elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
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elsid
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b51a54e976
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Update rotated objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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f394ace4d5
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Update moved objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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133d7447f3
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Update scaled objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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1f41d5721d
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-03 16:46:39 +03:00 |
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elsid
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c066ee9dc5
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Use not scaled player half extents as default to find path
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2019-03-03 16:21:12 +03:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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Perry Hugh
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313611b79d
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Analogue Joystick Movement
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2019-03-02 23:46:48 +00:00 |
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Grigory Latyshev
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3872d7476b
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Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
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2019-02-28 20:03:42 +00:00 |
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bzzt
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5ffb40e8ba
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Don't preload terrain when loading an interior save
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2019-02-27 00:02:57 +03:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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Bret Curtis
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212f097b3c
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Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
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2019-02-22 15:01:37 +01:00 |
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Capostrophic
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c03ed4cd50
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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Bret Curtis
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fdb84dddc8
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Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
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2019-02-18 16:02:55 +01:00 |
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Andrei Kortunov
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229bd8505e
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
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elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
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elsid
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1d3668cd22
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
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elsid
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c68e64a2a7
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Make navigator from settings manager setting in separate function
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2019-02-16 14:41:11 +03:00 |
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Capostrophic
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796b87fde7
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Fix upside-down night-time lighting
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2019-02-06 23:53:13 +03:00 |
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Bret Curtis
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a573efd30a
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Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
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2019-02-05 15:36:06 +01:00 |
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Capostrophic
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a584aa25ab
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Don't re-enable collision object for dead actors
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2019-02-04 22:13:30 +03:00 |
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Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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Capostrophic
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8bb270c2bb
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Update moved object collisions even if the cell is the same (bug #4800)
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2019-01-14 00:56:43 +03:00 |
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Bret Curtis
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8834ee95be
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Merge pull request #2120 from Capostrophic/macros
Get rid of some remaining instances of C numeric limits
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2019-01-10 18:59:34 +01:00 |
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Bret Curtis
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9c795195d0
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Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
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2019-01-10 11:44:41 +01:00 |
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Capostrophic
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a71cfca580
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Get rid of some remaining instances of C limit macros
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2019-01-09 16:06:18 +03:00 |
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Capostrophic
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776c6c2fe6
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Fix MSVC warning
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2019-01-07 20:38:33 +03:00 |
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Andrei Kortunov
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0937f02598
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
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Andrei Kortunov
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b17702bf1f
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Do not restore birthsign abilities upon game load (bug #4329)
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2019-01-07 20:18:21 +04:00 |
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Capostrophic
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a1af1ff487
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Fix extra semicolon, redundant getStore calls and random creature spawn loop
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2019-01-07 17:48:41 +03:00 |
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Bret Curtis
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573af17cf9
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Merge pull request #2097 from akortunov/camerafix
Do not scale player's model in the 1st-person view depending on race
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2019-01-07 13:57:21 +01:00 |
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Andrei Kortunov
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ab0841cc3d
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Split physics update from world update in the profiler
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2019-01-07 14:44:43 +04:00 |
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Andrei Kortunov
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02a43d0b32
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Do not scale player's model in the 1st-person view depending on race (bug #4383)
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2019-01-07 12:58:47 +04:00 |
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Capostrophic
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27eb64c7f0
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Clean up fallback record creation again
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2019-01-02 13:49:04 +03:00 |
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Capostrophic
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0ab5314755
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Make scripted items not stack (bug #2969)
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2018-12-30 18:18:33 +03:00 |
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Capostrophic
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8a266803eb
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Simplify some world loops
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2018-12-30 15:36:42 +03:00 |
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Bret Curtis
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91b962c095
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Merge pull request #2099 from xyzz/replace-volatile-atomic
Replace volatile bools with std::atomic<bool>
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2018-12-28 16:41:07 +01:00 |
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Capostrophic
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7155e787b4
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
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Ilya Zhuravlev
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07e9ce84b3
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
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Andrei Kortunov
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a53333c3d5
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
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Capostrophic
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7b33838b33
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Don't consider non-solid actors truly levitating (bug #4746)
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2018-12-05 23:37:32 +03:00 |
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Capostrophic
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5c8c079718
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Fix incorrect event argument which messed with hidden light pointers
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2018-12-04 17:07:03 +03:00 |
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Capostrophic
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c59513c30c
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Revert unnecessary case changes for fallback records
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2018-12-01 17:12:27 +03:00 |
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Andrei Kortunov
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e8b3ae8706
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Improve ResetActors command (bug #4723)
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2018-11-20 21:53:27 +04:00 |
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Bret Curtis
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228f6b572f
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Merge branch 'master' into prisonmarker
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2018-11-08 21:11:24 +01:00 |
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Capostrophic
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4efe1bc892
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Add prison marker record fallback definition (bug #4701)
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2018-11-05 19:37:46 +03:00 |
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Andrei Kortunov
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92e45507d8
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
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elsid
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db5638bf6d
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Add global recast allocator to allocate temp buffers on stack
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2018-11-04 18:11:15 +03:00 |
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Andrei Kortunov
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829faf7b2c
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Improve toggleactorspaths console command
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2018-11-03 10:42:14 +04:00 |
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