scrawl
1f543b4d79
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
2015-12-07 00:26:17 +01:00
scrawl
65b5cbe3f7
AiEscortCell complains if no cell was given or cell does not exist
2015-12-06 23:42:58 +01:00
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
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Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
4e678ce6b3
Handle mCellId in AiEscort
2015-12-06 23:38:51 +01:00
Paul Cercueil
0765ff3ba2
mwrender: Add missing includes
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Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2015-12-06 16:01:21 +01:00
Marc Zinnschlag
03a0b1fbfd
Merge remote-tracking branch 'origin/master'
2015-12-05 15:41:20 +01:00
scrawl
53158d29b1
stopSound crash fix
2015-12-05 01:54:16 +01:00
scrawl
66bcd2fd68
Write save games to a memory stream first
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Two motivations for doing this:
- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
2015-12-05 01:15:54 +01:00
scrawl
67a6a8f5d4
Make projectiles receive lighting
2015-12-05 00:44:18 +01:00
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
2015-12-05 00:33:01 +01:00
scrawl
a8938589f6
Magic projectiles rotate during flight
2015-12-05 00:33:01 +01:00
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
2015-12-04 23:28:11 +01:00
Marc Zinnschlag
49b37ce8bf
Merge remote-tracking branch 'scrawl/geteffect'
2015-12-04 10:42:22 +01:00
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
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Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
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enable opengl es1
2015-12-03 21:25:00 +01:00
scrawl
5f349b9a6e
Support effects with attribute/skill argument in OpGetEffect
2015-12-03 21:12:58 +01:00
scrawl
1ec338f19d
Don't attempt to load external keyframes for non-NIF files
2015-12-03 20:11:28 +01:00
scrawl
795f6d77f2
Cache the Animation's Skeleton
2015-12-03 20:06:00 +01:00
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
2015-12-03 15:56:24 +01:00
scrawl
389b168d5f
Restore OpGetWaterLevel to vanilla behaviour
2015-12-03 15:48:27 +01:00
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
2015-12-03 15:16:50 +01:00
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
2015-12-03 15:16:20 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
Chris Robinson
f19f1c47c8
Fix playing pending voices without a Ptr
2015-12-02 16:09:25 -08:00
Chris Robinson
2face3d0a9
Combine duplicate code
2015-12-02 16:09:25 -08:00
Chris Robinson
1407366e51
Use a premade SoundStream object for the output's streamSound functions
2015-12-02 16:09:25 -08:00
Chris Robinson
2ee3265b66
Use a premade Sound object for the output's playSound functions
2015-12-02 16:09:25 -08:00
Chris Robinson
53718a5ca0
Use a typedef for the sound instance handle
2015-12-02 16:09:25 -08:00
Chris Robinson
3a39a92b93
Keep track of audio tracks
2015-12-02 16:09:24 -08:00
Chris Robinson
2883cdba5c
Initialize the Sound object before modifying the pitch variable
2015-12-02 16:09:24 -08:00
Chris Robinson
a6db96b2d8
Update sound and stream parameters
2015-12-02 16:09:24 -08:00
Chris Robinson
4bd235284b
Rename a couple members to avoid confusion
2015-12-02 16:09:24 -08:00
Chris Robinson
1ce3e7f5b9
Use a separate type for streams
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They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
2015-12-02 16:09:24 -08:00
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
2015-12-02 16:09:24 -08:00
sandstranger
b0b3192520
delete bad symbol
2015-12-02 22:50:54 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
c912310c52
Don't add persuasion results to the journal
2015-12-01 16:16:21 +01:00
scrawl
2327a41826
Fix journal freeze
2015-12-01 16:09:05 +01:00
scrawl
ba5433391f
Merge pull request #831 from ace13/win-fix
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Fix windows builds
2015-12-01 01:03:16 +01:00
Alexander "Ace" Olofsson
24340bff95
Add a space
2015-11-30 17:47:36 +01:00
Alexander "Ace" Olofsson
6823298516
Different way to solve the type deduction issue
2015-11-30 17:42:25 +01:00
Alexander "Ace" Olofsson
a69e751089
Revert "Fix windows builds"
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This reverts commit b085c09f86
.
2015-11-30 17:38:46 +01:00
scrawl
f5f3d18b8e
Add comment
2015-11-30 17:19:27 +01:00
scrawl
576d5111a5
Prefer Intersector::PROJECTION over Intersector::WINDOW
2015-11-30 17:04:45 +01:00
scrawl
14b143231c
Don't crash OpGetTarget when the target disappeared ( Fixes #3048 )
2015-11-30 15:26:43 +01:00
Alexander "Ace" Olofsson
b085c09f86
Fix windows builds
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Can't instantiate a container (at least with MSVC) without knowing the exact size of the object being stored, forward-declares only work with pointers.
I couldn't see a simple way to remove the forward declare, so pointers and memory management it is.
2015-11-30 13:36:15 +01:00
Marc Zinnschlag
3a81bed001
Merge remote-tracking branch 'origin/master'
2015-11-30 12:12:18 +01:00
Marc Zinnschlag
7cc8fbfb3c
Merge remote-tracking branch 'scrawl/dynamic_cast2'
2015-11-30 12:11:00 +01:00
scrawl
0655abcd8b
Fix some character preview raycasting issues (Bug #2769 )
2015-11-30 05:43:36 +01:00