scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
e00b420f68
Move saving of LandData into Land::save
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
scrawl
e295a72d43
Add align=Center to GUI dialogs ( Fixes #2289 )
8 years ago
Marc Zinnschlag
5c3f914ff6
updated credits file
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
2d1af3ee4a
Update record.cpp
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This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
scrawl
892d1b162d
nifloader: ignore nodes named 'bounding box' ( Fixes #3650 )
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
b4ef9e2314
Update loadbook.cpp
8 years ago
MAtahualpa
5a58ab1837
Update loadbook.hpp
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
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Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
scrawl
ec5587ddd3
Merge pull request #1200 from Allofich/fix
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Fix trying to access stats on non-actors
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
scrawl
bef29fc717
Merge pull request #1199 from ace13/ci-update
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Update Bullet to 2.86 for Windows
8 years ago
Alexander "Ace" Olofsson
cda83559aa
Update Bullet to 2.86
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
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The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
93c582064e
Remove item shadows for equipped weapon/spell indicators
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
839928e210
Fix light data being reset for the wrong light
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago