and read ActorStatsDynamic packets
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2017-04-16 16:42:07 +03:00 |
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David Cernat
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678edffb5a
|
[Client] Rename updateDynamicStats() into updateStatsDynamic()
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2017-04-16 14:11:55 +03:00 |
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David Cernat
|
870886192b
|
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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2017-04-16 09:00:18 +03:00 |
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David Cernat
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ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
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2017-04-15 15:49:40 +03:00 |
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David Cernat
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2872675f5e
|
[General] Send and read ActorAnimPlay packets
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2017-04-15 13:42:30 +03:00 |
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David Cernat
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5c1d7f614a
|
[Client] Rename readDrawStates() into readAnimFlags()
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2017-04-15 10:47:53 +03:00 |
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David Cernat
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e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
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2017-04-14 16:00:34 +03:00 |
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David Cernat
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d2fe777f89
|
[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
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David Cernat
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0d196af685
|
[General] Add placeholders for 7 new ActorPackets
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2017-04-11 11:37:38 +03:00 |
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David Cernat
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69f820f3a0
|
[Client] Rename CellController's getCell() into getCellStore()
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2017-04-10 17:30:57 +03:00 |
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David Cernat
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d14102716d
|
[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
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2017-04-10 17:10:18 +03:00 |
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David Cernat
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174f316787
|
[General] Rename PacketActorFrame into PacketActorTest
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2017-04-10 08:37:18 +03:00 |
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David Cernat
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c52084a028
|
[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |
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David Cernat
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070c6a3bd4
|
[General] Add ActorPacketController & make controller var names clearer
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2017-04-09 08:51:28 +03:00 |
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David Cernat
|
3d6dc74bdc
|
[Client] Fix logic for mwmp::Cell initialization
|
2017-04-08 12:33:41 +03:00 |
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David Cernat
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e6536c7473
|
[Client] Disable basic NPC sync in preparation for overhaul
|
2017-04-07 16:04:21 +03:00 |
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David Cernat
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e8638d9884
|
[Client] Add basic position sync for NPCs
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2017-04-06 11:46:56 +03:00 |
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David Cernat
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0d766a7a04
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[Client] Add and use mwmp::Cell class
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2017-04-06 04:00:50 +03:00 |
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David Cernat
|
9beaf9b7a1
|
[Client] Initialize and update LocalActors while their cells are active
|
2017-04-06 00:49:20 +03:00 |
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David Cernat
|
679e790d8d
|
[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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2017-04-05 12:00:21 +03:00 |
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David Cernat
|
9759764699
|
[Client] Clean up getting and resetting of WorldEvent
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2017-04-05 09:04:41 +03:00 |
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David Cernat
|
ca92be14a5
|
[Client] Reply to ActorList request with list of NPCs
|
2017-04-05 05:54:25 +03:00 |
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David Cernat
|
8c2469bf6d
|
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
|
2017-04-05 04:06:45 +03:00 |
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