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13040 commits

Author SHA1 Message Date
Evil Eye
1a1085272a Use ciEqual to determine actor-specific answers 2021-05-27 17:13:04 +02:00
Mads Buvik Sandvei
d906ec773a Fix hangup on savegame after manual screenshots. 2021-05-24 17:57:39 +00:00
elsid
375372981c
Stop osg viewer threading before destructing engine
To avoid rendering while engine parts are destructing.
2021-05-21 23:16:15 +02:00
fredzio
b13afd758c Remove both racy and useless code.
Actor's position can be determined in 3 ways:
1/ as a result of physics simulation
2/ after a script require a relative position change (SetPos, Move)
3/ absolutely set from games mechanics event (teleport) or script
(PositionCell)

In case 1/, RefData::mPosition is updated with the physics simulation result
In case 2/, when RefData::mPosition is updated, physics simulation is informed of the change and update accordingly
In case 3/, when RefData::mPosition is updated, the physics simulation state is reset

In all 3 cases, we don't need to check the RefData::mPosition to get a
correct behaviour.

TSAN reported the following data race:
  Read of size 4 at 0x7b50005b75b0 by thread T12 (mutexes: write M656173, write M84859534346343880):
    #0 ESM::Position::asVec3() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/esm/defs.hpp:55:27 (openmw+0xb809d5)
    #1 MWPhysics::Actor::updateWorldPosition() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:131:59 (openmw+0xb809d5)
    #2 MWPhysics::Actor::setPosition(osg::Vec3f const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:177:5 (openmw+0xb809d5)
    #3 MWPhysics::PhysicsTaskScheduler::updateActorsPositions() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:524:28 (openmw+0xb91ac0)
    #4 MWPhysics::PhysicsTaskScheduler::afterPostStep() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:614:13 (openmw+0xb915e7)
    #5 MWPhysics::PhysicsTaskScheduler::worker()::$_5::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:45 (openmw+0xb915e7)
    #6 void Misc::Barrier::wait<MWPhysics::PhysicsTaskScheduler::worker()::$_5>(MWPhysics::PhysicsTaskScheduler::worker()::$_5&&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/misc/barrier.hpp:30:21 (openmw+0xb915e7)
    #7 MWPhysics::PhysicsTaskScheduler::worker() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:31 (openmw+0xb915e7)
    #8 MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:162:45 (openmw+0xb92630)
    #9 decltype(std::__1::forward<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(fp)()) std::__1::__invoke<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0&&) /usr/include/c++/v1/type_traits:3899:1 (openmw+0xb92630)
    #10 void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>&, std::__1::__tuple_indices<>) /usr/include/c++/v1/thread:280:5 (openmw+0xb92630)
    #11 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0> >(void*) /usr/include/c++/v1/thread:291:5 (openmw+0xb92630)

  Previous write of size 8 at 0x7b50005b75b0 by main thread:
    #0 memcpy /wrkdirs/usr/ports/devel/llvm-devel/work-default/llvm-project-3f6753efe1990a928ed120bd907940a9fb3e2fc3/compiler-rt/lib/tsan/../sanitizer_common/sanitizer_common_interceptors.inc:827:5 (openmw+0x55a057)
    #1 MWWorld::RefData::setPosition(ESM::Position const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/refdata.cpp:216:19 (openmw+0xa3de1c)
    #2 MWWorld::World::moveObject(MWWorld::Ptr const&, MWWorld::CellStore*, float, float, float, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1130:26 (openmw+0xa57300)
    #3 MWWorld::World::moveObject(MWWorld::Ptr const&, float, float, float, bool, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1253:16 (openmw+0xa580c8)
    #4 MWWorld::World::doPhysics(float, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1530:17 (openmw+0xa5af8f)
    #5 MWWorld::World::updatePhysics(float, bool, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1862:13 (openmw+0xa61a7c)
    #6 OMW::Engine::frame(float) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:333:42 (openmw+0xcce9e7)
    #7 OMW::Engine::go() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:935:14 (openmw+0xcd86ed)
    #8 runApplication(int, char**) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:296:17 (openmw+0xcbffac)
    #9 wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../components/debug/debugging.cpp:205:15 (openmw+0x1335442)
    #10 main /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:308:12 (openmw+0xcc008a)
:wqa
2021-05-20 20:46:44 +02:00
CedricMocquillon
d11a6bd92c Share state 2021-05-18 17:57:47 +02:00
Bret Curtis
373f8636b7
Merge pull request #3092 from akortunov/master
Do not trigger in-game bindings via mouse buttons when controls are disabled
2021-05-18 10:47:45 +02:00
psi29a
ae66afb219 Merge branch 'less_verbose' into 'master'
Make the code less verbose.

See merge request OpenMW/openmw!874
2021-05-18 08:30:50 +00:00
psi29a
4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
f1f1703441 Merge branch 'fix_navmesh_wait' into 'master'
Fix redundant waiting until navmesh is generated

See merge request OpenMW/openmw!861
2021-05-17 10:54:23 +00:00
Andrei Kortunov
c11774f278 Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047) 2021-05-17 12:23:56 +04:00
AnyOldName3
c2e4eda825 Merge branch '6013-fix' into 'master'
Retain draw callback

Closes #6013 and #5967

See merge request OpenMW/openmw!875
2021-05-16 17:30:38 +00:00
madsbuvi
f3e17e7c52 Don't redundantly call notify on every frame. 2021-05-16 18:09:48 +02:00
Frederic Chardon
62c7adc87b Merge branch 'no_at_boundaries' into 'master'
Don't use at() instead [] when length is checked/known

See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
Frederic Chardon
38db2f8810 Merge branch 'includes_mwgui' into 'master'
Remove some useless includes from apps/openmw/mwgui

See merge request OpenMW/openmw!870
2021-05-16 11:46:13 +00:00
madsbuvi
5b9a2b73b0 Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init. 2021-05-16 13:04:30 +02:00
Frederic Chardon
807c7a2025 Merge branch 'useless_includes_mwmechanics' into 'master'
Remove some useless headers in apps/openmw/mwmechanics

See merge request OpenMW/openmw!871
2021-05-16 10:51:43 +00:00
fredzio
5b63019719 Embed actor velocity inside its class. It makes the code simpler. 2021-05-16 12:42:17 +02:00
fredzio
c55db790f3 Make the code less verbose / more readable using for range loop and
structured binding.

No functional changes.
2021-05-16 12:42:16 +02:00
Frederic Chardon
730f1fe2a7 Merge branch 'useless_includes_mwphysics' into 'master'
Remove some useless includes in apps/openmw/mwphysics

See merge request OpenMW/openmw!872
2021-05-16 10:37:33 +00:00
jvoisin
9373e4ada7 Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
jvoisin
9522a64e7d Remove some useless includes from apps/openmw/mwgui 2021-05-15 22:15:46 +02:00
jvoisin
1cd15613a6 Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
psi29a
3d61d7ec9a Merge branch 'optimize_initial_load' into 'master'
Optimize engine initial loading time

See merge request OpenMW/openmw!867
2021-05-15 18:48:17 +00:00
Evil Eye
6cb6461cba Merge branch 'const_ref_it' into 'master'
Use const references when possible in for loops

See merge request OpenMW/openmw!869
2021-05-15 18:47:03 +00:00
jvoisin
7deb6a6ffd Use const references when possible in for loops
No need for useless copies.
2021-05-15 19:50:01 +02:00
jvoisin
c1e3869f25 Remove an unused struct 2021-05-15 19:49:15 +02:00
elsid
1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
2021-05-15 18:45:22 +02:00
elsid
9938af2289
Use unordered_map for ref count
Reduces ESMStore::countRecords time by 8%.
2021-05-15 18:45:22 +02:00
elsid
6248dc72cb
Convert to lower case only when needed 2021-05-15 18:45:21 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
Bret Curtis
8a315b01ae
Merge pull request #3089 from xyzz/fix-journalbooks-ub
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
2021-05-15 17:25:47 +02:00
Ilya Zhuravlev
13f060623f Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex 2021-05-15 10:45:39 -04:00
jvoisin
690d85d0e9 Don't use at() instead [] when length is checked/known 2021-05-15 15:38:17 +02:00
Andrei Kortunov
b63f53f5bb Disable shield animation when we launch a torch one (bug #6043) 2021-05-15 11:31:08 +04:00
AnyOldName3
5d83de189a Merge branch 'insert_or_assign' into 'master'
Use insert_or_assign() instead of hand rolled version.

See merge request OpenMW/openmw!862
2021-05-14 22:57:07 +00:00
fredzio
fb344d27e0 Use insert_or_assign() instead of hand rolled version. 2021-05-14 23:38:39 +02:00
elsid
59f89d22f8
Apply min distance only for not present tiles
To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
2021-05-14 22:41:11 +02:00
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
Fix MSVC's C4244 and C4267 warnings
2021-05-14 21:28:56 +02:00
psi29a
fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
963e1b8b3f Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
Andrei Kortunov
49a744b65a Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
psi29a
f7b8c817f8 Merge branch 'performance-faster-string-find' into 'master'
Fixing performance-faster-string-find issues

See merge request OpenMW/openmw!842
2021-05-11 08:42:01 +00:00
Thunderforge
339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
2021-05-10 22:44:07 -05:00
Bret Curtis
08059247b8
Merge pull request #3081 from akortunov/master
Skip hidden nodes for ObjectPaging
2021-05-10 09:19:47 +02:00
psi29a
13fd0e11ff Merge branch 'no_time_to_talk' into 'master'
Don't stop and turn to the player while sneaking or jumping

Closes #6016

See merge request OpenMW/openmw!838
2021-05-10 06:51:49 +00:00
AnyOldName3
09f39b29f0 Load defaults.bin instead of settings-default.cfg. Do not decode yet. 2021-05-09 21:14:06 +01:00
AnyOldName3
92325976e9 Update documentation to refer to defaults.bin 2021-05-09 21:13:34 +01:00
AnyOldName3
0d737a3501 Create defaults.bin at configure time 2021-05-09 21:00:49 +01:00
Evil Eye
c5aa3d4f77 Don't stop and turn to the player while sneaking or jumping 2021-05-09 19:55:27 +02:00
Evil Eye
ffd84502f9 Remove unimplemented method declaration 2021-05-09 19:07:15 +02:00