Andrei Kortunov
132fedf290
Analyze only used LOD levels in ObjectPaging
2021-05-09 15:43:13 +04:00
Andrei Kortunov
a939cb6692
Skip hidden nodes for ObjectPaging
2021-05-09 14:10:35 +04:00
Frederic Chardon
caf382c19f
Merge branch 'barrier' into 'master'
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Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821
2021-05-07 22:21:44 +00:00
psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
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Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
2021-05-07 10:53:25 +00:00
Andrei Kortunov
a0582caa26
Fix uninitialized variable
2021-05-07 10:41:14 +04:00
elsid
00de80c884
Merge branch 'deadcode' into 'master'
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GC some unused code, simplify some other
See merge request OpenMW/openmw!820
2021-05-06 11:03:14 +00:00
fredzio
e99b61d362
Simplify the code
2021-05-06 06:15:00 +02:00
elsid
626e032931
Do not store callback inside Misc::Barrier
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The only wait method can be provided with it so pass it as a template
parameter there.
2021-05-05 23:42:47 +02:00
fredzio
00de540a31
Remove unused function.
2021-05-05 20:27:22 +02:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
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Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00
psi29a
b8128d09f9
Merge branch 'enchanted-item-selected-fix' into 'master'
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Fix for enchanted items being removed on item equip cycling when they are re-equipped
See merge request OpenMW/openmw!714
2021-05-05 07:27:00 +00:00
psi29a
9eb876cc17
Merge branch 'read_me' into 'master'
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Allow activation of inventory items
Closes #5991
See merge request OpenMW/openmw!788
2021-05-04 22:53:45 +00:00
psi29a
6ac4dfbeb7
Merge branch '9001st_time_the_charm' into 'master'
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Rework again scripted movements
See merge request OpenMW/openmw!799
2021-05-04 22:52:37 +00:00
jvoisin
d45184a730
Sprinkle some const-ref to avoid unnecessary copies
2021-05-02 14:43:46 +02:00
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
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Rework warnings settings
2021-05-01 19:03:43 +01:00
fredzio
4fa0972b2d
Tone down actor's skip simulation flag to an optional skip collision
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detection flag.
2021-05-01 14:22:30 +02:00
Evil Eye
bd45449f9d
Allow activation of inventory items
2021-05-01 14:07:29 +02:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
jvoisin
be371ccd9f
An another pass
2021-04-30 20:27:33 +02:00
jvoisin
ee2446d5c4
Trim even more
2021-04-30 20:11:41 +02:00
jvoisin
04edb1c817
Trim down some internal includes
2021-04-30 19:39:26 +02:00
Alexei Dobrohotov
e3bb45fd61
Merge branch 'minor_aicombat' into 'master'
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Minor optimization in aicombat.cpp
See merge request OpenMW/openmw!737
(cherry picked from commit f1d19035cccfff2523faad0d4e4d96cd3ddae2e6)
bbbfc520 Minor optimization in aicombat.cpp
237b34a6 Fix style
a14911cb Fix indentation
2021-04-26 07:10:41 +00:00
jvoisin
4c96644f8d
Use a char instead of a string in find() where possible
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This was done via PVS Studio ( https://pvs-studio.com ),
and should provide a super-duper-marginal performance boost \o/
2021-04-25 19:57:09 +02:00
elsid
e1d955d92b
Remove noexcept specifier from CreatureCustomData move ctor
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C++17 doesn't allow to declare defaulted move ctor with not matching
exception specification to the calculated one:
/Users/eddie/Downloads/BUILD/openmw-master/apps/openmw/mwclass/creature.cpp:63:9: error:
exception specification of explicitly defaulted move constructor does not
match the calculated one
CreatureCustomData(CreatureCustomData&& other) noexcept = default;
^
http://wg21.link/p1286r2 makes this possible in C++20 and newer compilers
already have it working even with -std=c++17 but older onces give an error.
2021-04-24 00:32:22 +02:00
elsid
ca7add0624
Add move constructor to MWMechanics::Spells
2021-04-24 00:32:22 +02:00
elsid
46e34c500c
Use algorithms to add/remove listener to SpellList
2021-04-24 00:32:07 +02:00
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
2021-04-23 22:53:59 +04:00
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
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Fix node masks signed/unsigned mismatch
2021-04-21 09:26:06 +04:00
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
2021-04-20 16:01:01 +04:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
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Fix an another portion of Coverity warnings
2021-04-20 07:33:03 +02:00
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
2021-04-19 17:08:03 +04:00
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
2021-04-19 16:08:19 +04:00
Andrei Kortunov
651ad11ad8
Do not leave variables without initialization, even in execution paths where they are unused
2021-04-19 16:08:10 +04:00
Andrei Kortunov
9647b670e4
Do not declare unused variables
2021-04-19 15:43:00 +04:00
Andrei Kortunov
0cadc97fb3
Fix double -> float conversions
2021-04-19 15:36:58 +04:00
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
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Clean up MSVC warnings
2021-04-19 09:27:17 +02:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
Alexei Dobrohotov
b29e797b27
Merge branch 'seventh_time_is_the_charm' into 'master'
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Unbreak again NPC teleport
See merge request OpenMW/openmw!760
2021-04-18 16:36:11 +00:00
Petr Mikheev
5fe10e8e7f
Merge branch 'fix-headtracking' into 'master'
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Fix headtracking while invisible
See merge request OpenMW/openmw!743
2021-04-18 10:54:57 +00:00
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
2021-04-18 10:54:56 +00:00
fredzio
36bb2d5f15
An actor needs not be in active cell. As such we can't use
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PhysicsSystem::getActor() to determine that a ptr is not actor.
2021-04-18 08:45:43 +02:00
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
2021-04-18 07:09:44 +04:00
Andrei Kortunov
f308dde254
Clean up MSVC warnings
2021-04-17 12:14:50 +04:00
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
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Limit pointers cache size to avoid possible bad_alloc errors
2021-04-17 10:31:47 +04:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
fredzio
f137b7341f
Another fallout from MR 722: objects were treated like actors by
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accident. Net effect was that calls to Move/MoveWorld didn't update
position of collision object.
2021-04-16 16:12:31 +02:00
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
2021-04-16 08:10:31 +04:00
psi29a
af8bc7d120
Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
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Fix #5961 : Follow up MR 722: do not apply mPositionOffset twice when we teleport.
Closes #5961
See merge request OpenMW/openmw!744
2021-04-15 22:09:44 +00:00
fredzio
e31cf7e6ac
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
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Previous MR change the meaning of mPositionOffset: it is now just a log
of relative movement that were already applied to allow the physics
simulation to catch up, instead of changes that needs to be applied. As
such, after a teleport we need to reset it. Also, since mWorldPosition
is already with the offset we should not update its value in
applyPositionOffset().
2021-04-15 22:32:42 +02:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
Andrei Kortunov
db1428de18
Move container unresolving to the separate method
2021-04-14 23:03:35 +04:00
fredzio
9d8fcec642
Remove bogus warning. It is a normal situation for projectiles to be
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in-flight after the caster is gone.
2021-04-14 09:01:37 +02:00
elsid
0fae6d9a0a
Add walk and swim flags when corresponding speed is positive
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This allows to avoid finding path over area that will should have infinite
cost (area_cost = area_cost_factor / area_speed).
2021-04-13 23:27:18 +02:00
elsid
3c4a9069ae
Do not use infinite area cost
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Division by zero causes float value to be infinite. When infinite cost is
multiplied by zero distance the result is NaN. After this pathfinding algorithm
state is broken.
2021-04-13 23:27:18 +02:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
b7adb9d088
use true default settings
2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3
Update settings when using fallback
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
psi29a
0a6ef9c1bd
Merge branch 'swim_when_follow' into 'master'
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Allow actors to find path over water surface (#5943 )
See merge request OpenMW/openmw!731
2021-04-13 07:19:54 +00:00
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
2021-04-12 08:31:45 +02:00
psi29a
0818a10df2
Merge branch 'baby_dont_throw_me_no_more' into 'master'
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Catch exceptions in ResolutionListener
Closes #5946
See merge request OpenMW/openmw!727
2021-04-12 06:12:19 +00:00
elsid
28fc21792e
Allow water walking actors to find path over water surface
2021-04-11 21:59:28 +02:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
fredzio
efb241f1de
Use override instead of virtual
2021-04-11 14:46:51 +02:00
fredzio
fda639eb57
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
Evil Eye
b91be1e803
Catch exceptions in ResolutionListener
2021-04-11 14:12:31 +02:00
psi29a
603e4206fd
Merge branch 'teleport_here_not_there' into 'master'
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Fix #5919 (and another bug)
Closes #5919
See merge request OpenMW/openmw!722
2021-04-10 12:51:42 +00:00
Andrei Kortunov
f984e96b34
Use conventional names for atan2 arguments
2021-04-10 12:23:03 +04:00
Andrei Kortunov
1db369f418
Do not use unchecked value in calculations
2021-04-10 11:26:54 +04:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Andrei Kortunov
c989fac67b
Add bound for pointers cache size, as it specified in docs
2021-04-10 11:20:12 +04:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Andrei Kortunov
b96929f3fc
Avoid division by zero
2021-04-10 09:52:46 +04:00
fredzio
8874a5be22
Change (again) the way SetPos behave.
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Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
2021-04-09 23:34:03 +02:00
fredzio
6e1c67a9ae
Account for waterwalking when updating position. Otherwise we might
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trace down the actor at waterlevel at the wrong coordinate.
Triggered by multimark mod with waterwalking effect.
2021-04-09 23:33:21 +02:00
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
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Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
psi29a
a16387df61
Merge branch 'sky-dehardcode' into 'master'
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De-hardcode references to mesh files used by the sky.
See merge request OpenMW/openmw!704
2021-04-08 16:32:39 +00:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
Jacob Turnbull
d9376ee08e
Trim down comment and change flag name
2021-04-07 16:57:06 -05:00
Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
2021-04-07 17:30:21 +02:00
Andrei Kortunov
59720aea9a
Restore old aiming for melee combat
2021-04-07 12:07:03 +04:00