Star-Demon
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1bc9a46c6b
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Cleaned up and changed executeAutoMove()
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2011-01-17 15:48:12 -05:00 |
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Star-Demon
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90e6029bad
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Fixed object reference error in player gets
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2011-01-16 13:45:54 -05:00 |
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Star-Demon
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81c0909dbf
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Player constructor now inits new variables.
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2011-01-16 12:39:54 -05:00 |
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Star-Demon
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1a56ef9a67
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More AutoMove, now including walking - ready for a look and then test
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2011-01-16 11:05:03 -05:00 |
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Star-Demon
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5aec3815fd
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The player should now be able to run AND walk...
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2011-01-16 10:47:03 -05:00 |
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Star-Demon
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f96f53484c
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More AutoMove stuff, Sneak bools, cleaning
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2011-01-16 10:25:33 -05:00 |
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Star-Demon
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60c9c31c7a
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Silly error Fixed in binding
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2011-01-14 10:03:45 -05:00 |
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Star-Demon
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bfcfcecab6
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Most of AutoMove finished - just needs some speed in Player class.
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2011-01-14 09:52:28 -05:00 |
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Star-Demon
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3ab4a4487f
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Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
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2011-01-12 12:19:33 -05:00 |
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Star-Demon
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d4dccc0b54
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Merge remote branch 'zinnschlag/master'
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2011-01-12 12:19:25 -05:00 |
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Marc Zinnschlag
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940554b5fc
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openengine update (remember to do a submodule update)
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2011-01-12 18:02:23 +01:00 |
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Marc Zinnschlag
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bb2bc0b518
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getting rid of the nullptr compatibility nonsense. Hopefully once and for all
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2011-01-11 10:11:08 +01:00 |
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athile
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27f69d0f5b
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Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp.
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2011-01-10 16:13:32 -07:00 |
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athile
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75f77e9659
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Add 'm' prefix to member variables in ExteriorCell
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2011-01-10 15:26:13 -07:00 |
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athile
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c459eb7c55
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Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
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2011-01-10 13:48:16 -07:00 |
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Star-Demon
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43c33ee85f
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Merge remote branch 'zinnschlag/master'
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2011-01-09 16:43:33 -05:00 |
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Star-Demon
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e98eef8cd3
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corrected grammar for merge
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2011-01-09 16:42:38 -05:00 |
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Marc Zinnschlag
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46a8ccc2ff
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changed collision mode instruction from enable/disable to toggle
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2011-01-09 21:07:27 +01:00 |
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Marc Zinnschlag
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42ef7a61a0
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Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
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2011-01-09 20:56:21 +01:00 |
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Marc Zinnschlag
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bb34f6e7fc
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added Enable/DisableCollision instructions
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2011-01-09 20:44:17 +01:00 |
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Marc Zinnschlag
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0a832f2d23
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Merge branch 'playerpos' into script
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2011-01-09 19:22:27 +01:00 |
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Diggory Hardy
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39614c6813
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CMake configuration tweaks
Make the PkgConfig search for OGRE libraries and headers happy when custom paths are set.
Check the uuid/uuid.h header is found.
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2011-01-09 10:22:21 +01:00 |
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Marc Zinnschlag
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b6e7de6527
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new mangle version (remember to update your subnodules)
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2011-01-09 09:39:13 +01:00 |
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Marc Zinnschlag
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6d7be16f0b
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redirected submodules to my own repositories
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2011-01-09 09:20:05 +01:00 |
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Yuri Krupenin
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e7d853bb3c
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Corrected subsystem link flags for MinGW.
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2011-01-08 23:58:47 +03:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
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Yuri Krupenin
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b791a8f6be
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Merge remote branch 'zini/master'
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2011-01-08 16:24:26 +03:00 |
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Marc Zinnschlag
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4f51391003
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general player class cleanup
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2011-01-06 10:07:01 +01:00 |
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Marc Zinnschlag
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4dd8616f87
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Merge remote branch 'pvdk/master'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
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2011-01-06 09:45:14 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Jan-Peter Nilsson
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ba18dc46ef
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Don't try to play random tunes when sound is disabled
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2011-01-05 02:12:43 +01:00 |
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Jan-Peter Nilsson
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d38f2f0a00
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See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
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2011-01-05 02:12:13 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Yuri Krupenin
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15a7cc0674
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That should solve link-time problems when building with mingw.
Not supplying "SUBSYSTEM:" flags to mingw linker.
Linking mygui with libwinmm - should resolve reference to timeGetTime().
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2011-01-04 14:40:28 +03:00 |
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Yuri Krupenin
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6b6ee5440e
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Minimal set of fixes to build with MinGW.
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2011-01-03 17:00:53 +03:00 |
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Star-Demon
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fec90122c3
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Added enumerated States to inputmanager to handle future standard actions.
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2011-01-02 11:55:00 -05:00 |
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Jason Hooks
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f3ae1ea737
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NPC leg appearance changed
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2011-01-01 13:00:58 -05:00 |
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Jason Hooks
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ba168b22e9
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cleanupandupdate
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2011-01-01 11:47:12 -05:00 |
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Jason Hooks
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11406ae6f3
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cleanupandupdate
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2011-01-01 11:45:11 -05:00 |
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Marc Zinnschlag
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2ffe1206a6
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
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Marc Zinnschlag
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67a745cdf6
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workaround for NPC activation crash
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2010-12-31 15:50:54 +01:00 |
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Marc Zinnschlag
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2628b5143c
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Merge remote branch 'jpn/dialouge'
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2010-12-30 15:11:17 +01:00 |
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Marc Zinnschlag
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5336b90149
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music player and NPC rendering branch
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2010-12-30 14:50:35 +01:00 |
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Marc Zinnschlag
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e404d71e4f
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fixes for class selection merge
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2010-12-30 14:27:19 +01:00 |
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Jason Hooks
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60601682cd
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Beast races fixed
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2010-12-21 21:45:54 -05:00 |
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Jason Hooks
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1896a6a2e8
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Preliminary npcs4
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2010-12-13 16:01:52 -05:00 |
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Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
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Jason Hooks
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dfe20033ea
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Preliminary npcs2
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2010-11-25 18:36:25 -05:00 |
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Jason Hooks
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6aaedff86a
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Preliminary NPCs
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2010-11-25 15:44:56 -05:00 |
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Jason Hooks
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a9892161af
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MP3 functions moved to soundmanager
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2010-11-11 19:47:26 -05:00 |
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