scrawl
7d0eeee568
Merge pull request #1229 from Allofich/appveyor
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Fix AppVeyor not finding curl
2017-03-22 20:22:13 +01:00
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
2017-03-22 20:21:58 +01:00
Marc Zinnschlag
77edb20783
Merge remote-tracking branch 'origin/master'
2017-03-22 15:52:12 +01:00
Marc Zinnschlag
021cef74ff
Merge remote-tracking branch 'rcutmore/bug-3345'
2017-03-22 15:51:01 +01:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
2017-03-22 15:17:44 +09:00
Allofich
6c686fa242
Fix "curl: command not found" error
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Fixes (#3799 )
2017-03-22 11:10:57 +09:00
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
2017-03-21 08:14:04 -04:00
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
2017-03-21 07:58:01 -04:00
scrawl
c992cb6e82
Fix texture not being applied on rendering the composite map ( Fixes #3791 )
2017-03-19 19:15:22 +01:00
Marc Zinnschlag
c2ecd47acd
Merge remote-tracking branch 'rcutmore/bug-3345'
2017-03-19 13:24:40 +01:00
scrawl
4a1406c638
Merge pull request #1226 from MiroslavR/scdt_size
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Downgrade SCDT size mismatch error to a warning
2017-03-18 19:04:31 +01:00
MiroslavR
06dc94552f
Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
2017-03-18 15:42:24 +01:00
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
2017-03-18 10:20:16 -04:00
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
2017-03-18 09:20:14 -04:00
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
2017-03-18 07:49:46 -04:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
scrawl
f151eccc23
Update AUTHORS.md
2017-03-15 18:51:52 +01:00
scrawl
3a2a5a90bd
Merge pull request #1225 from akortunov/master
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Disable weapons and spells cycling in GUI mode
2017-03-15 18:51:12 +01:00
scrawl
a070551af3
Attempt to fix naming conflict on windows
2017-03-15 17:51:00 +01:00
scrawl
3d58ba7301
Fix boolean test
2017-03-15 17:50:13 +01:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
scrawl
aed4cbaf29
Update settings documentation
2017-03-14 21:28:57 +01:00
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
scrawl
97ed999097
Fix cleanup issue
2017-03-14 20:02:22 +01:00
scrawl
fd215caa02
Add local LandCache to cut down on store searches
2017-03-14 19:27:57 +01:00
scrawl
088d5604bf
Use a shader if required to display the composite map
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Fixes composited terrain not respecting the 'clamp lighting' setting.
2017-03-14 19:27:56 +01:00
scrawl
7f5beb3172
Remove unused includes
2017-03-14 19:27:56 +01:00
scrawl
5044816770
Remove unused code
2017-03-14 19:27:56 +01:00
scrawl
b66c2abfe3
Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
2017-03-14 19:27:56 +01:00
scrawl
9e9c028f1d
Skip light collection for far away terrain
2017-03-14 19:27:56 +01:00
scrawl
0782839a42
Avoid redundant culling tests on the transform/drawable
2017-03-14 19:27:56 +01:00
scrawl
fb8ac06524
Reduce the minSize of quad tree nodes for better performance
2017-03-14 19:27:56 +01:00
scrawl
a041546b54
Use the quad tree's minSize in the LodCallback
2017-03-14 19:27:56 +01:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
e4e8821902
Refactor update of lodFlags
2017-03-14 19:27:56 +01:00
scrawl
2aa09639a9
Re-enable terrain intersections
2017-03-14 19:27:56 +01:00
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
2017-03-14 19:27:56 +01:00
scrawl
db00d47ca2
Hold a ref to the intersection visitor's view if possible
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
11bee6ee35
Avoid compiling composite maps that are no longer referenced
2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5
Remove old code
2017-03-14 19:27:56 +01:00
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
2017-03-14 19:27:56 +01:00
scrawl
9eed7fa6f5
Fix composite map when force shaders is enabled
2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
2017-03-14 19:27:56 +01:00
scrawl
7d50b6c2e2
Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
28fd492711
Don't use terrain LOD for the map camera
2017-03-14 19:27:56 +01:00