David Cernat
14af0be657
[General] Include AI alarm & flee for creatures/NPCs in RecordDynamic
5 years ago
David Cernat
ef432d1419
[General] Include AI services for creatures/NPCs in RecordDynamic
5 years ago
David Cernat
18e2a14645
[General] Implement tool-related records for RecordDynamic packets
5 years ago
David Cernat
4100d93dea
[General] Implement ingredient records for RecordDynamic packets
6 years ago
David Cernat
300cef0073
[Server] Allow setting of container record flags in SetRecordFlags()
6 years ago
David Cernat
0189d19d14
[Server] Clear new types of records in ClearRecords()
6 years ago
David Cernat
247d2fad30
[General] Implement activator & static records for RecordDynamic packets
6 years ago
David Cernat
e9336e53fc
[General] Implement container and door records for RecordDynamic packets
6 years ago
David Cernat
57f84914c3
[Client] Prevent permanent deletion of player markers on cell changes
6 years ago
David Cernat
48ebdb38c7
[Client] Set LocalPlayer's killer for damage over time spell effects
...
Simplify related code that sets LocalActors' killers for damage over time spell effects.
6 years ago
David Cernat
94a9292cc6
[Client] Use correct index when unassigning quickkeys from WindowManager
6 years ago
David Cernat
77952440f6
[Client] Clean up handling of draw states
6 years ago
David Cernat
301fff7fe5
[Client] Always allow spellcasting from dedicated players and actors
6 years ago
David Cernat
01804af100
[Client] Add updateInventoryWindow() method to LocalPlayer
6 years ago
David Cernat
49fa35a516
[Client] Use ObjectActivate packets when picking up items from inventory
6 years ago
Andrei Kortunov
792fbfe2e1
Fix type in the preprocessor directive
6 years ago
David Cernat
f29bfb6b8e
[Client] Add debug for received kill counts
6 years ago
David Cernat
4d40df3ea8
[Server] Don't automatically send kill count packets to other players
...
This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server.
6 years ago
David Cernat
abc4090a0f
[Client] Fix loop in ActiveSpells::getEffectDuration()
6 years ago
David Cernat
023ead937f
[Server] Fix stack overflows by preventing infinite growth in Lua stack
6 years ago
David Cernat
6322ae081d
[Server] Add extern to folders used to search for include files
6 years ago
David Cernat
3805edaf78
[Server] Don't crash when adding a requiredDataFile w/ no checksum twice
6 years ago
David Cernat
02e646e838
[Client] Use check for credits file that makes more sense
6 years ago
David Cernat
437854180c
[Client] Clean up variable & function names in mwmp/Main.cpp
6 years ago
David Cernat
f6db7d4fc5
[Client] Avoid sending repeated ObjectDelete packets about an object
6 years ago
David Cernat
7523a73346
[Server] Fix return values for server functions providing system info
6 years ago
David Cernat
d8919dcec6
[Server] Refer to data files instead of plugins in var & function names
6 years ago
uramer
2531378d0b
make getEffectDuration to look for a specific effect
6 years ago
David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
...
[General] Update positions for dead players on other clients
6 years ago
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
...
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
6 years ago
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
6 years ago
uramer
3b2098382b
update player map markers when client changes cell
6 years ago
David Cernat
91f82d845c
[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat
bd677726bf
[Server] Add StatsFunctions that get/set damage to attributes/skills
6 years ago
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
6 years ago
David Cernat
ece39748de
[Server] Fix typo causing recursion in deprecated actor list function
6 years ago
David Cernat
5c4d3df551
[Server] Deprecate DoesFileExist(), add DoesFilePathExist()
6 years ago
David Cernat
2cdabddc0e
[Server] Move most MiscellaneousFunctions to ServerFunctions
6 years ago
David Cernat
b46767de6e
[Server] Clean up recent additions to ServerFunctions
6 years ago
David Cernat
331fa86844
[Server] Call OnServerPostInit after OnRequestDataFileList
...
This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
6 years ago
David Cernat
a0ec9dfd2e
[Server] Rename OnRequestPluginList into OnRequestDataFileList
6 years ago
David Cernat
986528c67d
[Server] Add error message as argument to OnServerScriptCrash
6 years ago
David Cernat
552a94a0ca
[Server] Add OnServerScriptCrash script event
6 years ago
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
6 years ago
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
6 years ago
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
...
This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
6 years ago
David Cernat
222837976c
[Server] Fix type name warning for Player
...
The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
6 years ago
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
6 years ago
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
6 years ago