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12811 commits

Author SHA1 Message Date
Koncord
7f8c0ecbbd Logging in file for server 2016-08-18 07:58:09 +08:00
David Cernat
c94f818478 Add script functions for getting attributes and skills by their names 2016-08-18 00:55:35 +03:00
David Cernat
41868cc9cc Add script functions for getting attributes and skills by their IDs 2016-08-18 00:13:45 +03:00
David Cernat
e5cb58e7c4 Add debug info about ID_GAME_BASE_INFO packets 2016-08-17 21:18:04 +03:00
David Cernat
8eda381016 Make formatting consistent, part 2 2016-08-17 18:20:36 +03:00
David Cernat
1363c4c5b6 Make formatting consistent 2016-08-17 18:04:35 +03:00
David Cernat
1bbd7c271f Add fail-safes to DedicatedPlayer cell updating to narrow down problems 2016-08-17 07:27:40 +03:00
David Cernat
e39b66af4f Move logger to components 2016-08-17 06:15:44 +03:00
David Cernat
38c8d2344b Uncomment sending of stats packets to and from new players 2016-08-17 04:52:15 +03:00
David Cernat
aa69c156c7 Fix race-related graphical glitches when players spawn 2016-08-17 01:06:50 +03:00
Koncord
a840d84b39 Merged branch master into master 2016-08-17 05:53:09 +08:00
Koncord
ee8d9895dc Porting Log.cpp to C++98 2016-08-17 05:52:40 +08:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00
scrawl
0209c70583 Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
scrawl
4751e0e953 Improve performance of animateCollisionShapes by caching the node path 2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Aesylwinn
7125775648 Change free axis rotation. 2016-08-15 15:07:43 -04:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00
David Cernat
3c6710a7b5 Merge pull request #35 from OpenMW/master
Add OpenMW commits from 2nd week of August
2016-08-15 19:21:09 +03:00
Allofich
6163c7bb03 Use loopfallback for idle animation groups 2016-08-16 01:15:26 +09:00
David Cernat
d9cfd5bac2 Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
scrawl
641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
Koncord
a92ef8b6bd Some fixes 2016-08-15 22:49:34 +08:00
scrawl
a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
2016-08-15 16:36:48 +02:00
Koncord
e9ee9c8b3b Remove C++11 in Log.h 2016-08-15 21:45:49 +08:00
Koncord
b3320c7bb9 Add forgoten ctime header 2016-08-15 21:35:29 +08:00
Koncord
8d88381dac added prefix LOG_ to loglevel 2016-08-15 21:33:18 +08:00
Koncord
170455e08a Fix headers 2016-08-15 21:15:36 +08:00
Roman Proskuryakov
4cffdb67d8 Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
Koncord
c695923825 Added master server stuff 2016-08-15 07:48:55 +08:00
Koncord
02a447c589 Added logger 2016-08-15 07:45:42 +08:00
Aesylwinn
3e4ac0c662 Potential fix for context sensitive select mode issues. 2016-08-14 14:43:29 -04:00
scrawl
71f786ff84 Delete the WorkQueue first
Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143 Merge pull request #1022 from Allofich/anim
Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5 Merge pull request #1023 from psi29a/small_fixes
small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e Fix use-after-free 2016-08-14 16:42:29 +02:00
scrawl
c65492193c Use osg::clone 2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7 Attempt to silence warning 2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937 clang says that these must be in the MWWorld namespace 2016-08-14 16:17:09 +02:00
scrawl
8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b Clang warning fixes 2016-08-14 15:10:50 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014 Allow showing value of zero-weight lights 2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e Allow weight tooltips for gold and keys if not 0 2016-08-14 19:32:43 +09:00
Allofich
caf025f93d Don't show 0 weight tooltips except for potions 2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae Don't show weight tooltip for 0-weight equipment 2016-08-14 18:37:41 +09:00
Allofich
ee2702087c Make zero-weight boots play light boot footsteps 2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307 Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
Aesylwinn
101c3cc90d Rotate around center of selection. 2016-08-12 17:12:10 -04:00
Aesylwinn
571969cd65 Scale from center of selection. 2016-08-12 17:11:37 -04:00
MiroslavR
ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 2016-08-12 03:14:36 +02:00
Aesylwinn
388917df89 Base editor rotate/scale commit. 2016-08-10 19:31:34 -04:00
Allofich
cb9bb92b26 Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
Koncord
2bdacc950b Fix messagebox in connection failed 2016-08-09 18:25:52 +08:00
Koncord
edd214dd00 Removed redundant requestQuit 2016-08-09 18:19:03 +08:00
Marc Zinnschlag
a563a9d336 added missing Q_OBJECT 2016-08-09 10:21:37 +02:00
Marc Zinnschlag
96fd9263bf Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable' 2016-08-09 10:17:26 +02:00
Aesylwinn
448c9d5a5b Fix globals not being initialized with a valid type. 2016-08-09 00:17:41 -04:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
Aesylwinn
0963adb2f4 Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
scrawl
7b557af885 Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
2016-08-06 20:39:32 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
16d0580ce8 Fix struct/class mismatch. 2016-08-05 15:39:08 -04:00
Koncord
1022b6b27c Fix a header size 2016-08-06 03:28:01 +08:00
Aesylwinn
1f32f1eef5 Add water texture. 2016-08-05 14:55:40 -04:00
Aesylwinn
9454f4f2e7 Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
2016-08-05 13:49:44 -04:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
Koncord
114a11ea78 Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
2016-08-05 14:28:45 +08:00
Koncord
7898b1181d Reduced package size 2016-08-05 14:21:09 +08:00
Koncord
a815d013fe Reducing CPU usage for server 2016-08-05 14:16:02 +08:00
Aesylwinn
3904a24e6c Add missing include. 2016-08-05 00:30:28 -04:00
Aesylwinn
5674e0da24 Render water in editor. 2016-08-04 23:01:43 -04:00
Koncord
e4e17ca4b9 Close #30 2016-08-05 00:31:15 +08:00
David Cernat
8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
David Cernat
8dd8e22a0b Replace tabs with spaces in LocalPlayer changes 2016-08-04 00:55:28 +03:00