scrawl
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84657271c7
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Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
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2017-09-24 19:08:12 +02:00 |
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scrawl
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5dd2e871c8
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Merge pull request #1450 from kcat/master
Sound improvements
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2017-09-16 15:59:13 +00:00 |
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Andrei Kortunov
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44738e1141
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Clear player fields upon reload (bug #2639)
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2017-09-15 22:39:56 +04:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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Chris Robinson
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1fe60dd8e2
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Replace some shared_ptrs with pointers to deque entries
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2017-09-14 16:00:30 -07:00 |
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AnyOldName3
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1578fcbec7
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Escape content file names before sending them to the GUI
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2017-08-25 10:05:56 +00:00 |
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Andrei Kortunov
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7c80ddc9de
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Owned crosshair improvements (bug #2789)
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2017-08-18 17:08:15 +04:00 |
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spycrab
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632d39ca76
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Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
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2017-08-06 22:31:07 +02:00 |
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MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
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scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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2017-07-31 17:42:53 +00:00 |
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Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
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2017-07-20 20:59:36 +02:00 |
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scrawl
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20606a2aff
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Add 'prediction time' setting for cell/terrain pre-loading
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2017-07-19 16:44:37 +02:00 |
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scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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2017-07-19 13:05:51 +02:00 |
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scrawl
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2c95f40640
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Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
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2017-07-16 18:28:03 +00:00 |
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Andrei Kortunov
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dca8317083
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Disable sound distortion for player actions in GUI mode
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2017-07-15 10:59:08 +04:00 |
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Andrei Kortunov
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37952c9a79
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
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scrawl
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951c4e12e0
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Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
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2017-06-30 00:52:02 +02:00 |
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scrawl
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534c81976c
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Add missing cell update for physics system (Fixes #3917)
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2017-06-25 12:47:57 +02:00 |
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Jordan Ayers
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b277bd782e
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Adjust restock calculations to ignore filled soul gems.
Bug #3684
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2017-06-15 21:59:13 -05:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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Nicholas
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f6f07f5497
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clear mGoToJail flag on load
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2017-06-02 13:33:47 -05:00 |
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Andrei Kortunov
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f17badb3cd
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Makes cells cache size configurable
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2017-05-25 13:09:40 +04:00 |
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Andrei Kortunov
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bba822c014
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Purge all effects with same ID instead only first (fixes #3839)
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2017-04-26 17:18:06 +04:00 |
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MiroslavR
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eada8c6822
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Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838)
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2017-04-23 18:05:41 +02:00 |
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scrawl
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1956602aa2
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Merge pull request #1262 from Allofich/warnings
Fix more warnings
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2017-04-21 14:34:36 +02:00 |
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scrawl
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c2240e3af1
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Call the WindowManager::updatePlayer after the startup script is run
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2017-04-21 00:51:13 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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Allofich
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f299f26720
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Remove unused variable
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2017-04-20 01:22:33 +09:00 |
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Allofich
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6e405aed8c
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Adjustments to RemoveItem behavior
(Fixes #3796)
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2017-04-13 22:33:13 +09:00 |
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scrawl
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8f335b3484
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Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
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2017-04-11 21:34:44 +02:00 |
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scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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2017-03-26 20:30:43 +02:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Andrei Kortunov
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860b556713
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Disables explosion effect for 0-range projectiles (fixes #3730)
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2017-03-25 19:53:24 +04:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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scrawl
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e987fe85d0
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Add abort flag to TerrainPreloadItem
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2017-03-14 21:28:57 +01:00 |
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scrawl
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42e9891504
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Fix issues caused by loading multiple views into the same terrain View
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2017-03-14 20:27:55 +01:00 |
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scrawl
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97ed999097
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Fix cleanup issue
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2017-03-14 20:02:22 +01:00 |
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scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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2017-03-14 19:27:56 +01:00 |
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scrawl
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59bf100907
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Fill exteriorPositions in preloadFastTravel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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03c07d3bd5
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Remove old code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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86e75f0987
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Preload terrain even when cell preloading is disabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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6ccb6009ee
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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scrawl
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3c29e2dbeb
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4549196b31
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Use the new way of terrain preloading in CellPreloader/Scene
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2017-03-14 19:27:56 +01:00 |
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