David Cernat
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1dbe9f0eaa
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[Client] Print plugin comparison in a better-looking way on Windows
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2017-05-03 01:51:47 +03:00 |
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David Cernat
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f80a16b897
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[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
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2017-05-03 00:15:43 +03:00 |
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David Cernat
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4294508082
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[Client] Don't print null for missing plugins when comparing with server
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2017-05-02 23:22:37 +03:00 |
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David Cernat
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c3c04bbfc3
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
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Koncord
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afcf5a7fc8
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[Client] Fix segmentation fault
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2017-05-03 02:43:58 +08:00 |
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Koncord
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ccae9590cc
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[Client] Fix comparison between signed and unsigned integer expressions
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2017-05-03 02:43:00 +08:00 |
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Koncord
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01bdbfecfb
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[Client] Fix wrong checksum collection
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2017-05-03 02:41:36 +08:00 |
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Koncord
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7bee82cedb
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[Client] Add notification about strict order
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2017-05-02 23:50:36 +08:00 |
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Koncord
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f6bea7a114
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[Client] Read answer about ID_GAME_PREINIT from server
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2017-05-02 23:37:18 +08:00 |
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David Cernat
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cad3eb8968
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[Client] Iterate through CellStore's mergedRefs when initializing Actors
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2017-05-02 03:31:40 +03:00 |
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David Cernat
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f59609fcd7
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[Client] Fix actor memory leaks, part 2
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2017-05-02 02:45:18 +03:00 |
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David Cernat
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a77bd6652f
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[Client] Read ActorPosition packets sent from Lua script cell loads
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2017-05-01 21:55:50 +03:00 |
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David Cernat
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730df061b3
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[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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2017-05-01 19:44:23 +03:00 |
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David Cernat
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48b773bfcb
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[Client] Use float scale for WorldEvent::sendObjectScale()
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2017-05-01 19:09:44 +03:00 |
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Koncord
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60f4a1d9e5
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[Client] Fix issues when changing npc model to creature
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2017-05-01 22:54:43 +08:00 |
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David Cernat
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e8e0090b9b
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[General] Use new SimpleCreatureStats struct in BaseActor
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2017-04-30 18:44:59 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Koncord
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eda74ddf44
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[Client] Fix memory leaks
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2017-04-30 13:56:30 +08:00 |
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Koncord
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3372f27f3a
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[Client] Notify player about current chat mode
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2017-04-30 13:56:11 +08:00 |
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David Cernat
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f6a218025a
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[Client] Fix actor memory leaks, part 1
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2017-04-30 04:19:28 +03:00 |
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Koncord
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805c346bd7
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[Client] Fix copy-paste mistake
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2017-04-30 01:06:47 +08:00 |
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Koncord
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465a05bad0
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[Client] Add ability to look like a creature for the DedicatedPlayers
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2017-04-30 00:18:44 +08:00 |
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David Cernat
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d333c0b484
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[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
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2017-04-29 17:44:46 +03:00 |
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Koncord
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fbd8e8b3a1
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[Client] Use CreatureStats instead NpcStats
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2017-04-29 22:40:22 +08:00 |
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Koncord
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26c00c3141
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[Client] Change chat font to RussoOne for better visibility
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2017-04-29 20:34:36 +08:00 |
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Koncord
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db0e25cb6c
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[Client] Allow colors in the chat window
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2017-04-29 20:34:36 +08:00 |
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David Cernat
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e419e25e72
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[Client] Don't initialize actors without unique indexes
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2017-04-28 23:17:23 +03:00 |
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David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
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David Cernat
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6658531713
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[General] Fix names for two PlayerProcessors
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2017-04-25 19:01:56 +03:00 |
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David Cernat
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7dbcfbd3b1
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[Client] Use better check for empty CreatureStats in DedicatedActor
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2017-04-25 16:55:58 +03:00 |
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David Cernat
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ea7c3f2dc7
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[Client] Make tes3mp combat code work with Creatures, not just NPCs
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2017-04-24 21:06:23 +03:00 |
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David Cernat
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44476248b7
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[Client] Add and use DedicatedPlayer::update()
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2017-04-24 18:38:57 +03:00 |
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David Cernat
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e11a24f446
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[Client] Add back statement that should not have been removed in e4a261e
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2017-04-24 18:10:05 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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841e6a63f8
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[Client] Initialize Creatures as LocalActors
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2017-04-24 11:58:39 +03:00 |
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David Cernat
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850b19badf
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[Client] Add clearer debug messages for Actor initialization
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2017-04-24 11:04:28 +03:00 |
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David Cernat
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2082f8ff4f
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[Client] Send LocalActor cell changes at end of mwmp::Cell's update
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2017-04-24 10:59:47 +03:00 |
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David Cernat
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1f6ba9d9ee
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[Client] Remove jump check from LocalActor that is irrelevant for NPCs
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2017-04-24 10:58:39 +03:00 |
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David Cernat
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e70faf1016
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[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
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2017-04-24 01:46:27 +03:00 |
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David Cernat
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284f863292
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[Client] Add linear interpolation for DedicatedActors
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2017-04-23 21:28:23 +03:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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14e1ff27cb
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[Client] Rename CellController's cellsActive to cellsInitialized for clarity
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2017-04-23 16:53:24 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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4e86d8781f
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[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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87ada3e763
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[Client] Add CellController::isSameCell() and use it in LocalPlayer
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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6aa0fa85ab
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[Client] Send and read ActorAttack packets
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2017-04-19 22:10:06 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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6c2bbd6608
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[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
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2017-04-19 20:51:31 +03:00 |
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