scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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11 years ago |
Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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11 years ago |
scrawl
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6d27ebabb6
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Integrate AddGlow with material controllers
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11 years ago |
scrawl
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4bc4af6bf0
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Enable microcode caching for Ogre 1.9+
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11 years ago |
scrawl
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3452bd2e0b
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Add glow effect for enchanted items
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11 years ago |
scrawl
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6dc216af3d
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Fix a typo, caused occasional white spots on local map render
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12 years ago |
scrawl
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1e7cf4ae1c
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GLES2 experiment
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12 years ago |
scrawl
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a54f8c7ee2
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Removed an optimization that caused problems on 32 bit builds
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12 years ago |
scrawl
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8845c0cee1
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
scrawl
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d6e9cb114e
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Forgot to add directory
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12 years ago |
scrawl
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75dcf52552
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
scrawl
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23b477a938
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Fix normal maps with spaces in filename not getting loaded
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12 years ago |
scrawl
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5625d73d84
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Bump texture support
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12 years ago |
scrawl
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7f8d659f3c
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Fix transparency sorting
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12 years ago |
scrawl
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62c711d709
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Small change to delete microcode cache more aggressively.
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12 years ago |
scrawl
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814969dcae
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Cache integrity check uses relative paths, so that changing the build folder works without reset
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12 years ago |
scrawl
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a7d910614f
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extern/shiny update: made caching more robust
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12 years ago |
scrawl
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bf037b7d29
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Removed problematic ModVertexAlpha method, now done in shader
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12 years ago |
scrawl
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e18cf452d4
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Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
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12 years ago |
eduard
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c85400b809
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Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwworld/worldimp.cpp
components/esm_store/reclists.hpp
components/misc/stringops.hpp
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12 years ago |
scrawl
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693eeabeca
|
shiny: fix GLSL texture units when shaders were disabled
|
12 years ago |
scrawl
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7b35b82833
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adding shiny
|
12 years ago |
scrawl
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fb3ac6ad4a
|
no submodule
|
12 years ago |
scrawl
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94f2937c8f
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missed a warning
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12 years ago |
scrawl
|
d97184cd4d
|
fixing some warnings
|
12 years ago |
scrawl
|
1f087645a7
|
update shiny to auto-delete the corresponding cache if a shader was edited
|
12 years ago |
scrawl
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6ac2a12296
|
item selection working on the preview
|
12 years ago |
scrawl
|
b516813b28
|
fix a problem with older boost versions
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12 years ago |
scrawl
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c27ff546e4
|
shader cache
|
13 years ago |
scrawl
|
6077965d27
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fix the directx startup issue on windows
|
13 years ago |
scrawl
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d5384403f3
|
forgot something else
|
13 years ago |
scrawl
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5572421576
|
submodule update for "fix a typo"
|
13 years ago |
scrawl
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ac5bd38df9
|
some cmake fixes
|
13 years ago |
scrawl
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268987835d
|
fix the crash
|
13 years ago |
scrawl
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f0b3142966
|
switch to glsl 1.2
|
13 years ago |
scrawl
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b2dcf5adcd
|
support system install for boost wave
|
13 years ago |
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
|
13 years ago |
scrawl
|
9d7470e14c
|
temp commit
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
13 years ago |
scrawl
|
93c641efa7
|
terrain albedo
|
13 years ago |
scrawl
|
16c2ea3a75
|
terrain colourmap
|
13 years ago |
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
ad7383be43
|
sky
|
13 years ago |
scrawl
|
b2313be6d7
|
submodule update
|
13 years ago |
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
07fd9986ef
|
accidently removed the map.
|
13 years ago |